I actually didn't think about how monster levels affect stun immunity and stuff. Previously I would've shrugged it off but I'd say it's something that should be fixed (is changing monster levels any more complicated than other stats? genuinely curious about it).
As far as I can tell, most of the new Hugel monsters give similar exp to Classic. However, Acidus is the glaring issue here since both forms give waaaaay less exp than they honestly should for being otherwise such strong monsters. Even within just the scope of Abyss Lake, there's like no reason you wouldn't just choose to level up against Ferus every time because they are much easier to kill for practically the same exp as Acidus. And of course there's also the implications regarding this server's utter lack of variety in leveling spots. When Juperos was first released, I was willing to accept the bugged exp just because we honestly needed something better than what we had at the time to get our characters to 99 for trans. But with trans now here and some new areas with stronger monsters lined up for release soon, what kind of message does it send if these new areas that are billed by the staff as being consistent with other Revo Classic servers end up being so much blatantly worse for leveling than Porcellios and Juperos, which I'm assuming aren't consistent with other Revo Classic servers (correct me if I'm wrong here, of course)? This is admittedly broader than just what Camp is asking feedback for in the OP, but I still think it's worth keeping in mind in terms of how future updates will end up fitting into the grand scheme of things. I don't wanna see the Dimensional Gorge monsters give less job exp than Venatus, for instance.
Having said all that, I'd say it's time Porcellios and Juperos were nerfed, at the very least for consistency's sake like I described above and, more generally, to help increase the variety in this server's leveling spots again. Obviously if this were to happen then the exp from both Acidus forms absolutely must be increased as well to make Abyss Lake viable. I haven't tried out Bio3 or any GDs yet so I can't really speak about them.
EDIT: Just for clarification, when I talk about Acidus not giving enough exp I am indeed referring to the values seen here (Acidus Blue = 14,392 base exp) and here (Acidus Gold = 28,043 base exp). The 6k base exp that both give in this update is just too much of a far cry from 14k and 28k, and any changes to their exp would have to be within the realm of these 14k and 28k values to make Abyss Lake viable as I described.
Edited by Funen1, 22 March 2018 - 05:42 AM.