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Rune Knight/Mado Gear Revitalization Update - 2019


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#26 Ylliw

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Posted 13 October 2019 - 06:33 PM

Also Mora, Eclage and El discastes accesory Tele does not work. Hope they consider these a teleport for convenience for robot type mecha. 

 

As for the pilebunkers, only the OG pilebunker weapon works. must be equipped. New pilebunkers still not added yet for the pilebunker skil

http://ro.gnjoy.com/...ew.asp?seq=6514


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#27 VModCinnamon

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Posted 14 October 2019 - 08:13 AM

To make it clear, basic merchant skills do not work in mado suit, we simply do not have this update yet. It will be bundled with another.

As for teleportation and the shield spells, those were noted for investigation.

Pile Bunker new weapons variations do not work with Pile Bunker skill, this is a separate issue and seems that kRO updated it some time ago. We do not have this update, yet again :(


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#28 Guarocuya

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Posted 20 October 2019 - 06:26 PM

Guarocuya, thank you for reporting further findings. I have merged your reports into a single post for a cleaner look. You may edit the same if you find more skills that do not work with Mado.

As for Pile bunker, currently it works while in Mado suit. Can you test again please?

 

Just finalized the Pile Bunker testing, found another another Mado bug and updated the condensed post. Thanks.


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#29 VModCinnamon

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Posted 20 October 2019 - 08:23 PM

We have only received the very first bit of Mado Gear revitalization project, in which selective skills can only be used while in Mado suit. In another update more skills will be added. As an addendum to my earlier post, the prohibited skills will be noted down, however be advised iRO will need to check with the studio as this behavior may be intended for our server's version.

That's said, I will try to keep the report section as updated as possible.


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#30 VModCinnamon

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Posted 21 October 2019 - 01:24 PM

Updated Reports post:
https://forums.warpp...9/#entry2929596


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#31 Guarocuya

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Posted 21 October 2019 - 08:22 PM

Guarocuya, thank you for reporting further findings. I have merged your reports into a single post for a cleaner look. You may edit the same if you find more skills that do not work with Mado.

As for Pile bunker, currently it works while in Mado suit. Can you test again please?

 


Updated my post regarding Pile Bunker. It definitely doesn't work unless you have the plain old Pile Bunker but using any of the other Pile Bunkers (S -T - P) prevents the skill from being used.


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#32 ranalek

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Posted 27 October 2019 - 10:54 AM

since I dont have a mado build anymore and I do not want to reset just yet to test the updates, I have a few really quick questions. The increase in movement speed, is it the normal walking speed or during acceleration only and how fast is it? Is it like the walking speed of an assassin? mounted knight? cart boosted mechanic or cart boosted gene?


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#33 3505170703074552307

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Posted 02 November 2019 - 05:19 PM

since I dont have a mado build anymore and I do not want to reset just yet to test the updates, I have a few really quick questions. The increase in movement speed, is it the normal walking speed or during acceleration only and how fast is it? Is it like the walking speed of an assassin? mounted knight? cart boosted mechanic or cart boosted gene?

 

base speed boosted, acceleration speed is like gene cart boost speed


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#34 Guarocuya

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Posted 06 November 2019 - 07:41 PM

More udpates ^


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#35 Guarocuya

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Posted 20 November 2019 - 09:03 PM

base speed boosted, acceleration speed is like gene cart boost speed

 

Sorry but this is wrong. Just like a knight riding a Pecopeco, a bit slower than Genetic Cart Boost.

 

Of note also is that "Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status)"


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#36 Guarocuya

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Posted 20 November 2019 - 09:07 PM

 

Hi, per the staff response, just to be clear: was the Mado Revitalization Update customized for iRO? Since that same update, when it hit kRO it allowed all those skills to be used while riding a Madogear and more.

 

"Adds available skills for Madogear.
--> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow."

 

Sources:

http://ro.gnjoy.com/...52742&curpage=1

http://ro.gnjoy.com/...q=204&curpage=1

http://ro.gnjoy.com/...=7033&curpage=7


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#37 VModCinnamon

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Posted 20 November 2019 - 09:11 PM

It wasn't customized, that what kRO (developer) has sent us. The second part of the update will likely be bundled with another update in future.


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#38 Guarocuya

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Posted 21 November 2019 - 07:25 AM

It wasn't customized, that what kRO (developer) has sent us. The second part of the update will likely be bundled with another update in future.

 

Sad to hear that.

 

Not iRO's fault but basically we got a gimped Mado. It was much worse before but now it's just nerfed. Can't help but think this is because, at them time, Mado was the top class in kRO, the most used one on WoE but that was with the whole update + the future update (including Arm Cannon going up to level 5 - currently it's at level 3)


Edited by Guarocuya, 21 November 2019 - 07:26 AM.

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