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[RT] Mvp body armors should have enchants


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#51 Suraborn

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Posted 02 July 2020 - 08:21 AM

Haha another dummy, so what if not anyone can WOE? Does every member pick up castle loot???

IQ level 10000+

 

I have a hard time taking you seriously.  You sound very uneducated, and you obviously dont mvp, nor do you have any kind of a real presence in woe.  So please, continue to have an opinion, just dont expect anyone with a brain to care about it.  

 

I'd rather listen to Mega Edge and Chakri read erotica to each other.

 

+1 for mvp items to get enchants.


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#52 1299150619045824270

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Posted 02 July 2020 - 08:23 AM

may i ask which mvp that a swordman/thief/merchant, thats gonna stun u that u will value 50% stun resist than 20% neutral? im pretty sure u wont be soloing high lvl mvps, since those mvps gonna hurt alot if u are choosing stun proof over neutral. and if u are mvping on a knight soloing a random mvps thats under lvl 109, why wouldnt u have high vit for the stun resist anyways?


can u tell us who in p2w bots?

you always talk about balance, but u are asking for safe certs, kafra shop sp items, and to stop botters, but then if u look at FF right now, its heavily botted lmao


Omg, its hypothetical, it does not matter, I will use 50% stun resist than neutral damage resist any day even at pvp or WOE because first of all everyone uses elemental converter, second of all you wont survive asura even if you have 20% neutral resist on armor.

Stun resist will be more useful than neutral resist.

Waste of time talking to you. I’m not surprised, you like to play dumb just to beg your way to get things implemented in the game even if its bad for the server.
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#53 ElenaGilbert

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Posted 02 July 2020 - 08:25 AM

Omg, its hypothetical, it does not matter, I will use 50% stun resist than neutral damage resist any day even at pvp or WOE because first of all everyone uses elemental converter, second of all you wont survive asura even if you have 20% neutral resist on armor.

Stun resist will be more useful than neutral resist.

Waste of time talking to you. I’m not surprised, you like to play dumb just to beg your way to get things implemented in the game even if its bad for the server.

 

 

if u read ur own post that i quoted, i pretty much talking about MVPS and not PVP. unless u are uneducated and has an iq of 50 and have a problem reading, u shouldnt be playing video games


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#54 Biggggg

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Posted 02 July 2020 - 08:26 AM

Omg, its hypothetical, it does not matter, I will use 50% stun resist than neutral damage resist any day even at pvp or WOE because first of all everyone uses elemental converter, .

 

Do yUo EveN Ro BrO?!?!? 50% STuN ReSISt

 

How about get 100 total vit?  :unsure:


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#55 1299150619045824270

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Posted 02 July 2020 - 08:26 AM

So you are saying what exactly? You can't kill MVPs so you feel those gears shouldn't be good? You don't farm zeny so you cant afford to buy high end gears?

-_- it lets just have porings drop valk shields and the card be a tao effect so this kid can stop QQing on forums and we can all move on.


Stfu dude, give the gears back to Lomen first before you join other guild. Shameless scavenger piece of shhh
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#56 Suraborn

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Posted 02 July 2020 - 08:26 AM

Omg, its hypothetical, it does not matter, I will use 50% stun resist than neutral damage resist any day even at pvp or WOE because first of all everyone uses elemental converter, second of all you wont survive asura even if you have 20% neutral resist on armor.

Stun resist will be more useful than neutral resist.

Waste of time talking to you. I’m not surprised, you like to play dumb just to beg your way to get things implemented in the game even if its bad for the server.

Kinda weird, everyone else thinking you are a giant retard feels the same.  

You must be an antivaxxer too, or atleast the side effect of someone who was one.

 

+1 more for mvp enchants.


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#57 Biggggg

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Posted 02 July 2020 - 08:27 AM

Stfu dude, give the gears back to Lomen first before you join other guild. Shameless scavenger piece of shhh

 

You will have to ask loki members for those gears since I gave them out to new people, QQ more cupcake.  :wub:


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#58 1299150619045824270

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Posted 02 July 2020 - 08:27 AM

Do yUo EveN Ro BrO?!?!? 50% STuN ReSISt

How about get 100 total vit? :unsure:


Haha like a total idiot would do when pvm or mvping use 100vit??? LOoooooooL
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#59 ElenaGilbert

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Posted 02 July 2020 - 08:29 AM

Haha like a total idiot would do when pvm or mvping use 100vit??? LOoooooooL

 

 

like a total idiot, who would use stun resist over neutral resist when pvm or mvping? LOooooooL


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#60 Suraborn

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Posted 02 July 2020 - 08:29 AM

This guy is a real poring slapper.  No wonder he's in Loki.


