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Compiling Test data Sakray


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#51 Jeneeus

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Posted 16 April 2020 - 06:46 AM

Idk why no one mentioned this, but it seems like Backstab is now boosted by base level mod..? (Base level mod seems to be the most likely factor after doing multiple tests).

 
If only Focused Arrow Strike does the same as it should be. :sob:


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#52 ninJedi

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Posted 16 April 2020 - 06:52 AM


If only Focused Arrow Strike does the same as it should be. :sob:

creis in traps ,_,
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#53 Jeneeus

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Posted 16 April 2020 - 06:56 AM

I only used Ankle Snare from my Hunter Traps. Most of my skill I sed in my baby trapper are all Ranger Traps. :heh:


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#54 konstrukt

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Posted 16 April 2020 - 07:11 AM

Sorry, I didn't notice this as part of the Bowling Bash rebalance, but does this update fix the gutter line issue, or is that a completely separate update?


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#55 VModCinnamon

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Posted 16 April 2020 - 07:22 AM

Sorry, I didn't notice this as part of the Bowling Bash rebalance, but does this update fix the gutter line issue, or is that a completely separate update?

 

It will remove the gutter lines annoyance afaik.


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#56 Ashuckel

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Posted 16 April 2020 - 07:27 AM

Alchemist:

Acid Terror: No more special damage. Doesnt treat Hard DEF as Soft. Has no interaction with MATK. Subject to Accuracy check. Endowable.
Damage: ((SkillLvl*200)+(Potion Research*100))%

Bomb: Inflicts melee physical damage (blocked by safety wall). Doesnt treat Hard DEF as Soft. No interaction with MATK. Subject to Accuracy Check. Fire element only.
Damage: ((SkillLvl*60)+(Potion Research*10))%


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#57 Sigma1

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Posted 16 April 2020 - 07:30 AM

I went to KRO to retest the mess of aspd buff skills and I found something more important than the skills.

KRO use the different aspd formula with IRO...


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#58 Ashuckel

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Posted 16 April 2020 - 07:32 AM

I went to KRO to retest the mess of aspd buff skills and I found something more important than the skills.

KRO use the different aspd formula with IRO...

Yeah, that is known for many years.

Pretty sure only kRO uses that one (maybe some illegal servers), other servers kept the old formula.


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#59 Sigma1

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Posted 16 April 2020 - 07:42 AM

Yeah, that is known for many years.

Pretty sure only kRO uses that one (maybe some illegal servers), other servers kept the old formula.

 

Oh. there is legal source. :)

(In case you need it to suggest staff to revise IRO aspd formula)

 

http://roz.gnjoy.com...eq=31&curpage=2

 

checks on two-handed quicken. There is aspd formula mentioned there.

기본 공격속도 = (직업 공격속도 + (무기 + 방패 패널티)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]


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#60 konstrukt

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Posted 16 April 2020 - 07:43 AM

Ohhh, can we also bump up max ASPD to like 195? (jk)


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#61 Ashuckel

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Posted 16 April 2020 - 07:45 AM

Oh. there is legal source. :)

(In case you need it to suggest staff to revise IRO aspd formula)

 

http://roz.gnjoy.com...eq=31&curpage=2

 

checks on two-handed quicken. There is aspd formula mentioned there.

기본 공격속도 = (직업 공격속도 + (무기 + 방패 패널티)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]

would rather not :U


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#62 GotWhiskey

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Posted 16 April 2020 - 08:22 AM

This thread is awesome! Thanks to all of the researchers and contributors! You guys rock! :) 


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#63 3505170703074552307

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Posted 16 April 2020 - 08:25 AM

clashing spiral doesnt make any sense :(

something definitely wrong


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#64 bearl

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Posted 16 April 2020 - 08:25 AM

The relavents skills that were updated in this patch for the following first class, second class and transcendent has been tested by the community

Swordman , Archer , Thief

again. Skills that are tested and working will be Highlighted in Yellow. otherwise, Purple

if i made any mistake highlighting, do let me know.

hopefully campitor can make use of this information and focus on those Purple

 


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#65 awesomegeek

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Posted 16 April 2020 - 10:00 AM

Oh. there is legal source. :)

(In case you need it to suggest staff to revise IRO aspd formula)

 

http://roz.gnjoy.com...eq=31&curpage=2

 

checks on two-handed quicken. There is aspd formula mentioned there.

기본 공격속도 = (직업 공격속도 + (무기 + 방패 패널티)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]

 

so this means kRO did the attack speed adjustment or nerf to Quicken Skills based on their own formula of attack speed.
applying the same adjustment to iRO, which uses a different attack speed formula, is simply a case of "apples vs oranges".

 

pretty much the same thing with Meteor Assault.

kRO buffed it since they don't have Enforcer Shoes.
jRO and iRO uses the shoes.. but iRO gets the kRO buff so this happened.

how about just keep iRO's own attack speed formula. This adjustment was done based on kRO's attack speed formula anyway.


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#66 ChakriGuard

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Posted 16 April 2020 - 12:24 PM

so this means kRO did the attack speed adjustment or nerf to Quicken Skills based on their own formula of attack speed.
applying the same adjustment to iRO, which uses a different attack speed formula, is simply a case of "apples vs oranges".

