[BETA] Aeternum Server: Feedback and Suggestions
#51
Posted 05 February 2018 - 01:05 AM
- so far I didnt run into any game breaking bugs to write about but all I did was wonder around and grind so yeah.
Feedback:
- there is a Huge power difference between melees, more exactly the bartuk and the rest.
I feel like giving the bartuk only the ability to level up Weapon Mastery since lvl 1 is too op and gives them a ridiculous advantage early game.
Hope its just for the beta and will be moved higher in level to not make early game a joke on bartuks.
Suggestions:
- Please give Kruxenas Rogues/Sins 2h Weapon Mastery and the ability to use 2h swords.
The bartuks who could use 6 weap types got the dual swords as possible weapons and even if the running animations look off with the dual swords and they only use 1 sword when attacking they got them and can use them.
Please I ask that we only try giving Kruxenas the ability tu use 2h weapons, the slow attackspeed will balance things out, and the 2h sword hidden skill dmg bonus will make Skill Spam Kruxena very viable and interesting to use.
That is all I have to say so far, thank you and please at least consider my suggestion Devs, its something I dreamed about ever since the game launched.
#52
Posted 05 February 2018 - 07:15 AM
#53
Posted 05 February 2018 - 07:52 AM
isnt turans used dual swords in bloodymare?
#54
Posted 05 February 2018 - 01:19 PM
isnt turans used dual swords in bloodymare?
Exactly, turans were using duals since the early Bloodymare screenshots, now Bartuks can use duals in game.
I am simply wishing and asking kindly to give Kruxenas the freedom to use 2h weapons.
Think how much diversity it would bring to the now stale AA Sin.
You will be able to go the dual claws and save up and skill points and the need for attack speed stacking or go for a slow but stronger build with a 2h axe or blunt where you would need to invest a lot in attack speed and cad.
Also being able to use a 2h sword would make the skill spam Sin actually viable because of the sword's inate high skill dmg.
#55
Posted 05 February 2018 - 07:56 PM
warrior has dw mastery..therefore all subclass and skills should support such a passive ability...including ALL DW WEAPONS. =>
- wl zerk get knukle/claw on all skills...i agree on more weapon options for alot of classes. claws/knukle for avengers, give hunter dw mastery. all skills supported.
^^^^^^this whole concept is completely outdated for the current game...class, weapon, mastery, skills.
simple way to add weapons to other classes is =>
-mastery + open weapon choices. basically remove class restrictions from weapons + weapon restrictions from skills.
add all weapon mastery to honor points. if they choose a mastery (without class/weapon restrictions) then the weapon is available. even at lvl 1 mastery.
the same could be applied to armors....honor points page 2
Edited by sonemere, 05 February 2018 - 08:51 PM.
#56
Posted 06 February 2018 - 01:12 AM
This would be a very interesting concept.warrior has dw mastery..therefore all subclass and skills should support such a passive ability...including ALL DW WEAPONS. =>
- wl zerk get knukle/claw on all skills...i agree on more weapon options for alot of classes. claws/knukle for avengers, give hunter dw mastery. all skills supported.
^^^^^^this whole concept is completely outdated for the current game...class, weapon, mastery, skills.
simple way to add weapons to other classes is =>
-mastery + open weapon choices. basically remove class restrictions from weapons + weapon restrictions from skills.
add all weapon mastery to honor points. if they choose a mastery (without class/weapon restrictions) then the weapon is available. even at lvl 1 mastery.
the same could be applied to armors....honor points page 2
Let players grind their weapon mastery with their selected weapon.
And can add special passive bonuses for the weapons that you can apply with the mastery points you grind.
As in the more you use a weapon you get Passive points which can be anything from Attack speed or Attack or SCAD/CAD or PCR and SCR for the selected weapon.
And just remove the old weapon masteries which add only att.
Very nice suggestion that can be expanded on quite nicely.
Edited by OkamiScarlet, 06 February 2018 - 01:13 AM.
#57
Posted 06 February 2018 - 04:20 AM
How about some synergy bonuses for skills in a tree. How many people max out deadly bomb on Defiler? Imagine if investing points into it also gave your other skills a small bonus in dmg?
On topic of the Beta server itself how far did everyone get? Am I the only one who hit the skill cap?
#58
Posted 07 February 2018 - 11:31 AM
Rip beta
#59
Posted 07 February 2018 - 01:58 PM
How about some synergy bonuses for skills in a tree. How many people max out deadly bomb on Defiler? Imagine if investing points into it also gave your other skills a small bonus in dmg?