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#61 AaronP2W

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Posted 02 July 2020 - 08:30 AM

I would rather have a productive discussion instead of you trolling the thread. 

 

MVP gear needs enchants for the same reason castle treasure gear had enchants added. Enchants are a major part of the server and adding them to all source of gear keeps the game consistent. 


Edited by AaronP2W, 02 July 2020 - 08:30 AM.

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#62 1299150619045824270

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Posted 02 July 2020 - 08:32 AM

I would rather have a productive discussion instead of you trolling the thread.

MVP gear needs enchants for the same reason castle treasure gear had enchants added. Enchants are a major part of the server and adding them to all source of gear keeps the game consistent.


Well scold your minions, you want productive discussion?
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#63 AaronP2W

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Posted 02 July 2020 - 08:32 AM

Introduce enchanted mvp gears, noone else can mvp 
 

 

Anyone is free to go compete at any MVP


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#64 AaronP2W

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Posted 02 July 2020 - 08:34 AM

you want productive discussion?

 

You have brought up 5+ irrelevant topics and insults unrelated to the topic. Just stick with the facts and reasoning to support yourself. No need to make false accusations. 


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#65 Suraborn

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Posted 02 July 2020 - 08:35 AM

Monopoly mission busted...jajajaj

Introduce enchanted mvp gears, noone else can mvp but our guild, because we got not jobs, we stay online 24/7 we control the mvp drops, make big profit, all other gears will be obsolete noone would want them, win win yahoooo

30yrs old lives in his moms basement hahahaha

Hahaha you wish!

 

I get it now, hes just upset he's not good enough to mvp.  

 

Case dismissed, shoulda just said so to begin with.

 

 

 

+1 for MVPS to get enchants 


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#66 1299150619045824270

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Posted 02 July 2020 - 08:42 AM

Anyone is free to go compete at any MVP

TRUE, but the game adjustments were made due to the changes ofc over the years, with study, and we both know only old RO players plays this game, and we are old, we got jobs, we got family etc. that’s why we have an alternative as FF for those who plays casual and not hardcore.

So if you implement these mvp enchants on same with FF, why would I even farm outdated gears? Why do we even put this here?

You have to accept that these changes are made to accommodate maybe 80% of the players who can’t MVP. That’s just the truth about it. Maybe we can get some enchants in MVP armors and garments but it can’t be the same as FF, it must be of different tier and it should not totally squash FF drops. What ever enchant it will be it must serve of different application.
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#67 AaronP2W

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Posted 02 July 2020 - 08:57 AM

TRUE, but the game adjustments were made due to the changes ofc over the years, with study, and we both know only old RO players plays this game, and we are old, we got jobs, we got family etc. that’s why we have an alternative as FF for those who plays casual and not hardcore.
 

 

The % of the population who mvps has not changed in 15 years, it has always been a minority of players. 

 

Even with enchants on MVP gears it will be very rare to get good enchants and FF gear with strong enchants will still be prominent, and valuable.  


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#68 Suraborn

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Posted 02 July 2020 - 08:57 AM

TRUE, but the game adjustments were made due to the changes ofc over the years, with study, and we both know only old RO players plays this game, and we are old, we got jobs, we got family etc. that’s why we have an alternative as FF for those who plays casual and not hardcore.

So if you implement these mvp enchants on same with FF, why would I even farm outdated gears? Why do we even put this here?

You have to accept that these changes are made to accommodate maybe 80% of the players who can’t MVP. That’s just the truth about it. Maybe we can get some enchants in MVP armors and garments but it can’t be the same as FF, it must be of different tier and it should not totally squash FF drops. What ever enchant it will be it must serve of different application.

 

So people should be punished because you want to be able to braindead farm FF?  Sounds about right.


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#69 Biggggg

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Posted 02 July 2020 - 09:04 AM

TRUE, but the game adjustments were made due to the changes ofc over the years, with study, and we both know only old RO players plays this game, and we are old, we got jobs, we got family etc. that’s why we have an alternative as FF for those who plays casual and not hardcore.

So if you implement these mvp enchants on same with FF, why would I even farm outdated gears? Why do we even put this here?

You have to accept that these changes are made to accommodate maybe 80% of the players who can’t MVP. That’s just the truth about it. Maybe we can get some enchants in MVP armors and garments but it can’t be the same as FF, it must be of different tier and it should not totally squash FF drops. What ever enchant it will be it must serve of different application.


