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Guild Max Slots (War of Emperium,PvP,PvE)


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#1 GalinhaBB

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Posted 24 January 2018 - 04:28 PM

Hello everyone, I am playing the War of Emperium for some time and I noticed a big difference of players in a certain guild compared to other guilds, you do not think that in the situation where the server faces this lack of players and unbalanced (numbers) would it be better to decrease the number of slots in a guild? I think in the emperium war there are no more than 200 active players, sorry, but you have to agree with me, the server definitely can not have two guilds playing emperium war with 100 players each in the currently situation, an example of this was the a Thai server coliseum that, when it started to suffer from the lack of active players, they ended up reducing the amount of players to start the round.

 

[my sugestion]
my idea would be to reduce that limit of players to 40 ~ 50, pve would not suffer anything from that, since you use a maximum of 20 players for a raid and do not need to be in the same alliance.

 

please, no stress, leave your opinion, Let's accept everybody's opinion and discuss it.

 

Sorry for anything,Thank you o//


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#2 HighHigher

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Posted 28 January 2018 - 12:16 PM

Well, tbh it seems pretty reasonable. In short term that's a good/easy/cheap solution to make WoE more competitive since there's lack of players.


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#3 mscocca

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Posted 31 January 2018 - 11:38 AM

I've personally suggested this some time ago and it wasn't given a positive feedback, though I would be happy to see more players' feedback on the matter so it could get the deserved attention.   :rice:

 

Thanks for submitting your suggestion!  :thx:


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#4 YukiraWT

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Posted 31 January 2018 - 12:56 PM

I believe it would be the best option for the game to become more competitive, since the server is in decline of active players.


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#5 bolagj

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Posted 31 January 2018 - 01:09 PM

After participating in WoE for so long and seeing what became this is one of the good options to make our war more fun and disputed.


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#6 BOOziin

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Posted 31 January 2018 - 02:01 PM

Well, it'll be the same and the only difference is that a guild that have 80 now will have 50 in one guild and 30 in the second one, with two recalls (one recall from each guild). They won't attack each other since they are the same (like allies doesn't attack each other at woe). How this will help a smaller guild with 20?

 

Even though the numbers do help in pvp/gvg it's not the main problem, the problem is motivation. A lot of players quit the game because it's stopped and the PvP is always by the same players, almost never we can find a new one. The old ones quit because couldn't find a way to win something and couldn't bring their head together to make something new.

 

We have examples that numbers is not the main problem. I'm sure who plays WoE knows me and I'm sure you know that I play for a long time. The game had a guild with 150+ players (two guilds, in truth) and still quit the game after some events.


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#7 YukiraWT

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Posted 31 January 2018 - 05:38 PM

Well, it'll be the same and the only difference is that a guild that have 80 now will have 50 in one guild and 30 in the second one, with two recalls (one recall from each guild). They won't attack each other since they are the same (like allies doesn't attack each other at woe). How this will help a smaller guild with 20?

 

Even though the numbers do help in pvp/gvg it's not the main problem, the problem is motivation. A lot of players quit the game because it's stopped and the PvP is always by the same players, almost never we can find a new one. The old ones quit because couldn't find a way to win something and couldn't bring their head together to make something new.

 

We have examples that numbers is not the main problem. I'm sure who plays WoE knows me and I'm sure you know that I play for a long time. The game had a guild with 150+ players (two guilds, in truth) and still quit the game after some events.

hello boo, you have to see on the other side, let's think that the limit of players is 50, and this guild with 80 players has 50 in one guild and 30 in another, let's imagine that this guild of 50 players received a recall attack of another guild with 50 players, even if that guild of 30 came to help their ally (50 players) , it would be much harder to defend that fortress, this defending guild would have to defend and be careful not to attack your "ally", many aoe and siege weapon hitting their ally, I hope you understand my explanation hahahah.


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#8 BOOziin

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Posted 31 January 2018 - 06:37 PM

hello boo, you have to see on the other side, let's think that the limit of players is 50, and this guild with 80 players has 50 in one guild and 30 in another, let's imagine that this guild of 50 players received a recall attack of another guild with 50 players, even if that guild of 30 came to help their ally (50 players) , it would be much harder to defend that fortress, this defending guild would have to defend and be careful not to attack your "ally", many aoe and siege weapon hitting their ally, I hope you understand my explanation hahahah.

 

Yeah, I got it. It's like what you said in the defense side but the problem still remain. The one who lost their fort to the other 50 players guild will have two recalls to get it back (if needed, we have proof that two guilds in syncro can do a lot of things while attacking).

 

The only resolution to numbers is numbers or a really smart plan to break throught it. I'm not saying that reducing the guild max numbers is a bad thing, what I'm saying is that it won't change the numbers difference and solve the problem, 80vs20 will still be 80vs20 (or [50+30]vs20)


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#9 YukiraWT

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Posted 31 January 2018 - 07:49 PM

Yeah, I got it. It's like what you said in the defense side but the problem still remain. The one who lost their fort to the other 50 players guild will have two recalls to get it back (if needed, we have proof that two guilds in syncro can do a lot of things while attacking).

 

The only resolution to numbers is numbers or a really smart plan to break throught it. I'm not saying that reducing the guild max numbers is a bad thing, what I'm saying is that it won't change the numbers difference and solve the problem, 80vs20 will still be 80vs20 (or [50+30]vs20)

yup, they will continue to be 80, but as I said before, make defense more difficult, correct me if I'm wrong, but 80 players without attacking each other is easier to defend than 80 players attacking each other =)

 

we need to give more advantage to smaller guild and remove of the bigger guild; another thing we should discuss would be the castle points,this only opens more doors to the bigger guild to pick up more fortresses.


