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April 16th Sakray Update


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#26 YongkySH

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Posted 16 April 2019 - 08:25 PM

So, Chemical Glove seems to work completely.

 

Fafnir scale seems to work completely, note that it gives 120 def on its own before any refinement, despite saying it has 0. Tested the unbreakability with pinpoint attack, and 10 attempts later it didn't break, so that's working too. Only thing wrong is the def value. 

 

Toy ring does not work completely -- it is missing the stat + atk boost for having 'sword training' at level 10 (both 2h and 1h were at level 10 and no change seen other than the base +5 to stats it has). Otherwise it does buff bash, bowling bash, and gives hammerfall. 

 

No clue what 'meteor strike' is so can't test that. Also, just in case, tested Toy Ring on geneticist cuz it does have a skill called 'sword training' and no it's not that either. 

 

did you compare chemical glove vs temp ring/brooch of hero? hows the CC damage?
 


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#27 ninJedi

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Posted 16 April 2019 - 08:30 PM

So chemical gloves bonus isn't "Aid Potion heal effectiveness + 100%"?

All this time I thought it boosted the skill and not just the healing items. lol

 


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#28 S7th

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Posted 16 April 2019 - 08:30 PM

I can not understand what is the point of this effect:

 

 
Rasen Fuma's Orb

Skill Delay of Cooldown of [16th Night] -25 sec.
 

 

 

1st - The duration of the skill is 1min30sec and the Cooldown of the skill is 60seconds.
2nd - If you re-cast the skill when the cooldown ends, does NOT reset the duration of the skill, but the Cooldown will start again, that thing is annoying.

Anyway, I'm happy with this accessory/low/mid headgear(?) I don't know what it is, although it does not increase the damage of Kunai Explosion (sadly xD). I can assume this skill (16th Night) have differents parameters in jRO, that is the reason because here, in "iRO", this effects looks useless(?)


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#29 sommoiz

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Posted 16 April 2019 - 08:44 PM

So, Chemical Glove seems to work completely.

 

Fafnir scale seems to work completely, note that it gives 120 def on its own before any refinement, despite saying it has 0. Tested the unbreakability with pinpoint attack, and 10 attempts later it didn't break, so that's working too. Only thing wrong is the def value. 

 

Toy ring does not work completely -- it is missing the stat + atk boost for having 'sword training' at level 10 (both 2h and 1h were at level 10 and no change seen other than the base +5 to stats it has). Otherwise it does buff bash, bowling bash, and gives hammerfall. 

 

No clue what 'meteor strike' is so can't test that. Also, just in case, tested Toy Ring on geneticist cuz it does have a skill called 'sword training' and no it's not that either. 

Please compare Chemical ring with PDm , which is better ?


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#30 Ashuckel

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Posted 16 April 2019 - 08:46 PM

the point is: It's an item made for jRO and the skill specifications on that server. Chances are it makes no sense elswhere


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#31 KriticalAssassin

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Posted 16 April 2019 - 09:03 PM

Those are both usable in TE right now, Nero shield too.

AFAIK those shields along with Nero Shield do not have the 'No Effect in WoE TE' meaning Fotia Shield being the only one treated differently. Unless all this time Gaia, Anemos and Nero shields never had effects in WoE TE.  :p_omg:

Hmm, coulda sworn they all had that in their descriptions at some point, not sure if they ever actually worked that way or not, but pretty sure the other ones had that in their descriptions before.

 

Edit: Nvm, found the shield I was thinking of, this one says it doesn't work in TE either-

https://www.divine-p...ield-of-chaos-1


Edited by KriticalAssassin, 16 April 2019 - 09:06 PM.

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#32 mildcontempt

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Posted 16 April 2019 - 09:17 PM

did you compare chemical glove vs temp ring/brooch of hero? hows the CC damage?

 
 

Please compare Chemical ring with PDm , which is better ?

 
Well, I don't have my proper setup in Sakray to be able to really compare and tbh it's going to be dependent on what you're using anyway. My guess is it _won't_ replace my temp ring + hero brooch combo though given how little CC damage it gives in comparison to the huge boost the Old Midas gives, and 75 atk while nice is less than what either of the two other gears give (me, anyway). 

 
Regarding the toy ring -- either way, it currently does nothing regarding the sword mastery piece with stats/atk (even when checking on super novice's 1h sword mastery and rogue's 1h sword mastery). Would be kind of lame if that portion did nothing, though the bash/BB boost is nice.


Edited by mildcontempt, 16 April 2019 - 09:24 PM.

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#33 awesomegeek

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Posted 16 April 2019 - 09:32 PM

Regarding the toy ring -- either way, it currently does nothing regarding the sword mastery piece with stats/atk (even when checking on super novice's 1h sword mastery and rogue's 1h sword mastery). Would be kind of lame if that portion did nothing, though the bash/BB boost is nice.