On topic of the Beta server itself how far did everyone get? Am I the only one who hit the skill cap?
not many ppl put bomb on lvl 10, but it seems to be bugged cause now deals double dmg, anyways... that bomb have some issues to be a good skill.
1) the bomb doesnt scale with our magic power
2)it bypass resistances
3)explodes twice.
4) needs dna to be strong
5) it have some delay...
6) inst instant.
7) it have big cooldown.
if you can manage that... the deadly bomb could be deadly on a server with less than 5k hp... but nowdays 5k hp is so easy to reach... that make the bomb ussless...
on aeternum you can use it maybe... for pvp or pve.. as it deals 1294 at lvl 4 +4 dna and deals x2 dmg (aeternum max lvl maybe it would be 59 so this allow us to use a lvl 4 deadly bomb.)
so: 1294x2= 2588 Bypass Dmg... maybe is cool for kill a mage or a sin. if you manage to use it, maybe it would be a good skill but dunno, seems kinda dull. i have to test it on aeternum and see how it works.
seem skinda op but the time that takes to explode is enough to kill anyone...
Edited by CurseWarlock, 07 February 2018 - 02:01 PM.
#60
Posted 07 February 2018 - 07:26 PM
This would be a very interesting concept.
Let players grind their weapon mastery with their selected weapon.
And can add special passive bonuses for the weapons that you can apply with the mastery points you grind.
As in the more you use a weapon you get Passive points which can be anything from Attack speed or Attack or SCAD/CAD or PCR and SCR for the selected weapon.
And just remove the old weapon masteries which add only att.
Very nice suggestion that can be expanded on quite nicely.
that would be nice but knowing gravity they wont catch on to outdated mechanics...i would love to see this change tbh
#61
Posted 09 February 2018 - 06:07 PM
#62
Posted 10 February 2018 - 11:38 AM
#63
Posted 12 February 2018 - 05:13 AM
Yes, the whole connected battlefield thing really needs a fix. That's what svs is for, not foc. Trifri twinks will kill the momentum of Aeternum pvp
#64
Posted 12 February 2018 - 07:48 PM
this whole thing is beyond ridiculous...
#65
Posted 14 February 2018 - 01:53 PM
SvS is just a farm game now, since NONE of the aeternium ppl can even cap a flag
#66
Posted 19 February 2018 - 12:40 AM
удалите старый сервер так, чтобы он не упал на арену на новый
#67
Posted 22 February 2018 - 09:34 AM
Bugs:
- I dont know where to start sorry.
-
Feedback:
- Kinda fun to remember leveling 1-49 without AT temple.
-
Suggestions:
- Dont release higher level cap in less then 6 months. Fix everything untill 49 level.
-
#68
Posted 23 February 2018 - 06:24 AM
And will there be a wipe or not? It would be good to know this for certain in advance.
#69
Posted 23 February 2018 - 06:41 AM
its been finished, no more wipes lol
#70
Posted 23 February 2018 - 09:12 AM
its been finished, no more wipes lol
Finished? Wow, thats weird. Given the state of the game now.
Oh well, thx for the info still.
#71
Posted 24 February 2018 - 07:49 PM
#72
Posted 25 February 2018 - 12:17 PM
#73
Posted 25 February 2018 - 12:45 PM
didnt get model x...wth
booted from server now whole account is bugged. local system error which means u have to wait for server maint.
Edited by sonemere, 25 February 2018 - 01:15 PM.
#74
Posted 02 March 2018 - 12:01 AM
Posted this in another thread but i feel it is relevant here too:
Got same local error out of nowhere and can't log now.
My advice - close the server for a while, fix all known issues so far and only then release it.
If the reason why these issues haven't been fixed was to test something that was not related to them, then fine, but with this error you lose even the players on it.
Or...you purposefully block accounts off of the server after some time, without actually telling us and hide it under this message. (No idea why you would do this)
Or...its an issue you yourselves do not know how to fix, meaning that you don't actually have full resources or grasp to be launching a new server in the first place.
I'm a patient man, but I'm getting mildly annoyed NOTHING is being done or if it is, no answers are given to us.
Cater to your public more or lose them and have a new empty server and maybe further people quitting the game as a whole.
Your choice, but the taste so far is bitter.
#75
Posted 03 March 2018 - 01:28 AM
is items still dissappearing?
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