Possible End of Lucky Boxes, Groove Boxes, OCPs, etc.?
#1
Posted 18 September 2018 - 04:52 PM
Don't think it'll apply in Asia and South America, but given iRO's services are being offered to those outside of North America, I wonder how things will end up here should loot box laws get implemented.
#2
Posted 18 September 2018 - 05:13 PM
honestly i want all items on those gacha boxes to be sold in kafra shop instead for a certain KP price. this way there would be a ceiling price and hoarders will be gone
#3
Posted 18 September 2018 - 06:18 PM
^, and also, IMO, there should also be a limiting point where when you reach a certain point, you are guaranteed to choose the item you want. instead of blowing hundreds and thousands of dollars but not getting it
#4
Posted 18 September 2018 - 06:35 PM
#5
Posted 18 September 2018 - 06:49 PM
Socialism or what? Want to use the best items but complain about the prices? What? Jajaja
Edited by ChakriGuard, 18 September 2018 - 06:51 PM.
#6
Posted 18 September 2018 - 08:27 PM
Hope this would include the gambling on bio5 hat. 8b worth total spent on getting Magic Essence, it started when CF were priced at 5m/pc, now it's down to 2m+~/pc. Still nowhere in sight on that -_-ng ME.
On relevance, isn't that news just talking about a trial which awaits decision? Of that, still a long process before passing a law based on the decision of court and legislation.
If the law enacted is against loot boxes in game and retroactive, then the gaming publishers might face repercussion of its today's action.
#7
Posted 18 September 2018 - 10:19 PM
On relevance, isn't that news just talking about a trial which awaits decision? Of that, still a long process before passing a law based on the decision of court and legislation.
If the law enacted is against loot boxes in game and retroactive, then the gaming publishers might face repercussion of its today's action.
A study group in Australia is building up a case of loot boxes causing mentalities that are on par with that of gambling.
Should it be proven that--without a doubt--loot boxes in their spirit and purpose fall under the act of gambling, this could spell the end of loot box practices in video games. In the west, at least. But if such legislation goes through in the west, there could be push for it to be implemented in Asia and South America.
I doubt it'd be retroactive, but I'm pretty sure it'll just work like the GDPR where game publishers have a deadline to enforce the new rulings or face heavy fines.
#8
Posted 18 September 2018 - 10:22 PM
This move should start with Casinos' slot machine (or Casinos itself) around the world. Where does part of the major revenue goes to governments?
#9
Posted 18 September 2018 - 11:07 PM
you guys hate gamble ? no problem ...
s tier = 2.5k kp ... or maybe another ss tier = 3.5k kp ... and so on.
and soon , there gonna be another group will ask for the box return.
hmmm would love to see that happen , cos i "love'' gambling lol ....
might be just a pipe dream , dont think this can still stop ________.
#10
Posted 19 September 2018 - 01:47 AM
On topic, was only a matter of time before these things are banned/age-restricted. They just have been flying under the radar because they are relatively new and small in terms of population % and revenue %, so the topic does not arise to lawmakers. Also most lawmakers (especially 5-10 years ago) can't even understand how this works. Even now I doubt most have a clear understanding of it. In principle they are no different from gambling, everyone every player knows RO is basically slot machine online, whether the currency is $ or time. Should gambling be banned? That's a moral question, clearly there is no consensus on it. But age restriction will be very likely, and that will still hurt profits and encourage companies to change their business model. (Age restriction for gambling places a far higher burden on the company than things like ESRB ratings, so a simple "I am over 18" button won't be enough)
About all the people discussing market implications, you're thinking too far for no real point. At the end of the day the company will want you to spend x $ to get y item. That will be worked around with RNG being removed, and items will be priced in a manner that revenues are not hurt. However income will still reduce: because gambling is addictive. Straight up price/purchase sales are not. So yeah, I guess games like iRO in particular heavily rely on lootboxes. If they are outlawed in the USA, iRO will die. Won't have to worry about economy then. In all likelihood though, iRO will die of natural causes before any such legislation turns up.
Edited by WolfTri, 19 September 2018 - 01:52 AM.
#11
Posted 19 September 2018 - 02:14 AM
They will just sell token items for a set price and then factor in the RNG another way. Or sell a base item then make it get good effects when "enchanted" by random chance.
There are already multiple factors of RNG. Do you think RO will have an excessively difficult time inventing more? Remember +10 refine effects? They'll just sell you a crap item and make you +13 it to be good.
Edited by Scuba, 19 September 2018 - 02:36 AM.
#12
Posted 19 September 2018 - 02:42 AM
Future Price: Mob Scarf $20,000 or $250,000 MVP Cards? - so as not to hurt kro's pockets.