 

pretty much the same thing with Meteor Assault.

kRO buffed it since they don't have Enforcer Shoes.
jRO and iRO uses the shoes.. but iRO gets the kRO buff so this happened.

how about just keep iRO's own attack speed formula. This adjustment was done based on kRO's attack speed formula anyway.

 

Tidr, when kRO + OCP -> Spear quicken gets -_-ed and MA gets buffed  :ani_slur:


Edited by ChakriGuard, 16 April 2020 - 12:25 PM.

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#67 Ashuckel

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Posted 16 April 2020 - 12:42 PM

Blitz Beat new damage formula:

(SkillLvl*1)* [(SkillLvl*20)+(SteelCrow*6)+(floor(AGI/2)*2)+(floor(DEX/10)*2)]

tldr; replaces int for agi, instead of a static flat value added to the skill at all levels, it changes according to level used.


Falcon Assault definitely got buffed(is doing close to double damage that it'd do at live servers), but the new damage formula doesnt match existing ones + multiplier. I suspect it has a new step + new static values included into it.


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#68 Sigma1

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Posted 16 April 2020 - 07:12 PM

so this means kRO did the attack speed adjustment or nerf to Quicken Skills based on their own formula of attack speed.
applying the same adjustment to iRO, which uses a different attack speed formula, is simply a case of "apples vs oranges".

pretty much the same thing with Meteor Assault.
kRO buffed it since they don't have Enforcer Shoes.
jRO and iRO uses the shoes.. but iRO gets the kRO buff so this happened.

how about just keep iRO's own attack speed formula. This adjustment was done based on kRO's attack speed formula anyway.


IMO I prefer KRO formula.
3 aspd buff skills (5 if count one handed quicken and adrenaline rush all too) have addition aspd factor that scales with agi, besides %aspd.
So as higher base aspd of character. The skill will give more aspd instead of fixed amount of percentage like IRO one.

I did testing on characters with different base aspd (150/160/169). aspd is increased to 155/166/175 when using buff skill. Increases hit per second by 11.11%/17.65%/24%.
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#69 Ashuckel

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Posted 16 April 2020 - 07:28 PM

Backstab "deals damage twice" with daggers are 2 separate hits. This means that flat added damage effects or added percentages will work on each hit separately. (Being double as effective in the end)

It gives +4 Hit per skill lvl. Regular hit rate.


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#70 Sigma1

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Posted 16 April 2020 - 10:30 PM

I asked Korean players for more information about aspd and these are what I found.
1. aspd formula has been changed since renewal (2009) but that formula never be implemented to other servers. Other servers still use the old, pre-renewal formula.
2. aspd buff skills effect has been changed since then by change from (+30% buff aspd) to std = 7
2.1 I don't know what std stands for. But std can convert to flat aspd by following formula; std x (agi/200). Example : you have 100 total agi. Using two handed quicken will give you aspd+3.5
2.2. All buff aspd modifiers in KRO has been replaced by std. Such as aspd potions, skills.
3. Other server still keep the old formula.
4. On rebalance. KRO added the effect "reduces delay after attack by 10%" to those skill. Actually buff them.
5. IRO just followed what KRO did by adding new effect.

So that's why IRO ones still have both aspd buff.

Edited by Sigma1, 16 April 2020 - 10:31 PM.

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#71 bearl

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Posted 17 April 2020 - 01:23 AM

with the above statement

im gona change the 3 ASPD buff from Purple to Yellow.

 

Cheers

 

like to double confirm. so the 3 aspd buffs are working as intended?
at least on iro enviroment


Edited by bearl, 17 April 2020 - 01:40 AM.

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#72 Ashuckel

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Posted 17 April 2020 - 01:42 AM

should be


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#73 awesomegeek

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Posted 17 April 2020 - 03:25 AM

4. On rebalance. KRO added the effect "reduces delay after attack by 10%" to those skill. Actually buff them.
5. IRO just followed what KRO did by adding new effect.

So that's why IRO ones still have both aspd buff.

 

Thanks a lot Sigma.

 

 

with the above statement

im gona change the 3 ASPD buff from Purple to Yellow.

 

Cheers

 

like to double confirm. so the 3 aspd buffs are working as intended?
at least on iro enviroment

 

Two-handed quicken is still giving +30% aspd, adds HIT and CRIT bonuses.
adds the effect "reduces delay after attack by 10%".
Credit to Sigma & Ashuckel

 

 

Spear quicken is still giving +30% aspd, FLEE and CRIT bonuses.

adds the effect "reduces delay after attack by 10%".

Credit to Sigma & Ashuckel

 

 

Adrenaline Rush is still giving +30% aspd.
adds the effect "reduces delay after attack by 10%".
Credit to Sigma & Ashuckel


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#74 Leonchascon

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Posted 17 April 2020 - 03:38 AM

Soooo TL;DR thanks to current iRO mechanics we are gonna have a fun patch and thank god we dont have the kro ASPD formula i know for a fact that is not friendly at all


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#75 coolvampire

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Posted 17 April 2020 - 03:52 AM

so that new Zen will have 0.5 sec fixed cast time with tengu shoes? sweet!


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