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Compiling Test data Sakray


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#26 Ashuckel

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Posted 15 April 2020 - 01:09 PM

Spear Quicken on renewal gives +6 ASPD to me.
On Sakray it gives +5.

It's 20% aspd increase. Just like Awakening Potion.


How about focusing more on the actual result rather than on a probable mistranslated description?? Seriously.

Adrenaline rush gives more aspd than Swing Dance lvl5, wich is a 35% aspd buff(not enough to be a 40% one), and now they stack, wich was never possible.

edit: so does quicken skills


Edited by Ashuckel, 15 April 2020 - 01:11 PM.

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#27 3505170703074552307

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Posted 15 April 2020 - 01:36 PM

It's not a higher value.

The buffs themselves changed wich type of aspd they give.

Quicken/Adrenaline buffs are stacking with performer aspd songs now.

 

aight, i get it now lol (shud have used that excel file). its around 35%~35.5%.

So it is 10% on top of 30%.


Edited by 3505170703074552307, 15 April 2020 - 01:39 PM.

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#28 Boyeteers

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Posted 15 April 2020 - 02:07 PM

750k ma seems legit #newmeta
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#29 Erlak

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Posted 15 April 2020 - 02:15 PM

750k ma seems legit #newmeta

 

there was one gx on south prontera killing mvps and he was hiting 999999 in almost all mvps with meteor assaut.


Edited by Erlak, 15 April 2020 - 02:20 PM.

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#30 zx56vb

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Posted 15 April 2020 - 02:22 PM

750k ma seems legit #newmeta

With full gear I can do 7M per hit with dark claw


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#31 ChakriGuard

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Posted 15 April 2020 - 02:52 PM

Considering how unpopular GX was in WoE, the MA buff is justified. Let him enjoy his PvM game  :ani_swt3:

 

I also like how they use Str factor in the formular. Makes Meg great again.

S> Rental Meg 5b/month ea. -> 5m - 10m MA 


Edited by ChakriGuard, 15 April 2020 - 02:54 PM.

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#32 zx56vb

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Posted 15 April 2020 - 02:54 PM

MA damage is stupid now, it totally killed all other skills............

JRO use OCP gear to make 2nd class skill shining again

KRO increased 2nd class skill damage to do the same JOB

Now IRO has both of them

Camp might need to reconsider some OCP gears and nerf them a little bit


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#33 zx56vb

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Posted 15 April 2020 - 02:56 PM

Considering how unpopular GX was in WoE, the MA buff is justified. Let him enjoy his PvM game  :ani_swt3:

 

I also like how they use Str factor in the formular. Makes Meg great again.

S> Rental Meg 5b/month ea. -> 5m - 10m MA 

I agree that str factor is great : D


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#34 ChakriGuard

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Posted 15 April 2020 - 02:57 PM

People always use the meta build. Look at RG, ED this ED that ... ED poring ... ED Bio 5 ... 

 

There isnt really a point to nerf anything because it is PvM. Moreover, GX, along with Gen, are the most popular PvM classes people choose to play. I dont think nerfing them will give out anything positive. People will be pissed. It doesnt matter if MA hits 10m or 100m. I dont care. Neither do braindead Als ... lol


Edited by ChakriGuard, 15 April 2020 - 02:58 PM.

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#35 Ashuckel

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Posted 15 April 2020 - 03:07 PM

Adrenaline Rush
Two-handed Quicken
Spear Quicken

(likely their Soul Link locked skills) are giving 30% buffASPD and 10% equipASPD  (supposedly the buff one should be gone)

Impressive Rif gives equipASPD

Increase AGI gives equipASPD


Because they are equip aspd, that measn they stack additively with each other.

A knight using 2h quicken + AgiUp10 + Rift10 + Celermine Juice will have 50% equipASPD, same as using 5x Doppelganger cards.

You can use Swing Dane on top of it to benefit of it's 35% buffASPD too

(RK with 3 base agi at 180 aspd stacking some buffs/consumables earlier)

 


Edited by Ashuckel, 18 April 2020 - 07:25 PM.

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#36 Ashuckel

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Posted 15 April 2020 - 03:28 PM

Performers: 

All songs and ensembles are applying their effect at corrrect values and duration.

Skills that are supposedly usable in PVP only, can be used anywhere (tbh i quite like it, those are niche anyways)

Arrow Vulan, Melody Strike, Sling Arrow deal correct damage.

Passives give their correct bonuses.


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#37 awesomegeek

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Posted 15 April 2020 - 03:30 PM

750k ma seems legit #newmeta


750k with the new 0.5 sec cooldown seems ok.
1.5m DPS.

right now, some GXes do 300k MA, 7 hits per sec. (magic essence 3, skill delay reduce gears).
2.1m DPS.

you be the judge.
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#38 Boyeteers

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Posted 15 April 2020 - 05:52 PM

Still legit than those retarded ED RG that even breaks down magnetic earth/pneuma on ground.

Btw, anyone tested ysf_seyren if they included it yet?


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#39 Sigma1

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Posted 15 April 2020 - 06:18 PM

on a side note to the previously mentioned Clashing Spiral, this is what i've gotten so far. It isn't perfectly accurate, but is missing the mark by barely a 1~2% difference.

(floor(statusATK*0,9)+floor((ATK+Weight)*0,7)+masteryATK) * floor((150+SkillLvl*50)*(baseLvl/100) * 5 hits

If anyone else wants to jump down this rabbit hole, be my guest lol

Try on small and large size.
I think 0.9 and 0.7 is dmg correction for medium size only.