Edited by YukiraWT, 31 January 2018 - 07:50 PM.

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#10 coffeelover

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Posted 31 January 2018 - 07:54 PM

Hi guys! I've been away from war, but I'd like to share my opinion regarding this topic, bc there're things to think/discuss about that.

 

So, the fact is that number can't solve the real problem which is lack of player, period. This game has been a zombie for a while since WP has left it and has put its eggs in other games (which is fair as a profit seeker company, leaving a bad brand image tho...but anyway).

80 good players will still be 80 good players even if they are took apart, also they can play together as many other guilds have made before as allies. It'll be 2 recalls either in defense or in attack moves. Also, it might become a hostage WoE - which ady happens and makes war so boring.

 

Although it can't solve the problem, it can do make WoE more competitive in short term (as someone said above). Player might feel more motivated cause virtually their chance to get a slice of castle or fort would be higher, which in turn might result in a coming back of old players. Sieges and dual recall might be tricky - ec at the same time in a map and get a back ec in another. Both guild will want own a castle from both maps, which will require more organization and coordination (one flank left and other right side, or one get rid of sieges and other of players, for example...not hard to do it, but still). Oh, and also it helps to prevent the so famous 'quit-merge' between guilds that last for a couple of weeks and 30-50% quit.

 

That's it, there are pros and cons, and it depends on how WP and players will handle it.

 

Take care you all.


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#11 YukiraWT

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Posted 01 February 2018 - 09:44 AM

Hi guys! I've been away from war, but I'd like to share my opinion regarding this topic, bc there're things to think/discuss about that.

 

So, the fact is that number can't solve the real problem which is lack of player, period. This game has been a zombie for a while since WP has left it and has put its eggs in other games (which is fair as a profit seeker company, leaving a bad brand image tho...but anyway).

80 good players will still be 80 good players even if they are took apart, also they can play together as many other guilds have made before as allies. It'll be 2 recalls either in defense or in attack moves. Also, it might become a hostage WoE - which ady happens and makes war so boring.

 

Although it can't solve the problem, it can do make WoE more competitive in short term (as someone said above). Player might feel more motivated cause virtually their chance to get a slice of castle or fort would be higher, which in turn might result in a coming back of old players. Sieges and dual recall might be tricky - ec at the same time in a map and get a back ec in another. Both guild will want own a castle from both maps, which will require more organization and coordination (one flank left and other right side, or one get rid of sieges and other of players, for example...not hard to do it, but still). Oh, and also it helps to prevent the so famous 'quit-merge' between guilds that last for a couple of weeks and 30-50% quit.

 

That's it, there are pros and cons, and it depends on how WP and players will handle it.

 

Take care you all.

hello coffee, I continue with my opinion; well, you commented on "quit-merge", whether you like it or not, it's much easier for you to make guild with 50 friends than 100, it's extremely difficult for you to make a guild of 100 solid players/friends/love each other, not to mention that it totally excludes the chance of another guild born without happening merges of old guilds, what we need is to encourage the new player to make his guild and show him that his guild has a chance to win; about the guild of 100 players, remain 100 players, but we are not counting with the other side, as the guild limit will be 50 players, two guilds of 50 will not need to merge to play against 100, they will can do the same thing as this guild of 100 players and play together, not counting the guilds that will return to the game or being born just because of this facility,without counting that with more guilds and less fortress the game becomes much more fun for all, I hope you understand my vision. =p


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#12 coffeelover

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Posted 05 February 2018 - 11:52 AM

Hello Yukira,

 

yea, I just tried to weight both sides of the suggestion to avoid biases.

 

But yes I got your point and I agree actually. It's tough to put a hundred of people in the same place with same interests with few or none conflict (and disband). Someone can argue that one guild did it, ofc congrats for them but that is not the rule, they are the exception actually (since nobody else was able to). Also, it fits perfectly with the moment the game is facing currently.... and that is true, it can bring higher competitiveness and it will open the window to other smaller groups gear up and head to the fight -  and keep active in late game.

Personally I hope they do that, cause it has a huge potential with a so simple change.


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#13 5318130516144610857

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Posted 07 February 2018 - 04:17 AM

I'd suggest the guild to have either 40 or 60 slots instead, a raid is composed of 20 players, 3 full raids seem much better in a case of full attendance but those are merely details.

 

I'm a notorious conservative person so I'll refrain from commenting too much to not arouse any sort of violent reaction, I'll just say this looks like a nerf to big guilds than an improvement to small guilds. How would you feel if you managed to hold a guild tight of 80+ members if this would come through into the game? I understand and feel the same: something must be done to improvement gameplay and prevent PvP from declining in interest and numbers even further, I'm not keen of this solution personally.

 

I'd prefer to work with other things first (give BoA a relevant meaning, remove or lower gate HP and whatever else can be done with the maps to benefit mostly small guilds but not so much big established ones if that's even possible). I won't QQ either if ever the numbers of slots in guilds is reduced. There is always the possibility to increase the number of guild members back to 100 or readjust accordingly in the remote chance of somehow the game peaks back up in numbers, in PvE and/or in PvP.


Edited by 5318130516144610857, 07 February 2018 - 04:19 AM.

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