[kRO] Ragnarok:Zero
#106
Posted 28 November 2017 - 07:14 AM
Huh, 15 slots, even more chars
I really hope we get the higher end UI/client updates before more content. The new content is great but some of this QoL stuff will make the entire game more enjoyable (and more functional).
I look at how much easier RODEX has made life.
#107
Posted 28 November 2017 - 07:15 AM
Huh, 15 slots, even more chars
I really hope we get the higher end UI/client updates before more content. The new content is great but some of this QoL stuff will make the entire game more enjoyable (and more functional).
I look at how much easier RODEX has made life.
Except for when it gets hungry and eats the items in your mail
#109
Posted 28 November 2017 - 04:31 PM
any new updates? does someone know when will we be able to play? realy, ragnarok online is trashy enough, this was something to be made long time ago, since the first dev team fired up, tis time to move from this hell forever. anyway i'll be doing "private" stuff till it's released, warp portal have nothing more for me too, many years, got too much boring already, keep my thousand dollars, i'm gone.
Addendum: Seyren was always the main on the lore, others are complement to his strenght, something to don't let players say:"only knight/lk/rk have a main lore char. I know truth hurts, Howard is my chosen one.
#110
Posted 28 November 2017 - 05:56 PM
any new updates? does someone know when will we be able to play? realy, ragnarok online is trashy enough, this was something to be made long time ago, since the first dev team fired up, tis time to move from this hell forever. anyway i'll be doing "private" stuff till it's released, warp portal have nothing more for me too, many years, got too much boring already, keep my thousand dollars, i'm gone.
Addendum: Seyren was always the main on the lore, others are complement to his strenght, something to don't let players say:"only knight/lk/rk have a main lore char. I know truth hurts, Howard is my chosen one.
Not available outside of Korea unless you have the means to obtain an account legally. The game is already on testing and probably done or will be done soon. Maybe as what Tigress said it is the revo-classic of Korea so maybe later in the farthest future iRO's re:start server will turn to something like that.
Lastly, Seyren is not the MC of the RO lore. Though correct on the job class part because Chaos is an RK.
#112
Posted 29 November 2017 - 02:46 PM
hp and sp regen option only applies to armors upto a maximum of 50%
weapon element endow option has been removed (it will likely return when they release a new weapon) - good news to sage and blacksmiths
weapons no longer grants defense / magic defense options
maces no longer grant mage class based options, staffs no longer grants melee class related damage options
melee attack based weapons no longer grants magic attack based options (rip my hopes and dreams for caster stalker)
the new refine ratios are pretty dope 870 total defense from refines alone lol!
previous increase / altered increase (per refine)
1~4 +4 1~4 +10
5~8 +7 5~8 +20
9~12 +10 9~12 +30
13~16 +13 13~16+40
17~20 +16 17~20 +50
(example +8 refined armor is a total +120 and +10 refined armor is +180)
my only complaint is the quest grinding to level up base levels.
Edited by Kerbera, 29 November 2017 - 02:48 PM.
#113
Posted 29 November 2017 - 03:09 PM
Uhhh what the eff. Is it work same as normal renewal def? That should be like 60% reduction of all physical damage... I guess that will make armor matter once again.
How's refinement work btw? Same as before with cash shop enriched and hd ores or is it different? Safe refine level still 4 for armor and 4/5/6/7 for weapons?
Edited by mildcontempt, 29 November 2017 - 03:09 PM.
#114
Posted 29 November 2017 - 04:19 PM
kro going all out on ro:zero, here are the new balance patch notes
[Merchant]
Loud Exclamation [Quest Skill] (Skill ID# 155, iRO Name: Crazy Uproar)
now increases the atk of all party targets on screen
[Acolyte]
increase agility - attack speed increase effect has been added
blessing - hit increase effect has been added
angelus - max hp increase effect has been added
they said they will improve how dodge works, the penalty when you successfully dodge a attack against 3 or more enemies may be removed or altered
and blacksmith will be reworked (the weapons they craft will possibly have random options)
here is the memorial culvert dungeon, you can't solo this apparently. a swordsman and acolyte is a must so we will see some proper team coop play.
party exp share - grants bonus exp to party members near the party leader by 31x31 cells. (current 0% bonus exp)
2 members - 60% bonus (60% increase)
3 members - 115% bonus (55% increase)
4 members - 165% bonus (50% increase)
5 members - 210% bonus (45% increase)
6 members - 250% bonus (40% increase)
7 members - 285% bonus (35% increase)
8 members - 315% bonus (30% increase)
9 members - 340% bonus (25% increase)
10 members - 360% bonus (20% increase)
11 members - 375% bonus (15% increase)
12 members - 385% bonus (10% increase)
Edited by Kerbera, 29 November 2017 - 09:21 PM.
#117
Posted 30 November 2017 - 04:17 AM
Forgot the Character Creation Screen
Spoiler Character Creation Screen
This is becoming more and more attractive. Now, you can't get bored at character creation.
That soon though. Does that mean Doram is coming earlier than expected? Doram might shake off the balance unless they tweak the skills.
#118
Posted 01 December 2017 - 03:20 PM
More and more atractive? The game yes, the company action NOT. WHO IN THE HELL DOES A GAME FOR ONLY A COUNTRY TO PLAY? WTF? Is gravity crazy or something? Immagine world of warcraft working the way ragnarok does, it would be FUC**** up so soon that we wouldn't realize. Realy, 2017 and some guys show little to none business known.
Edited by Ethanasael, 01 December 2017 - 03:31 PM.
#119
Posted 01 December 2017 - 05:55 PM
More and more atractive? The game yes, the company action NOT. WHO IN THE HELL DOES A GAME FOR ONLY A COUNTRY TO PLAY? WTF? Is gravity crazy or something? Immagine world of warcraft working the way ragnarok does, it would be FUC**** up so soon that we wouldn't realize. Realy, 2017 and some guys show little to none business known.
You can't compare WoW from RO. They have different targets and WoW is English and that alone is a huge impact on the development of a game. RO is in Korean, the development process would get doubled if localization is included.
#122
Posted 05 December 2017 - 03:10 AM
Blizzard localized the heck out of their content for their China version of WoW, so the fact remains that Blizzard treats their foreign WoW servers pretty well compared to Gravity.
Some people of this community don't have a brain, i can't believe. I made a comparation between the way that both WORK, not between to 2 games, with their player base and take care of it. Some guys forget that for the companies their games are JUST A PRODUCT to be sold.
Agree totally.
Edited by Ethanasael, 05 December 2017 - 03:11 AM.
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