rune improvement is coming so how good will crit rk be compared to dd crit gx? i took full advantage of double xp event and got my rk and gx to 175. The price for lindy hop and drake card is about the same so which class is better for a pure crit MVP build? I can only afford to make 1 bio 5 headgear and buy either Lindy hop or Drake card. If some experienced players can shed some light, i'd appreciate it.
Crit RK vs. DD gx?
#1
Posted 09 July 2018 - 07:05 AM
#2
Posted 09 July 2018 - 07:39 AM
I think EDP outweighs tilts it into GX's favor. With pretty optimal gears I'm outputting ~600k damage per double attack at 193 aspd (dark claw). That's enough to kill most mvps before dark claw runs out.
#3
Posted 09 July 2018 - 07:46 AM
#4
Posted 09 July 2018 - 08:27 AM
My input is the following: RK just need lindy hop plus kvm where as a gx need a lot more daggers, harder to reach 193 too, so I would say, if rune improvement was here, RK would be cheaper to reach similar dps.
#5
Posted 09 July 2018 - 10:20 AM
#6
Posted 09 July 2018 - 11:13 AM
#7
Posted 09 July 2018 - 11:42 AM
In my experiences in running Sky Fortress with both my RK and GX, I would say GX is much faster. My friend BlackCROSS is fast too. Its just I dont ride a dragon on my RK coz I wanna look cool and handsome. But on my GX it takes me around 4 mins to finish the whole sky fortress. For Sky fortress here are my gears for GX:
+9 Abyss, +10 Phree Wing, +14 OBC, +15 C.Katar Holy 2x AK, PDM, Verus Core, Mob Set, Enforcer Shoes
For MVPing really depends on your playstyle. I like both RK and GX and they are my main. But overall I wanna look cool and handsome so I pick RK. Also coz of the runes and Crushing Strike. Overall really depends on what class has to offer you as Ash said.
Edited by 9289130111205209617, 09 July 2018 - 11:48 AM.
#8
Posted 09 July 2018 - 03:31 PM
Dang that's rad xD
#9
Posted 09 July 2018 - 05:07 PM
stefan only lasts 15 seconds or lower on dd crit gx without frenzy
#10
Posted 09 July 2018 - 06:59 PM
Edited by blackCROSSCY, 09 July 2018 - 07:00 PM.
#11
Posted 09 July 2018 - 07:13 PM
#12
Posted 09 July 2018 - 07:16 PM
#13
Posted 09 July 2018 - 07:24 PM
For real?? Damn glad to know that!! I always burst and go all out at Stefan when using GX. I Dark Claw him at the start and just pray for Lady Luck that his EQ wont be casted at our location. Once I see the notice that he is gonna shake the ground, imma try and burst and go all out. Glad to know this.
#14
Posted 09 July 2018 - 08:00 PM
^use dark claw when he started summoning long range mobs
#15
Posted 09 July 2018 - 08:25 PM
^I see. Thanks for the tips! Thats when he make an announcement that soldiers are coming out of his belly right or somethin?
#16
Posted 12 July 2018 - 06:52 PM
What Ash said.
My input is the following: RK just need lindy hop plus kvm where as a gx need a lot more daggers, harder to reach 193 too, so I would say, if rune improvement was here, RK would be cheaper to reach similar dps.
^ pretty much. GX will only take advantage on Hallu Walk.
#17
Posted 12 July 2018 - 07:25 PM
>wants to look cool
Dang that's rad xD
Being cool and smexy is what matters. haha
#18
Posted 12 July 2018 - 08:35 PM
^ pretty much. GX will only take advantage on Hallu Walk.
Still waiting for this helm to come in 2069
ID : 5970
Rune Helm[1]
Vit + 3
MaxHp + 4%
if Base lv is 99 or lower
every refine lv , Vit + 2
if Base lv is 100 or higher
every refine lv, Vit + 1
Enhance Rune Stone effects
------------------------------------------------------------------------------------------------------------
Verkana Rune
when using Millenium Shield, for 60 seconds,
reduce incoming melee attacks by 50%,
reduce incoming ranged attacks by 50%,
reduce incoming magic attacks by 50%,
when received physical attacks, low chance to cast Millenium Shield,
if refine lv is 6 the activation rate of Millenium Shield is increased,
if refine lv is 8 the activation rate of Millenium Shield is increased.
( this effect is disable in battlegrounds, siege and pvp )
Nosiege Rune
remove fixed casting time of refresh skill,
when using Refresh, increase HP and SP recovery by 100%,
cancels and prevents all Shadow Chaser's Masquerade skills.
Rhydo Rune
when using Crushing Strike, for 30 seconds,
immunity to Knock Back and Movement Change effects,
if refine lv is 9
for 10 seconds, Crit + 100.
Turisus Rune
when using Giant Growth, for 300 seconds,
gains Str + 30, Int - 30.
Urj Rune
when using Abundance, for 300 seconds,
gains SP + 40 per 10 seconds.
Asir Rune
when using Fighting Spirit, for 300 seconds,
gains Atk + 10, Aspd + 10%.
Halagas Rune
when using Stone Skin, it consumes another 1000 hp , for 300 seconds,
reflects 10% incoming physical attacks.
Isia Rune
when using Vitality Activation, for 300 seconds,
gains 500 Hp per 10 seconds.
Pertz Rune
increases Storm Blast damage by 30%
if refine lv is 6
additional Storm Blast damage by 20%
if refine lv is 8
additional Storm Blast damage by 20%
ID : 5970
Rune Helm[1]
Vit + 3
MaxHp + 4%
if Base lv is 99 or lower
every refine lv , Vit + 2
if Base lv is 100 or higher
every refine lv, Vit + 1
Enhance Rune Stone effects
------------------------------------------------------------------------------------------------------------
Verkana Rune
when using Millenium Shield, for 60 seconds,
reduce incoming melee attacks by 50%,
reduce incoming ranged attacks by 50%,
reduce incoming magic attacks by 50%,
when received physical attacks, low chance to cast Millenium Shield,
if refine lv is 6 the activation rate of Millenium Shield is increased,
if refine lv is 8 the activation rate of Millenium Shield is increased.
( this effect is disable in battlegrounds, siege and pvp )
Nosiege Rune
remove fixed casting time of refresh skill,
when using Refresh, increase HP and SP recovery by 100%,
cancels and prevents all Shadow Chaser's Masquerade skills.
Rhydo Rune
when using Crushing Strike, for 30 seconds,
immunity to Knock Back and Movement Change effects,
if refine lv is 9
for 10 seconds, Crit + 100.
Turisus Rune
when using Giant Growth, for 300 seconds,
gains Str + 30, Int - 30.
Urj Rune
when using Abundance, for 300 seconds,
gains SP + 40 per 10 seconds.
Asir Rune
when using Fighting Spirit, for 300 seconds,
gains Atk + 10, Aspd + 10%.
Halagas Rune
when using Stone Skin, it consumes another 1000 hp , for 300 seconds,
reflects 10% incoming physical attacks.
Isia Rune
when using Vitality Activation, for 300 seconds,
gains 500 Hp per 10 seconds.
Pertz Rune
increases Storm Blast damage by 30%
if refine lv is 6
additional Storm Blast damage by 20%
if refine lv is 8
additional Storm Blast damage by 20%
#19
Posted 15 July 2018 - 04:17 AM
#20
Posted 15 July 2018 - 04:53 AM
Gx cause we can frenzy...someday.
Gotta dream high and never let hope die.
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