Short introduction I guess first
Well I started 4 years ago with twins on this server played every fun class geared them up left them and im back at square one class
Dont hate me fellow twin players xD
Might have there grammar mistakes or typos so please bear with it.
I am fully aware changes cant be made overnight. Just to give some stuff to think about or consider what might / or has to be changed in the future for the sake of balance and a dynamic playstyle.
Just read the conclussions if you are lazy to read it
In this topic I want to talk about some of my thoughts regarding twins. PvE slightly and PvP when it comes to utility, damage or what I think is the core of twin playstyle. I will try to keep the descriptions short if you want to ask anything or post your opinion why you think so or its completely garbage explain why then feel free to do so all constructive criticism is more then welcome.
Dont ask me please why I do this. I got University holidays so let me..
Lets start with the main topic at hand right from the start Blocking skills..
Weaving, Power Weaving, Definite Defence ( blocking skills )
PvE : Weaving skills help a lot when it comes to being lazy at avoiding skills from bosses that will most likely instantly kill you ( pillars from paris, Elgas carpet bombing... ) but besides bosses no real use in PvE
PvP : A very very strong and annoying mechanic ( which has been already nerfed ) but in my opinion its completely unnecesary to have. We got already one invincible twin why should the other one be invincible too? The 2 weaving skills just lower the skill cap required for twin..
Then the Definite defence – this skill is just used to cast your ghost fighter right away with invincibility and close to no risks ( we will get later into it when discussing Ghost fighter below ) Besides that it got no other use.
Conclussion : For the sake of the comunity who hate to deal with overconfident twins blocking every skill and twins to finaly learn how to play properly their class remove all blocking skills or at least ban them from PvP. ( since it got some use in PvE )
Ghost Fighter ( cast time 1 second )
Oh yes this one was my favorite to discuss
PvE : Basicly no use it got a cast time plus it has to be done in fusion mode.
PvP : Ghost fighter has been said one of the most problematic skills ingame due to its reliable catching ability and low cooldown. The main problem I see in this skill is the Definite Defence skill ( the yellow bubble ) giving the caster invincibility towards dmg and not allowing all enemies to stopcast the skill. When you use it without the the bubble the enemy needs basicly just 1 hit from stopping you to cast it making this skill close to unusable in team fights stunning the whole enemy team into oblivion.
Conclussion : The main problem is the use Definite Defence. Remove this skill and Ghost Fighter problem should be solved because people have to think if they want to use it as a opener leaving them wide open or rather as a combo filler ( which is in my opinion the proper use of this skill ).
Insider Facts ( not realy ) how to deal with Ghost Fighter : ( the bubble lasts 1,5 seconds and ghostfighters cast time is 1 second dont forget the animation of the bubble )
One general rule against ghost fighter – Jump up and do your air combo slowly ( wasnt that hard was it? )
Summoners : GF will target your summons aswell just jump up use your downshot wait till it ends impact presser and there.
Sentinnel : just place a silencing trap / freezing trap and let him GF into a Tesla coil
Destroyer : Jump and shotdown when he casts it. Flashbang penetrates the Yellow bubble too.
Warlock : use Blizzard and stay in it, Fire emblem
Invoker : You can bypass the bubble with Barbarian, Frog. ( Insider : Last Bsq I got so badly outplayed by a good Invoker when I teleported on him he blinked back and froze me that were some playz there )
Dragoon : Jump up Dragon dive / aerial frenzy
Overlord : Yeah this is the class that is I think the hardest to counter it but basicly jump up do yur slow x x x attack then the pink hammer to remain in air and then cutdown to lift up the twin
Ninja : Either go for a risk using Hypnotizer on the yellow bubble ( it penetrates it ) or just jump up in your ninja frenzy where u can hit like 6 or w/e times in air and just cutdown
Savage : Moonwalk
Twin : Just weave out of it. If weave hopefully gets removed then counter it with your twins infinite kicking while you jump up.
No you wont learn this stuff overnight practice.
Power fist ( mostly PvP related )
( please fix the animation of Power fist already xD )
PvE : Basicly not a usefull skill , low dmg reliable stun tho.
