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The great AFK debate (ft. KSing & Auto-Casting)


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#76 mildcontempt

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Posted 19 July 2019 - 06:22 PM

 

  • Do changes to one skill to disable it's exploit

 

  • Change fundamental game mechanics that will affect and kill another multitude of items, builds, interactions, skills, playstyles

     

Guess wich kRO picks

 

 

 

Their haphazard and broad stroke approach is also what happened with the HP leech mechanics, since it seems they are butchering those too. 


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#77 mikkotinamide

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Posted 28 July 2019 - 05:00 PM

The spawn problem has been fixed. This is no longer debatable. Case closed.


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#78 Scuba

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Posted 28 July 2019 - 07:39 PM

Debatable.


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#79 nyyaan

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Posted 28 July 2019 - 09:43 PM

Seems like ... we've been correct. Auto levelers ie. AFK leveling method was the culprit of making mobs disappear lol


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#80 Ashuckel

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Posted 29 July 2019 - 02:23 AM

the effects of one skill used by one of the most common defensive items for those characters you mean*
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#81 mikkotinamide

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Posted 29 July 2019 - 07:24 AM

Once the spawn rate gets fixed, there's no argument left against afk leveling except that it offends you and hurts your feelings. 

Anything and everything is debatable for [Kittens].


Edited by VModCinnamon, 29 July 2019 - 09:48 AM.
Mod Edit: That was inappropriate.

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#82 Scuba

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Posted 29 July 2019 - 10:32 AM

I mean there are plenty of other things controversial about it. You'd have to be willfully ignorant to not at least understand that.

 

I dont know why you felt the need to post though considering the topic was already quiet for over a week. lol.


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#83 folkvangr

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Posted 29 July 2019 - 03:42 PM

keep 'em alive


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#84 Kefler

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Posted 09 June 2020 - 11:19 AM

Didn't Gravity make a statement a long time ago that AFK leveling is illegal when people were AFK training with their homonculus ? Wouldn't this fall under the same issue ?


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#85 azumak1

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Posted 10 June 2020 - 06:13 AM

Maybe? Either way, they made a statement much more recently and that's what this already-old thread is about.


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