dont feel like looking for the post detailing it right now, byt basically every drop in RO is X% + 0,01. Cards being 0.01 become .02, and if a piece is like 5%, it becomes 5.01%
^This is correct.
Basically, you take base drop rate, manipulate that number with all active drop modifiers, then add +.01 to the final number to simulate a rolling of 0 in a pool of 0-10,000.
So cards are not a natural .02% drop rate, but rather .01% with .01% added on at the end (which is an increase that is unaffected by drop modifiers).
So this means that our beloved HE gum is only working about half as much as what we thought it was.
VIP + HE gum:
0.02% drop rate
0.02 (1.00 + 2.00 + 0.50) = 0.07%
0.01% drop rate + 0.01%
0.01 (1.00 + 2.00 + 0.50) = 0.035 rounded to 0.03 + 0.01% = 0.04%
Edited by carbinemortiser, 11 November 2017 - 12:17 PM.