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UPDATE: It doesnt work. Vicious Mind Weapons and Player Race Call.


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#1 S207

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Posted 24 August 2019 - 05:40 AM

Since last update where the Staff separates the Demi-human Race Call from the Player's Human Race Call, I remember they mention they will replace all the demi-human calls for demi human and player calls.

 

Wonder if it takes place on Vicious Mind Weapons with ATK and MATK to Human Players?

 

Can a staff member confirm?

 

Do anyone have done some test on this enchant after the updated on player race call?

 

 

 

 

UPDATE:

The MATK to Demi Human Enchant on Vicious Mind Weapons do not have the player race call.

 

Can someone from the staff confirm if this is intented or... a bug wich can be fixed?

 

I remember the weapons comes with random bonus, and the bonus includes an enchant wich enhance ATK/MATK to every race, but since the update wich separates demi human and players race, also the brute and player brute race, those enchants are not included in the list of possible enchants of vicious mind weapons.

 

Is it possible to raise a ticket for players who prefer to change the enchant from demi human race to Player Race instead? or the weapon come as is and there is nothing we can do?

 

Can you add the player race call bonus on the vicious mind weapon random enchants?


Edited by S207, 24 August 2019 - 03:58 PM.

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#2 Boyeteers

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Posted 24 August 2019 - 07:29 AM

Why don’t you try it yourself? Lol. In 1 run you can get at least 1 vicious
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#3 S207

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Posted 24 August 2019 - 09:52 AM

bcoz im very bad making calcs, just want to know if someone already tested or if staff can confirm it is applying to player race call too


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#4 Ashuckel

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Posted 24 August 2019 - 10:47 AM

if you have any weapon like that, just pm me and i'll instruct you how.


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#5 S207

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Posted 24 August 2019 - 03:37 PM

After the test, I can confirm on Vicious Mind Weapons with bonus on Magic Damage vs Demi Human do not have the Player Race Call, Thanks to @Ashuckel for the tips.

 

QPzBo5J.png

 

 

 

Is there a possible to update this @Campitor ? Or is intented to do not have the player race call??

 

 


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#6 Ashuckel

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Posted 24 August 2019 - 04:14 PM

problem is i don't think anyone ever tried using these weapons on players before the race change, as they aren't that good pvp weapons anyways. So it'd be pretty hard to tell if they used to work or not.


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#7 S207

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Posted 24 August 2019 - 04:16 PM

I have my KVM but would like to see the potential of a vicious mind weapons over refined. But this stops me in the way.

 

Wonder if staff can do something on this situation, or is intented. Even as I state in OP, if its possible to add player human race and doram race to the list of possible enchants in the vicious mind drops


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#8 B5GtY

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Posted 24 August 2019 - 04:50 PM

Added to this --

 

I can't remember but I read somewhere that you can use other VM weapon with crappy substats to re-refine another weapon for a random substats. I think it's a good idea considering the rarity of getting 1 VM weapon in 1 run. Also, this also stops from disposing VM with crappy substats.


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#9 VModCinnamon

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Posted 24 August 2019 - 06:31 PM

Demi-Human now is strictly to mob enemies and does not include Player race. Hence it will not work versus players in PVP/WoE environment.

The call update may have only affected certain equipment too.

Too add, vicious enchants/charms come predefined. Though, they can be checked. Will bring this up to Campitor next week.


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#10 YongkySH

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Posted 24 August 2019 - 06:50 PM

Added to this --

I can't remember but I read somewhere that you can use other VM weapon with crappy substats to re-refine another weapon for a random substats. I think it's a good idea considering the rarity of getting 1 VM weapon in 1 run. Also, this also stops from disposing VM with crappy substats.


Sounds like a private server?
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#11 mildcontempt

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Posted 26 August 2019 - 01:24 PM

problem is i don't think anyone ever tried using these weapons on players before the race change, as they aren't that good pvp weapons anyways. So it'd be pretty hard to tell if they used to work or not.

 

I specifically had tested the demi physical atk% prior to the change and they did not work then either. 


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#12 S207

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Posted 28 August 2019 - 08:19 AM

problem is i don't think anyone ever tried using these weapons on players before the race change, as they aren't that good pvp weapons anyways. So it'd be pretty hard to tell if they used to work or not.

 

 

I specifically had tested the demi physical atk% prior to the change and they did not work then either. 

 

At this point, demi human doesnt mean player human, we all know that.

 

Question is if they can add the player human race to the random bonus in the Sky Fortress, or if the mentioned race call can be added to the already existing vicious mind weapons with demi-human race call


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#13 Ashuckel

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Posted 28 August 2019 - 10:21 AM

nuu, dont make it harder to get good weapons there, lmao
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#14 S207

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Posted 28 August 2019 - 11:37 AM

nuu, dont make it harder to get good weapons there, lmao

 

According to this https://irowiki.org/...Weapon_Enchants Its only add the Player Human race call & Doram Race call in the slot 2 of every group. However, will be even better if they can put a extra effect on the actual demi human race call and work with both, demi human & player huma, like some of the other gears wich were modified.

 

TBH I find the second part more difficult, due to every enchant its placed in a slot, and every gear/weapon has 4 available slots. 3 of them are used for enchants and 1 for cards, so the 1st suggestion its more realistic to apply if the staff agree with that.


Edited by S207, 28 August 2019 - 11:49 AM.

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