PvP : The skill has a low cooldown with a high stun duration. What I think we should just increase the skills cooldown slightly since its a good catch ability as in for you and for your enemy too you have to execute it on close range giving the enemy chance to catch you too.
At Speed light ( buff )
The problem with this skill its stopcastable at the end of the cast time and still getting the buff making it possible to keep it up 24/7 ( when it wears of it shoud have a 10 sec cooldown until recast is avaible again )
Either reduce the MS / AS given by this ability or make it instant cast so nobody can stopcast it that way ( !!!!!!!! REMINDER!!!!!!!! ) before fixing this ability please think about the end animation of the skill being uncancellable making you vulnerable for 1,5 seconds when the cast is done so please cut the animation too when you want to fix it.
General thoughts skills, abilities, combos, what I think could be changed for a more dynamic playstyle.
Twins are one of the most fun classes to play due to the amounts of skills they have making your combos spamless ( no skill used twice in a combo ) and very effective.
About combos
The only problem I see there is the amount of skill points that is required to play this class ( yes this again ) I farmed as of now 400 skill pts and for having all skills in PvP ( not maxed out at least on their effective lvl where they hit stuff on the ground ) you need around + 840 skill pts ( when you hit lvl 85 ) to get them not mentioning max them out 1720. So maybe a skill point reduction on some skills like on summoner so people will actualy work with both twins at once and not just x spam with the main twin.
The other thing would be lowering the X spams damage in a way how it works on invokers / summoners right now. Making players to use more skills rather then just keep a brick on that x spam button.
Conclussion: Reducing the abiliti skill point requirements plus the x spam nerf to get away from this X spam ingame playstyle and give it more of a dynamic combo fighter breath.
Fusion and Fist Harmony
When we already have 2 figures at our dispossal with both having a bunch of abilities to use why not just use one twin and X spam with the other twin? ( yeah sounds garbage right? )
Thats why I started the thing with the skill points above we need to encourage people to actualy play a class how it most likely was meant to be played ( remember there were no ridiculous att speed items when they came out )
Fist of Harmony needs to be a little bit buffed or somehow usefull reworked to enforce this kind of playstyle. You need to hit 1 ability of your twin one of yours and then one of your twins again ( or vice versa ) to invoke this effect. You are not allowed to x spam in between because it cancels out the effect. The effect ramps up to 2 or 3 times ( dunno dont have the skill points for it yet ). When using the Fusion abilities : Finish impact or Finish Move it creates a field where everyone inside gets lowered hp ( close to nothing ) and a slight bleed ability plus giving you some bonus stats ( movement speed ) . This skill has got a lot of potentian and should be made great again
Conclussion : Reworking that skill, or giving it a small utility stun ( 0.5 sec / 1 sec max! ) or boosting the passive hp reduction and bleed effect.
Fusion
This skill is used to just ghostfighter people around, hidin your twin so it wont get pushed down or returning it to you after its lost somewhere ( like zoro from one piece ) so basicly nothing special. I think this is one of those fantastic mechanics completely underrated and underpowered. It could get some more use with maybe a new ability . Or giving it some more damage / burst power when using skills inside it ( like the Rage but due to the lack of skills nobody uses it )
Conclussion : Not now but somewhere in the future might be cool to work around this mechanic since we have more then enough single character skills already for both of the twins.
Insider info for new players :
Fusion boost : This skill reduces the animation time between skills in fusion mode. When you cast ghostfighter you can stopcast the ability with another fusion ability just by clicking on it.
We want a 4th job passive ! ( not like we got the SP for it )
I guess this should be all for my opinions towards twins. You can post your opinions, critics and please explain yourself why you think so thats the point of a discussion.
AND KEEP THIS TOPIC CLEAN NO HARRASMENT ( sarcasm is allowed ) OR ELSE YOU WILL GET REPORTED STRAIGHT AWAY.
I want to keep this topic serious so please respect that.
Edited by Kristof3195, 24 February 2018 - 04:30 AM.