JUsT aSk lOmEn FoR GeaRS BrO
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#70 1299150619045824270

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Posted 02 July 2020 - 09:31 AM

The % of the population who mvps has not changed in 15 years, it has always been a minority of players.

Even with enchants on MVP gears it will be very rare to get good enchants and FF gear with strong enchants will still be prominent, and valuable.

For MVP enchants, what I was thinking is maybe instead of the same as FF, it could be like maybe say, -0.1 to -0.5 sec fixed cast time or -1 to -10% global delay or 5% damage to boss etc—-> its a buff but is like either you cast faster or be tough 100def or 20% neutral reducts. It can’t be same. Can’t have it all in one gear. That’s the beauty of this game. Let’s not mess it up because of greed.

In this case noone can monopolize the market, people who needs it for certain application will only want it for that purpose.

Edited by 1299150619045824270, 02 July 2020 - 09:38 AM.

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#71 Suraborn

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Posted 02 July 2020 - 11:32 AM

For MVP enchants, what I was thinking is maybe instead of the same as FF, it could be like maybe say, -0.1 to -0.5 sec fixed cast time or -1 to -10% global delay or 5% damage to boss etc—-> its a buff but is like either you cast faster or be tough 100def or 20% neutral reducts. It can’t be same. Can’t have it all in one gear. That’s the beauty of this game. Let’s not mess it up because of greed.

In this case noone can monopolize the market, people who needs it for certain application will only want it for that purpose.

 

That is the dumbest -_- I've ever heard.

 

If that was the case you should also expect FF gear to be PVM focused with little to no woe application.  Same with Castle drops with a WoE focus and little to no pvm application.

 

You are -_-ting on one element and hyping another.  It doesnt work that way.


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#72 AaronP2W

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Posted 02 July 2020 - 01:05 PM

He tries to talk about balance then suggests .5 sec fixed cast time reduction on 1 piece of gear which is completely broken.

 

Although honestly I like the concept of fixed cast time reduction on gear, but .5 sec is too much on 1 piece. 


Edited by AaronP2W, 02 July 2020 - 01:06 PM.

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#73 shrikarash

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Posted 02 July 2020 - 01:39 PM

1)Once again. Why are you people so impatient to change stuff that aren't even in the game yet. You want them to make so many changes when the normal stuff aren't fixed yet.

2)100% item based stun resistance is possible. Stalactic Golem Card + Gemini S-58 card + Valk armour. It's the perfect combo for agi characters that cant spare stat points for vit. Before you say slotted mid Headgears don't exist in the game I'll say even valk armor doesn't. And slotted mids will very likely be introduced as well.

3)I agree too much de valuation of MVP stuff isn't good. But so is devaluation of castle loots. It's rarity can at times fund guilds. Trying to validate every MVP drop will devaluate castle loots which are used more for a collective gain than individual benefit. And also makes woeing rewarding enough to keep server alive.

4) Valkyrie Randgris Card is still very useful. You forget it also adds 10% atk. Sure not same as Turtle general card but great for SinXs. You might ignore it now but when trans hits SinX auto attacks are a thing.

5) Devalued MVP loots aren't new. Even without fever fields addition RO has devalued lot of MVP drops with content progression and also introduction of extra stuff by warpportals intervention. Every MVP drop doesn't have to be useful. There are still many MVPs that drop stuff to make it an incentive to farm it over fever fields loot. And just as many that don't have it as well. Broccas Combat Knives are great even without stats. Better with stats. But those same bio MVPs drop trash weapons that are not as good even with drops. Armors dropped by high level MVPs are good enough without any options.

Valk Armor is all stats +1, possible to reach 100% stun resistance and also most importantly unbreakable. Valkyrie Manteau is still great for its reflect.

Diabolus gear are all good for many purposes.

FF drops won't ever be able to compete with niddhogur shadow garbs. 7% all property reductions, sp leech and Max SP bonus greater than the best FF drops.

Holy Robes are better than fever field armors in their domain already. It's a race + element reduction that usually come in pair.

Variant shoes are so good that they will be relevant for a long time to come.

Thanatos morrigane manteau and bloodied shackle ball are still great.

Obviously not every MVP gear would be better than fever field. But that also goes with pre FF servers where many MVP drops are just as useless. And don't compare the best of FF drops to MVP drops. Getting the best enchants has a very low probability already. And it's prices match with that rarity. Someone who got lucky with something that's that low in probability deserves to be atleast close to the higher drop rate armors from MVPs. People don't stop MVPing because theres incentive in most MVP cards.

No matter what stats and options gears have they're still slotted making MVP cards just as valuable as ever. And even more so for some cards due to the mechanics and it's combination with the options.

