So far the update has felt counter productive, the EMB per 4 turn-ins is an excellent change and removes penalizing the player for not completing everything in the board, no matter how rare it is, or how far out of the way you need to go to get that one last count. In exchange, though, I believe the level reductions are too tight and hurting people that like staying in a specific area for more than 5 levels at a time, the closer the monster is to the end cap of the board, the less viable leveling on that monster becomes.
If a monster is lv.59, and the player is lv61, why are they penalized while even the level range experience system hasn't yet? Players should be leaving hunting areas to new ones of their own volition, not because the board kicked them out, but because they feel ready for stronger monsters. So my petition for this is to increase the caps to around -5 of the lowest monster and +5 of the highest monster, and/or should come out to 25-30 level range boards with some overlap, instead of flat 20 chunks.
Don't forget to add boards for newer content. When I heard about the update, I thought how great it was going to be as a player who regularly does boards to explore other content versus spamming Gramps all day that I'd have more places to go, yet the only new one has 1 monster that's worth doing, which is Cursed Wanderman. Cursed Gravekeeper is in the wrong board range, Corrupted Priest takes too long to complete 150 count (which may not be as big a problem anymore, but maybe shouldn't be included anyway), and Cursed Box experience is just plain terrible.
Actual board suggestions:
Izlude 30-55: Byalan Level 1-3 monsters and Pirate Skels
Izlude 45-70: Level 4-5 monsters
Izlude 105-130: Level 6 monsters
Geffen 80-100 -> 75-105
Geffen 100-120 -> 100-130, Take Gargoyle from lower, add Cursed Gravekeeper and Wraith Dead
Geffen 130-160: Restless Zombie, Restless Ghoul, Matt Drainlair, Sweet Nightmare, Cursed Wanderman
Alde/Lutie 30-55: Marin, Cookie Green and Red, Cruiser, Myst Case
AldeBaran 55-80: Dustiness, maybe take a few closer Mjolnir mobs from Prontera board
Payon 100-130: Resentful Soldier, Nine Tail, Munak, Bongun, Sohee
Prontera 140-165: Frozen Wolf, Taffy, Watcher, Zombie Guard, Immortal Corps
Morroc 1-25: Drops, Condor, Picky, etc
Morroc 125-150: Nightmare Mimic, Nightmare Ancient Mummy, Nightmare Arclouse, (maybe Incarnations of Morroc unless you plan to implement a Dimensional Crack board)
Alberta 80-110: Dragon Tail, Spring Rabbit, Pest, Permeter, Solider, Freezer, Heater, Assaulter, maybe hub town for expansion town boards
Veins 95-120 - Stapo, Magmaring, Muscipular, Drosera, Galion
Veins 120-145: Flame Skull, Ragged Zombie, Zombie Slaughter, Banshee, Necromancer