 

there must be something wrong.

An RG in bRO uses two Toy Rings and he receives 200 ATK boost.


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#34 mikkotinamide

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Posted 16 April 2019 - 09:50 PM

is sakray down?


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#35 Diskence

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Posted 16 April 2019 - 09:58 PM

Hmm, coulda sworn they all had that in their descriptions at some point, not sure if they ever actually worked that way or not, but pretty sure the other ones had that in their descriptions before.

 

Edit: Nvm, found the shield I was thinking of, this one says it doesn't work in TE either-

https://www.divine-p...ield-of-chaos-1

 

Now I'm skeptical on whether or not Anemos/Gaia/Nero shield even works in TE. Especially because we don't have a place to test TE settings. 


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#36 Ashuckel

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Posted 16 April 2019 - 10:02 PM

just check the stat window and see if it changes or not. of course you need to have the stats for the bonuses.


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#37 1299150619045824270

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Posted 17 April 2019 - 01:59 AM

Nothing for SURA??? Im out!

 

Wanna impress me?

 

Make that Fafnir slotted at the least!  :heh:


Edited by 1299150619045824270, 17 April 2019 - 01:59 AM.

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#38 Nirvanna21

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Posted 17 April 2019 - 02:02 AM

Fafnir doesn't need a slot.


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#39 1299150619045824270

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Posted 17 April 2019 - 02:04 AM

Fafnir doesn't need a slot.

 

Yes it does to make it epic!

 

If it doesn't, then a tao armor would be inferior! 

 

 


Edited by 1299150619045824270, 17 April 2019 - 02:06 AM.

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#40 Fuuton

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Posted 17 April 2019 - 02:10 AM

Nothing for SURA??? Im out!

 

Wanna impress me?

 

Make that Fafnir slotted at the least!  :heh:

 

technically, any tao-less sura user could slap one of those on for flash combo and still pantycream from damage


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#41 Bohem

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Posted 17 April 2019 - 03:09 AM

Fafnir Scale has a slot also ??????????? that's pretty amazing .

 

 

 

 

 

 

 

 

 

nothing for warlocks /sob


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#42 blackCROSSCY

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Posted 17 April 2019 - 04:03 AM

fafnir scale doesn’t have slot. Also RK really hasn’t got much OCP items compared to other classes. I’ve actually did a small count of every class specific OCP items released and RK is in bottom 4 with ninja being lowest.

The biggest surprise to me was that AB was the class that received the most number of class specific items through OCP so far. Even sakray has another AB specific HG to be exact.
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#43 Bohem

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Posted 17 April 2019 - 04:19 AM

oh.. still its a very good armor for db rks..


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#44 blackCROSSCY

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Posted 17 April 2019 - 04:27 AM

haha ya it is. Thing is although RK didn’t get much OCP, at least what they got infrequently managed to be good stuff. Many have a ton of OCP items but were for alt builds so they don’t become meta. Just like the new rainbow muffler for performers
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#45 awesomegeek

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Posted 17 April 2019 - 04:59 AM

fafnir scale doesn’t have slot. Also RK really hasn’t got much OCP items compared to other classes. I’ve actually did a small count of every class specific OCP items released and RK is in bottom 4 with ninja being lowest.

The biggest surprise to me was that AB was the class that received the most number of class specific items through OCP so far. Even sakray has another AB specific HG to be exact.

 

If I'm not mistaken AB is the most popular class in the server after Geneticist.

Toy Ring looks promising.
If you look at Bash, and multiply that by 3.5x, it's about the same damage as Vanishing Point and Rolling Cutter. I hope the ATK and stat bonuses get fixed though, cause in bRO it's working fine.


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#46 Ashuckel

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Posted 17 April 2019 - 05:13 AM

they use it there in conjunction with the Save the Queen sword &¨shield for like 700%+ Bash damage increase, puts it on par with 3rd class skills


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#47 VanishingPoint

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Posted 17 April 2019 - 06:01 AM

lol, db rk rejoice! and ritual robe straight away become obsolete

Don't get rid of that Ritual Robe just yet. Fenrir scale has 0 slot.


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#48 KriticalAssassin

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Posted 17 April 2019 - 07:00 AM

Now I'm skeptical on whether or not Anemos/Gaia/Nero shield even works in TE. Especially because we don't have a place to test TE settings. 

Just walked into a TE castle with an anemos on and it works, I was probably just confusing them with that other shield I linked, which I also don't know why that one would be disabled in TE either. *shrug*


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#49 Ashuckel

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Posted 17 April 2019 - 07:22 AM

chemical gloves disabled in TE while Arquien's Necklace works fine.


Whats with the random disabling of some items there, specially with near identical options still enabled.
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#50 lorenz1375

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Posted 17 April 2019 - 07:37 AM

Lol @toyring *blackcross BB movement flashback intensifies*
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