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enchantment stacking


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#1 BossKi91

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Posted 11 December 2021 - 08:23 AM

so for when you are enchanting armor

 

if +1 of a stat

then that said stat is kept

then there is is two more potential tries to make "that stat" a +3

just divide the stat success rate of +3 into two

and add that to the success rate of another +1 or a +2

and if +2 of a stat

then its success rate is the  same as all the success rates of +1 and +2 and +3 stat enchantment 

the success rate for failing stays a constant

 

so for example if you get a +1 LUK enchantment

then your only looking for +2 and +3 LUK if you decide to enchant the same armor again

 

the benefit of this is that

+1 stat enchantments will be more sellable

for players who need that stat enchantment

and more +3 stat enchantments

and less +1 and +2 stat enchantments in existence

and +3 stat enchantments will be more easier to acquire

so after that you can focus on refining the armors too to +9 or +10

 

the only disadvantage is that you can't change the stat enchantment to another stat

 
ENCHANTMENT STACKING
 
Sx IS x THAT IS THE STAT ENCHANTMENT BONUS
Tx IS x THAT IS THE +3 STAT ENCHANTMENT BONUS
Zx IS x THAT IS THE +2 STAT ENCHANTMENT BONUS
Ox IS x THAT IS THE +1 STAT ENCHANTMENT BONUS
Px IS x THAT IS PERCENT CHANCE
Fx IS x THAT IS FIXED
Bx IS x THAT IS A BUST
 
IF ONE USES ENCHANTMENT NPC, 
IF THE STAT IS INCREASED
1.(x)(Sx ⊃ (Fx or Bx))
THAT STAT BONUS WILL BE FIXED OR BUST, MEANING THAT STAT WON'T CHANGE, IF YOU TRY ENCHANTING AGAIN
2.(x)((Sx*Fx) ⊃ (Tx or Zx or Ox or Bx)
INSTEAD THE FIXED STAT BONUS WILL UPGRADE, UNTIL +3 HAPPENS FOR THAT STAT BONUS OR IT BUSTS
3.(x)((Zx*Fx) ⊃ Tx)
4.(x)((Ox*Fx) ⊃ (Zx or Tx))
5.(x)(Px ⊃ (Tx or Zx or Ox or (Bx*Fx))
THE PERCENT CHANCE OF BUSTING ALLWAYS STAYS THE SAME
6.(a)((Ta*Fa) or (Ba*Fa)) or
(a)((Za*Fa) ⊃ Ta or (Ba*Fa)) or
(a)((Oa*Fa) ⊃ ((Za or Ta) or (Ba*Fa)))
IF ITS +3 STAT THEN THAT WORKS OUT FINE or
IF ITS +2 STAT THEN THERE IS OPTION TO +3 THAT STAT ON NEXT STAT ENCHANTMENT BONUS or
IF ITS +1 STAT THEN THERE IS OPTION TO +2 OR +3 THAT STAT ON NEXT STAT ENCHANTMENT BONUS
7.(a)(Ta)
+3 STAT ENCHANTMENT BONUS HAPPENS
8.(a)(Za ⊃ ((Ba*Fa) or (Za ⊃ Ta)))
+2 STAT ENCHANTMENT BONUS WORKING TOWARDS +3 STAT ENCHANTMENT BONUS
9.(a)(Oa ⊃ ((Ba*Fa) or (Oa ⊃ (Za or Ta))))
THE PERCENT CHANCE ON STACKING STAT BONUS IS THE PRIOR PERCENT CHANCE IS DIVIDED EVENLY WITH THE POTENTIAL PERCENT CHANCE OF STAT ENCHANTMENT
10.(a)(Ba)
BUST HAPPENS
/:.Tx
THEREFORE, +3 STAT ENCHANTMENT BONUS IS MADE MORE EASIER AND MORE POSSIBLE

Edited by BossKi91, 08 February 2022 - 09:29 PM.

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#2 BossKi91

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Posted 31 March 2022 - 04:19 PM

bump?

 

meaning 1.2m guarantees +3 stat or bust
also makes +1 and +2 stat gears sellable for more than 400k for making easy profits


Edited by BossKi91, 31 March 2022 - 04:24 PM.

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#3 BossKi91

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Posted 15 April 2022 - 07:15 PM

can we atleast have the stat bonus accumulate so it saves zenny?


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#4 BossKi91

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Posted 08 December 2022 - 08:08 PM

bump


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