From my testing in live server.
dmg correction may be
0.7+(x) : small
0.7 : medium
0.7-(x) : large

but x value results as different value when weapon weight changes. This really mess me.

Edited by Sigma1, 15 April 2020 - 06:20 PM.

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#40 Ashuckel

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Posted 15 April 2020 - 06:34 PM

Try on small and large size.
I think 0.9 and 0.7 is dmg correction for medium size only.

From my testing in live server.
dmg correction may be
0.7+(x) : small
0.7 : medium
0.7-(x) : large

but x value results as different value when weapon weight changes. This really mess me.

will do at a later time. It did weirded me out, because the weight and atk ratio relation looks a lot like a hyperbolic function '-' With ratios going down as the weapon weight decreases, and going back up again past a certain point.


Edited by Ashuckel, 15 April 2020 - 06:35 PM.

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#41 Sigma1

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Posted 15 April 2020 - 07:30 PM

Tested Rogue skill changes and all of them seem to be updated properly :no1:

> Sightless Mind properly applies that "Increase incoming damage"-debuff (% seems close to 15%/30% rate like intended).
Consumes 15 sp.
Dmg increased (but I didn't check if it properly follows the new formula).

> Backstab will teleport the user to behind the target (not exactly at the target's back, but relative to the direction of where the caster is from). Still casts at melee range but doesn't require the target to face the other direction anymore.
Applies a 2nd hit or x2 dmg when dagger is equipped.
Can't be cast while hiding anymore.
Gained its own cooldown.

> Intimidate now gives the additional aspd% bonus per skill lvl.


Can I ask you to check Back Stab dmg?
According to skill formula.
700%Atk may be the base dmg. In case you use sword dmg should be 700%
If you use dagger. Dmg is doubled to 1400%
While bow still deal the half of base dmg as 350%.
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#42 Nirvanna21

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Posted 16 April 2020 - 02:42 AM

Sadly, in regards to MA, the core issue is the EDP changes.

 

kRO were meant to nerf EDP but allow it for all skills, however they merely nerfed early stage EDP, by max level it provides the same effect.

 

It's this kind of magic that really highlights how good they are at skill balancing.


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#43 deforte

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Posted 16 April 2020 - 02:54 AM

Adrenaline Rush
Two-handed Quicken
Spear Quicken

(likely their Soul Link locked skills) are giving 30% buffASPD and 10% equipASPD  (supposedly the buff one should be gone)

...
 

 

this update gonna kill hack and slash melee characters -_-

 

edit: in RT server xD


Edited by deforte, 16 April 2020 - 02:54 AM.

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#44 FatalLuan

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Posted 16 April 2020 - 03:49 AM

Adrenaline rush gives more aspd than Swing Dance lvl5, wich is a 35% aspd buff(not enough to be a 40% one), and now they stack, wich was never possible.

edit: so does quicken skills

 

Can you test Guarana Candy please?  :hmm: It gives Agi5 + 10% ASPD.

AgiUp also gives ASPD now so I'm curious how this works.


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#45 Tabbernack

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Posted 16 April 2020 - 04:27 AM

As a general note - the skill rebalance DOES fix Mental Sensing.
 

We tested it and it was consistent across different maps. Currently on RO: T it's broken. Super excited that it works!


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#46 bearl

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Posted 16 April 2020 - 04:54 AM

lastest update.

A.OGH still not working, go test other stuff ^^


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#47 Ashuckel

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Posted 16 April 2020 - 05:32 AM

Can you test Guarana Candy please?  :hmm: It gives Agi5 + 10% ASPD.

AgiUp also gives ASPD now so I'm curious how this works.

Regardless of source of the buff, the buff is the same, and will apply 1% aspd per skill lvl. 

Agi up 10 = 10%
Guarana Candy is lvl5 = 5%
and so on


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#48 ninJedi

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Posted 16 April 2020 - 06:11 AM

Can I ask you to check Back Stab dmg?
According to skill formula.
700%Atk may be the base dmg. In case you use sword dmg should be 700%
If you use dagger. Dmg is doubled to 1400%
While bow still deal the half of base dmg as 350%.


Idk why no one mentioned this, but it seems like Backstab is now boosted by base level mod..? (Base level mod seems to be the most likely factor after doing multiple tests).
So I was confused a bit during testing :heh:

Anyways, here are the comparisons:
FWE4EyM.png
nKFibek.png
tPbf9Wc.png

Additional notes after testing:
> Seems like even if the monster and the player are facing away from each other, you can still cast Backstab as long as you are in melee range, neither of their facing directions matter anymore.

> Sightless Mind dmg debuff can also be used by other players after the SC applies it.
Incoming Sightless Mind + Dark Claw dmg boost build SC?

Edited by ninJedi, 16 April 2020 - 06:38 AM.

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#49 FatalLuan

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Posted 16 April 2020 - 06:23 AM

Regardless of source of the buff, the buff is the same, and will apply 1% aspd per skill lvl. 

Agi up 10 = 10%
Guarana Candy is lvl5 = 5%
and so on

 

Yeah but the Guarana Candy adds 10% on top of AgiUp, so its 15% after balance? or nerfed to just 5% or 10%?  :wah:


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#50 Ashuckel

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Posted 16 April 2020 - 06:31 AM

Yeah but the Guarana Candy adds 10% on top of AgiUp, so its 15% after balance? or nerfed to just 5% or 10%?  :wah:

No, it doesn't and never did.

It just activates Concentration potion on yourself.


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