#13
Posted 19 September 2018 - 02:52 AM
make the game pay 2 play again
problem solved
Edited by heickelrrx, 19 September 2018 - 02:53 AM.
#14
Posted 19 September 2018 - 03:22 AM
guys. That's exactly why they stopped serving EU :v
Companies in the rest of the world too busy getting rich off lootboxes.
#15
Posted 19 September 2018 - 05:38 AM
iRO has a sure to get another chance after certain tries which is still not sure (boxter)
Still salty as how all my boxes turned out to be oda then boxtered to get even less oda, bought a few oda and add it to the lesser oda to get even lesser amount of oda :v
#16
Posted 19 September 2018 - 05:42 AM
oda-ception
#17
Posted 19 September 2018 - 05:53 AM
The entire RO is ruled for the gambling.
The only difference is that certain gambling cost money.
Even the Refine System is ruled by the money, there is no other way to get enriched or HD ores (just 3 enriched ores a year per char in Santa's gift), and you are paying money to get ores for refine you might not get, its gambling too.
They are focus on the loot boxes, coz didnt realize how do online games works.
If this strikes Ragnarok, it wont be the same game we meet more than 15 years ago.
oh, thats so sad. even the boxter its a joke
#18
Posted 19 September 2018 - 06:27 AM
Due to fears related to gambling, loot boxes have become regulated under gambling law in China, Japan, Australia, The Netherlands, Belgium, and the Isle of Man.
Saw this from Wikipedia, and now I am curious how jRO is able to keep selling their loot boxes since it is under regulation in Japan. Perhaps Japan does not forbid it but restricted it to be 18+, but its interesting how the situation is handled.
Edited by LordYggdrasill, 19 September 2018 - 06:28 AM.
#19
Posted 19 September 2018 - 07:07 AM
#20
Posted 19 September 2018 - 07:08 AM
Ocp still remain the item rank rate as ocp (with S rare semi rare, and etc) but add the step up system. 2 small opinion Example:
If 1 box has 5 item inside, setting a 25/50 box package in kafra store, bought this package will guarantee you gain all 5 kind of item at least 1. If you lucky, you get more highest rank item.
2nd Example, reward step up systems, if 1 box has 5 item, wp setting every purchase 5/10 box, you will receive 1 reward that gain you ocp item start from high rate to lowest rate. So this mean after you purchased 25/50 box, you will gain extra 5 item(each item from ocp). After claim all the item, the system reset.
Or, wp can set the purchase limit for step up system example 1 and 2, 1 account only can buy 1time the package or full set reward step up system. After than that, player just gamble ocp like normal.
>.>this just my opinion. Haha
#21
Posted 19 September 2018 - 09:21 AM
Saw this from Wikipedia, and now I am curious how jRO is able to keep selling their loot boxes since it is under regulation in Japan. Perhaps Japan does not forbid it but restricted it to be 18+, but its interesting how the situation is handled.
Considering how iRO is located in California, they may fall under California gambling regulations, which dictates gambling having a minimum age depending on the game.
https://www.quora.co...g-in-California
Currently the laws apply to casinos, but if the loot box thing escalates, it's possible we'll start seeing online regulations being debated soon. This would mean that if iRO wants to continue selling loot boxes, they would have to market RO as Adult-Only for the gambling aspect.
#22
Posted 19 September 2018 - 09:51 AM
None of these boxes Warpportal sells are considered gambling in any legal sense. You always receive an item, even if it's not what you want, that is worth something in return.
I'm really tired of this argument.
ps.
socialism will always fail. Look at Venezuela.
Edited by cory, 19 September 2018 - 09:52 AM.
#23
Posted 19 September 2018 - 10:17 AM
My crazy thought somehow asks me if “is it possible to hack a refinement rate?”. Like letting a program proceeding an upgrade attempt for you when it knows a success % procs. Hahaha
Edited by ChakriGuard, 19 September 2018 - 10:18 AM.
#24
Posted 19 September 2018 - 10:25 AM
None of these boxes Warpportal sells are considered gambling in any legal sense. You always receive an item, even if it's not what you want, that is worth something in return.
I'm really tired of this argument.
ps.
socialism will always fail. Look at Venezuela.
is not ? but there a chance you get rich af ? and 90% chance , you didnt get what you want ....
Edited by KingPoring86, 19 September 2018 - 10:26 AM.
#25
Posted 19 September 2018 - 11:12 AM
Free to play games selling you goods in the game are fine. But the boxes, where you have a "chance" of getting an item is indeed gambling.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users