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Updating Min and Max lvl of Gramps Turn-in Quest.


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#1 nazhioozh

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Posted 12 July 2020 - 11:57 AM

Hi Folks, i want to know your opinion.Since 17.1 (Illusion) Is soon to arrive in iRO renewal and max lvl 185 will implement soon, i think it is necessary to update the level range in different turn-in in order to improve the leveling process. 

 

Problem:

1. Current Turn ins are unbalanced some weeks. There are weeks nobody is doing turn in quest because they can't solo or even in party (Por example, this week there are phyllas in High TI and nobody is hunting)

2. We have the same monster always. There are not updates, so, lot of cards are lower in price and other cards are very expensive because the rarity (Rata Card, Duneyrr Card,Arc Elder Card, etc) 

 

Updating the interval levels in quest: 

 

Low TI : 85-110.

 

Since nobody between lvl 70-85 can solo Low turn-in, the range level feels unecessary. Always the parties are between lvl 85+, because it is easier to get fast leveling until lvl 85 with Eden group quest and you can party with new third job people who can help you with count.

In other hand, monster in low Ti are usually good in experience until lvl 110.

 

 

Mid TI - 110-135

 

The same reason. Monster in Mid Ti are usually worth until lvl 135 and can be complemented with Bounty boards. 

 

High TI: 135-160.

 

There are tons of monster with worth experience between 135 to 160 or even more (New world monster and more).

 

Challenger TI: 160-175 (new! - Implemented when we'll have max lvl 185):

 

The idea of this TI is giving a new way for leveling. Since the unique worth place is Nightmare clock Tower and is full of people doing KS with their expensive gears (Gajomart, Charleston monsters, bio lab 3 and 4, Ancient Tree, Nightmare clock tower like Arc Elder, Gold Scaraba,Phylla and Ryncho, etc).

 

If not: New Illusion dungeons for this purposes. (lllusion of Abyss and more)

 

Updating the Monsters in quest:

 

Low TI: Empowered Monster. For example: Elusive Evil Druid.

Mid TI: Illusion of Moonlight, Illusion of Vampire monster, Rockridge monster. Empowered Monster from fields.

High TI: Rata, Duneyrr, Illusion of Frozen monsters, Old Glast Heims monster. Empowered Monster from fields

 

 

As i said when i started, i want to know your opinion. What should be change in the turn in gramps system?

 

 

 


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#2 Ucatolica

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Posted 12 July 2020 - 12:18 PM

the inverval of levels, can be, i think we need something to clean up a little the maps from 150 to 175.


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#3 Ucatolica

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Posted 12 July 2020 - 12:23 PM

when i reach to mid ti from low ti, it feels like i need a little more level up on low TI, 110 it will be good.


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#4 Ashuckel

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Posted 12 July 2020 - 02:46 PM

It doesnt need new TIs, just the maps that people can use to level at that range, like the newer Illusion Dungeons.


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#5 CrimsonSC

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Posted 12 July 2020 - 02:48 PM

Use Bounty Boards instead TI maps and get rid of gramps.


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#6 ChakriGuard

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Posted 12 July 2020 - 03:16 PM

I prefer Gramps TIs removed! lol


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#7 blackCROSSCY

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Posted 12 July 2020 - 08:22 PM

When kRO says we are not ready for 185, it's simply because we don have their 185 levelling areas ready, basically Abyss Glast Heim, Magma Dun lv3 and a couple of newer illusion dungeons.

 

Gramps is not the way for these newer levelling as it just offers a shortcut that's unplanned for (which is already significantly utilised for lvl70-150). I's better to implement more zones people can levelling from 150-175 besides just NCT. Ganging up for bio5 as a levelling means is too extreme for most. 


Edited by blackCROSSCY, 12 July 2020 - 08:23 PM.

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#8 Sylphritz

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Posted 12 July 2020 - 09:23 PM

I disagree. I don't think we need to change the level requirement, especially low TI. Don't give those obnoxious Round Trippers reasons to stay in there longer than they should have.

 

And no, I don't think we need another tier. There are a bunch of maps out there. Go out and explore. I feel like having another tier all the way to level 175 right now feels a bit lazy.

 

In summary, no, Gramps TIs are fine the way they are.


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#9 EXDRIVE

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Posted 12 July 2020 - 09:59 PM

Nope. Just leave Gramps TIs as it is. All we need are new maps for leveling like magma dungeon lvl 3, Illusion dungeons and so on and expand the bounty board once it arrived.
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#10 ChakriGuard

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Posted 13 July 2020 - 01:05 AM

I never realized how bad TIs were until now when I stand at the end game and look back. I started to see why some people 8 years ago wanted TIs removed. How stupid of me when I was noob lmfao

 

I was making a new character and I tried to explore new maps as much as possible. What I found was empty ass maps of loneliness and when I went into TIs, what I saw was bots ie. GXs keep using MA to hit nothing or wing + MA repeat lmofa. I understand that if TIs removed, people would still go for the most efficient BBs, but still, all BBs are in towns and at least people'd go out to explore the game.


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#11 bgmds

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Posted 13 July 2020 - 07:57 AM

I never realized how bad TIs were until now when I stand at the end game and look back. I started to see why some people 8 years ago wanted TIs removed. How stupid of me when I was noob lmfao

 

I was making a new character and I tried to explore new maps as much as possible. What I found was empty ass maps of loneliness and when I went into TIs, what I saw was bots ie. GXs keep using MA to hit nothing or wing + MA repeat lmofa. I understand that if TIs removed, people would still go for the most efficient BBs, but still, all BBs are in towns and at least people'd go out to explore the game.

And no, people will just bot in different map. The problem is on GMs not banning, not players.


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#12 1092200512071433077

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Posted 13 July 2020 - 09:45 AM

I have a little different suggestion.

 

Currently, there is too much jumping in difficult between each ti, people who just enter Mid ti from Low tier will be completely destroyed by monsters in there.

 

Why don't we add something like Advance Low tier and Advance Mid ti between existing Ti instead?

 

Something like this.....

 

Low ti  for 75-100

Advance Low ti for 100-115

Mid ti for 115-125

Advance Mid ti for 125-135

High Ti  135-150

 

OR  Keep level range the same like this.

 

Low ti  for 75-100

Advance Low ti for 100-115

Mid ti for 100-125

Advance Mid ti for 125-135

High Ti  125-150

 

...........................................

 

To Chakriguard

 

As solo player, I actually like how I have most of field maps for my own nowadays. Hahaha. The ratio between monster and Player in field map is just perfect for fighting then sit down to recover HP/SP.  I can't really survive for a long time in high monster density map like Gramp Ti and Magma dungeon 2.

 


Edited by 1092200512071433077, 13 July 2020 - 10:02 AM.

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#13 angelixity

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Posted 13 July 2020 - 09:58 AM

I think too many kinds of TI will make the market saturated, making the farmers go berserk. Leveling has been pretty easy ever since theres TI and plus the bounty board, even my seem to be forever 125 gene went to 140 in a span of a week (not even trying to level, just farming+grinding for damn homun).
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#14 bgmds

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Posted 13 July 2020 - 11:34 AM

I think too many kinds of TI will make the market saturated, making the farmers go berserk. Leveling has been pretty easy ever since theres TI and plus the bounty board, even my seem to be forever 125 gene went to 140 in a span of a week (not even trying to level, just farming+grinding for damn homun).

with ti, I used to level my cat from 1 to 175 within a week.


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