so for when you are enchanting armor
if +1 of a stat
then that said stat is kept
then there is is two more potential tries to make "that stat" a +3
just divide the stat success rate of +3 into two
and add that to the success rate of another +1 or a +2
and if +2 of a stat
then its success rate is the same as all the success rates of +1 and +2 and +3 stat enchantment
the success rate for failing stays a constant
so for example if you get a +1 LUK enchantment
then your only looking for +2 and +3 LUK if you decide to enchant the same armor again
the benefit of this is that
+1 stat enchantments will be more sellable
for players who need that stat enchantment
and more +3 stat enchantments
and less +1 and +2 stat enchantments in existence
and +3 stat enchantments will be more easier to acquire
so after that you can focus on refining the armors too to +9 or +10
the only disadvantage is that you can't change the stat enchantment to another stat
(a)((Za*Fa) ⊃ Ta or (Ba*Fa)) or
(a)((Oa*Fa) ⊃ ((Za or Ta) or (Ba*Fa)))
IF ITS +2 STAT THEN THERE IS OPTION TO +3 THAT STAT ON NEXT STAT ENCHANTMENT BONUS or
8.(a)(Za ⊃ ((Ba*Fa) or (Za ⊃ Ta)))
+2 STAT ENCHANTMENT BONUS WORKING TOWARDS +3 STAT ENCHANTMENT BONUS
THE PERCENT CHANCE ON STACKING STAT BONUS IS THE PRIOR PERCENT CHANCE IS DIVIDED EVENLY WITH THE POTENTIAL PERCENT CHANCE OF STAT ENCHANTMENT
/:.Tx
Edited by BossKi91, 08 February 2022 - 09:29 PM.