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#1 MorphineLips

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Posted 06 August 2010 - 11:16 AM

I'm looking for a good Forsaker build, most likely will be grinding alone half the time.

Armor, jewels, enchants, DNA- the works would be lovely also http://forums.warppo...tyle_emoticons/default/happy.gif
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#2 XRay

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Posted 06 August 2010 - 11:17 AM

for lvl?
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#3 MorphineLips

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Posted 06 August 2010 - 11:20 AM

50-79 xD an end game build would be nice, but I will obviously be grinding ;P

A build that will help me grind
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#4 XRay

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Posted 06 August 2010 - 11:24 AM

so pve only or are you gonna pvp too? coz if pve only you might aaswell go mystic :D
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#5 MorphineLips

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Posted 06 August 2010 - 11:25 AM

so pve only or are you gonna pvp too? coz if pve only you might aaswell go mystic :D


I have a Mystic, pve and pvp :(
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#6 RumHoney

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Posted 06 August 2010 - 11:38 PM

Its sucks being a forsaker now but your only good with healer and a tank so please dont make any build with heals its just a waste of mp and downtime...since mystics now have sakers heal and buff your best play as a mystic the job change

Edited by RumHoney, 06 August 2010 - 11:45 PM.

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#7 Setill

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Posted 07 August 2010 - 12:25 AM

A fosaker can pve with a pvp build, and vice/versa.
If you plan to solo a lot, take some heals (first aid 3?).
Add to your build the DNA on passive damage's buffs.
Don't max fireballs since it's used only to pull.
Some wouldn't use flame thrower, but you have to use one point as a filler, I use it at lvl1 and it crits kinda hard (around 1.2k-1.4k)
And don't swift fire totem, if you don't pvp.
For the other skills, it's all up to you as the result would be the death of mobs after using all aoes.

for exemple : pulls+flame arrow -> fire totem -> burning hell -> heals -> soul explosion -> flame arrow -> flame thrower -> heals -> loot?
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#8 FrostYaLikeACake

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Posted 07 August 2010 - 12:31 AM

I think its kinda funny how no one has actually given you a build yet :]]
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#9 Fudd

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Posted 07 August 2010 - 02:08 AM

I havent played a Forsaker since the new DNA changes,

Attack Skills:

Fire Ball Lv 10. >> First Attack Skill.
Flame Arrow Lv 10. >> Second Attack Skill. (AOE Skill)
Soul Explosion Lv 5. >> Third Attack Skill. (AOE skill)
(With these three instant cast skills you can do some serious damage within seconds)

Fire Totem Lv 10. >> First AoE skill.
Burning Hell Lv 4 ~ 10. >> Second AOE Skill.

Buff Skills:
Mana Amulet Lv 1. >> Filler.
Dura Amulet Lv 10. >> HP is your friend.
Master of Fire Lv 7. >> More Damage.
Magic Weapon Mastery Lv 10. >> More Damage.

Healing Skills:
First Aid Lv 1 ~ 10. >> Instant Cast Healing Skill.
Wound Care Lv 1. >> Filler.

This will leave you with some skill points that can be invested in those nice PVP skills: Chaos Totem, Loa's Curse.

About the DNA, I have no idea where to spend them since I havent played with a Forsaker yet since these DNA changes,
I would put 10 DNA points in Dura Amulet, maybe 1 DNA point in Magic Weapon Mastery, like 10 points in Swift Fire Totem and the other DNA points in Master of Fire or 1 point in each attack skill.


Armor:

-FOC Armor. Nella and Dyskar. If you have the lants then make your armor +10 to +15.
Add Short Range Defense Xeons in it or CON xeons. Also put a HP Enchant, CON/INT Enchant, Critical % Enchant and a Short Range Defense Enchant in the armor.

Jewels:

Any kind of Reinforced Jewels, to get more Magic Attack Power. Eximius Earrings, Necklace and Bracelets are great when you reinforce them. Put all jewels full with Ion Mine Skill Crit Xeons.

Second Costume Slot:
Attack Power of the Infinte. Add SVS Fire Xeons or Ion Fire Xeons in it.
or add a SVS Costume which adds more Defense and HP.

Weapon:

Wand, put a Eximius Skill Crit % in it that lasts 20 seconds.
Magic Shield, Short Range Defense or CON xeons.

The only thing a forsaker lacks is Short (and Long Range) Defense.

Now wait for Xray to post a build with better advise on DNA.

Edited by Fudd, 07 August 2010 - 02:10 AM.

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#10 XRay

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Posted 07 August 2010 - 02:24 AM

yea I agree with fudd on the skill part. I'm not sure bout the dna still xD

so yea my 79 build would be:

fireball 10
flame arrow 10
burning hell 4
flamethrower 1
soul explosion 5 - for max range
wound care 1
first aid 1 - on lower lvls you'll want to max it, in endgame if ya want more in it cut pts from blazing wind :D
mana amulet 1
dura amulet 10 + 7 DNA - 7 dna coz well it's kinda nuff on 79 ._.
fire totem 10 + 10 dna
chaos totem 7
blazing wind 10 - effects 4 targets and reduces their resist on lvl 10 for 12% pewpew + will increase ur dp sin a js pt since you won't get into it THAT easily as a mystic would
master of fire 7 + 7 dna
loa's curse 7 - 3.5 m/s slow is imo nuff if u want more take pts out of blazing wind
magic mastery 10 + 1 dna


armor - as fudd said nella and diskar with defense xeons imo

jewlery reinf magic dmg ornies +ed nicely - my favs are still +15 hope's with ion mine skill crits

tbf stuff wand and shield and resist power of the infinite for pvp + attack power for pve. also stick both on the skill bar and switch em out in pvp if it's needed.