6) Sure hunting high level maps isn't supply friendly. Makes you pissed if loots don't pay off. But your talking about MVPs that aren't in yet using current environment. You forget that we have ABSOLUTELY NO CLUE what this server has planned. Trans class is an immense boost to individual and collective potential that will already cut your supply usage immensely. If there's a level limit increase that's another. New gears? That's another.

7) I just looked at every MVP yet to be added. I don't see why you're worried about incentive to farm it. Every damn MVP either has amazing weapon drops, dope accessories, armors relevant for special situations or cards that are insanely good to compensate for everything else. Randgris is probably the only thing in that list that is hard to kill for a slightly weaker drops. But the keyword is slightly. They are still good for their specific uses. There is no reason to add more incentive.

He'll even stupid MVPs like queen scaraba that are completely useless on chaos and have useless MVP cards has more incentive here because of enchants on its weapons

You shouldn't be judging future yet to be realised MVP hunts difficulty/supply requirements with current circumstances.

8) I don't know if you comprehend the consequences of this action. A monk can right now get 2700 SP and nearly 500 atk. A MONK!! With 0 MVPs, no variants. Adding just a few more options will insanely boost dmg further. And the reason I talk about monks is simply because the boost that monk gets from this simple addition will be 10 times better than any other class can ever get with it. The closes second is probably EDP sinX that also become insanely strong and Acid Bombers will follow. Rest will get little benefit. This will only widen the class gap insanely. Even now monks are the single highest single target dps and also must have tanker. Mvping now basically revolves around monks and trappers (yes I'm aware other classes can handle some MVPs but that's nothing in comparison with what these two can do alone.). You're boosting the classes that are already strong by a huge number making it less useful for anyone else to MVP. When trans hits acid bombers will be added to the list. Which are also insanely boosted by these options.

9) Keep in mind that what the game should aim for is class balance and not making every drop count. Don't try make changes to make all your actions worthwhile. It should be the other way around. So what if some drops are terrible. You just ignore it and move on. If too many are in similar situation you can argue. But the numbers are very small compared to the vast majority that are relevant.

10) How can you promise that these changes won't break whatever the game his in-store? I can promise that not adding these options definitely won't break anything and people still won't lose incentive to farm majority MVPs. If anything ive learnt from my many years on RO massive interventions have never ended well.

I add that my goal is not "doing nothing". It's just not doing things at a wrong time. Wait until the content is here. Don't assume and then "Act" based on an assumption that may be false, you are free to assume and do a case study on it. But not act on purely on the assumption, product management 101.

Edited by shrikarash, 02 July 2020 - 02:27 PM.

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#74 TwilightsCall

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Posted 02 July 2020 - 01:53 PM

I don't think it's fair to classify adding enchants to MVP drops as a "massive intervention." We already have enchants on MVP dropped weapons, in fact we have enchants on ALL weapon drops everywhere. Did that break the game? No, I don't think so. It certainly changed the server dynamic drastically, but I'd hardly say it was broken. They've certainly done a lot less damage to the server than the Brandish change has done.

 

What about adding options to MVP gear would break things, or at least would break things that Fever Field armors haven't already broken?

 

The problem is a huge amount of loot on the server has been rendered dead on arrival because best in slot gear drops in a level 50 dungeon.

 

I wouldn't ask for the same enchants on normal armor drops as in Fever Fields - just like I wouldn't ask for the same from weapons that drop normally and in Fever Fields - but it seems like an enormous waste in potential to just have these armors that have absolutely no place in the game because a map you can farm at level 40 has the best in slot gear.

 

And since no one else has been "that guy" yet, in Zero ALL armor/garment/shoes that drop EVERYWHERE seem to have options. Or at least, the champions that drop them spawn on all maps across the game. On top of that, they have MUCH stronger gear options that are available (example: armor that gives 500 HP 10% Neutral Resist BEFORE enchants). 


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#75 shrikarash

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Posted 02 July 2020 - 02:12 PM

Let's do it this way. Give me a list of gears that are the 'only worthwhile drops' of MVPing but suck in comparison to FF drops. Give me names not vague answers. From my observation the number of such drops are very small. Changing every drop to make a few relevant is what I believe also constitutes a massive interventions. Not to mention options that massively boost the already stronger classes a notch more widening class balance gap.

I'm restating once again. I'm all up for not devaluing MVPs. I don't mind if you can think of one without disrupting others. I just feel like we'll be changing too many things for a few

Edited by shrikarash, 02 July 2020 - 02:47 PM.

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