Edited by XRay, 07 August 2010 - 02:38 AM.

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#11 Famous

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Posted 07 August 2010 - 02:36 AM

no chaos totem? :D
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#12 XRay

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Posted 07 August 2010 - 02:37 AM

lolz I shall edit that fail
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#13 Famous

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Posted 07 August 2010 - 02:39 AM

xDDD too much pd
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#14 XRay

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Posted 07 August 2010 - 02:40 AM

inorite ><
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#15 MorphineLips

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Posted 09 August 2010 - 07:35 AM

Its sucks being a forsaker now but your only good with healer and a tank so please dont make any build with heals its just a waste of mp and downtime...since mystics now have sakers heal and buff your best play as a mystic the job change


I have a Mystic http://forums.warppo...tyle_emoticons/default/happy.gif

I think its kinda funny how no one has actually given you a build yet :]]


Glad you think so, takes awhile inbetween PD runs and typing all the :unsure: in


and Thank youu Fudd and Xray :o
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#16 Baron

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Posted 10 August 2010 - 09:06 AM

fireball 1 -9 points for 70ish damage on 0% res? lvl one enough imo
flame arrow 10
burning hell 10- for one hell of a nice dot/aoe
flamethrower 1
soul explosion 5 - for max range
wound care 1
first aid 1 - on lower lvls you'll want to max it, but not needed after a while
mana amulet 1
dura amulet 10 + 10 dna no such thing as too much hp
fire totem 10 + all the dna point ya got left for swift, more faster more better!
chaos totem 7
blazing wind 10 - effects 4 targets and reduces their resist on lvl 10 for 12% pewpew + will increase ur dps in all things you do
master of fire 7 + 7 dna
loa's curse 9 - 4.0 slow, not even moving +0.9 attack speed pisses people off too
magic mastery 10 + 6 dna


armor - diskar with ion mine res xeons
accs with ion mine skill crit
tb wand/shield with magic + and ion mine res respectively
this is my build atm

and ty ray for setting it up so nicly for me to quote and pretend i diddnt :unsure:

Edited by Baron, 10 August 2010 - 09:07 AM.

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#17 XRay

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Posted 11 August 2010 - 12:36 AM

you got lvl 1 fb as saker? wtf is wrong with you ._. Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
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#18 Baron

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Posted 11 August 2010 - 06:54 PM

70 damage b4 res added doesnt seem worth it, i'd much rather fear, loa, res down, fire totem, then have a lvl 10 burning hell to shoot then a lvl 10 fireball. fireball is just the skill that goes in between my others. 220 to 230 damage in pvp aint worth 9 points lol
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#19 RumHoney

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Posted 11 August 2010 - 10:04 PM

FB can do alot of damage plus it a better DPS compare to other attack
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#20 Baron

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Posted 12 August 2010 - 01:31 AM

FB can do a lot of damage at lvl one. 70 damage per hit is nothing when reduced by 80%. im not saying FB is bad, im saying 99% of FB damage doesnt come from the skill.
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#21 XRay

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Posted 12 August 2010 - 01:47 AM

it does. okay mb not 99% but half of it lol.

let's see how fire master works shall we. Fire mastery is a passive % dmg buff. it doesn't boost ur overall dmg it boosts ur skill dmg by a certain %. so the more base dmg ur skill has the more effective the fire mastery will be.

so lets say ur forsaker is lvl 77 and has maxed fire mastery with max dna so lvl 7 of each that is in total 24% extra skill dmg.

now lvl 1 fireball has 13 dmg + 24% = 16.12
lvl 10 fireball has 88 dmg + 24% = 109.12

cwutIdidthar?
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#22 Baron

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Posted 12 August 2010 - 01:53 AM

is nothing when reduced by 80%.


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#23 XRay

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Posted 12 August 2010 - 01:54 AM

then don't max master of fire either. :) it ppl have reists...
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#24 Baron

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Posted 12 August 2010 - 02:00 AM

damage on one skill vs damage on all skills is not the same. should people max SE? or just enough for it to actually hit? the damage gain is minor for both SE and FB. a lvl 10 FB + maxed out master of fire+ its dna is 20 damage more on max res. wouldnt buring hell with its 8 target dot + larger damage gain per lvl be worth it more? if they are fear'd and slow'd casting time means little so... 1 guy +20 damage or 8 guys + 150 or something + 300 or something from the dot. if there was no limit to skill points i'd max FB :)

*edit cuz i cant spell

Edited by Baron, 12 August 2010 - 02:01 AM.

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#25 XRay

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Posted 12 August 2010 - 02:03 AM

w/e I'll just go tell kazax and gish that they're stupid :)
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