This. It feels like overtime the player base feels like the enemy of management, and vice-versa (at least I've gotten that impression). iRO has a small, tight community, so it would make sense to utilize it more like this. The first thing I thought of was bring back Sakray before implementing a significant adjustment or update to the main server.
Yeah man this also works for those players who are already bored and have nothing to do anymore. I'm guilty of this. I log in, get my 30min bbg for 5 badges, do CLab, YSF, GMT then Faceworm and log out. Having to help beta testing will breathe new life into players who have found themselves in a stagnant situation.
The community is willing to help, WP should utilize us. Because at the end of the day, any bugs found or any changes made are done through the eyes of the players who will be dealing with them on the daily. Its literally Q&A for free lol
I always want to donate items to help new players have a much easier time to settle down in this old as heck server But as mentioned, there are always toxic greedy competitive players who just pretend to be new players just to save couple hundreds zeny.
This is so true. This is why I stopped giving stuff out to just anyone. Its unfair for the newbies or even the returning player with nothing. But also, gone are the days where people are appreciative of the items you give them out of charity. There was this one dude who came up to me and asked me for some stuff so i gave him a bunch then he turns around and gives me a list of ocps he needs and says if i had any spare lying around. I was like wtf man. He had like Little Garden on the list lol. All those gear I gave hime would've been of better use if I gave it to someone who actually needed it lol!
I have my own take on things. It might not be the "popular consensus", but this is how I feel:
In order to combat the gap between new and/or casual players and established players, there's been several things put in. From Eden group equipment quests, Jumping Janeway, booster characters, etc. These involve people doing a quest and getting EXP and/or level jumps and (with the exception of Janeway), decent equipment you can use into third class. Problem is that alts are the characters people use these features on. Not newer players. If a newer player did use them, they might get pretty far, but they'd have no zeny to do anything with.
How long has the Homeward Bound EXP rates been in? So long that it seems like normal rates. Now, if/when it gets removed, it'll seem like a lifetime between levels. Spooky Machine would be good for newer players... if we had any. It's just being used by people like myself to hoard ygg seeds (which the price has dropped for), EMBs (so I don't have to actually PAY for VIP in order to access my second storage and Overlook), and for the prize medals. The costumes would bring in a little zeny, but that's about it. Oh, and not to mention that it SEEMS like people use bots to exploit it. Not making accusations, just saying...
It's true that WP has their hands tied in most of the things they're allowed to do. But one of the things I like doing are the random quests. Some of them are worth doing and have very good rewards. However, some aren't worth the time, and actually require using your own resources to complete, with nothing to show for it. I personally would like to see the rewards revamped, and even some zeny being given out to do some of these quests. Getting a mil for completing The Sign Quest would be awesome for the amount of work you gotta do just gathering the material (or to recoup your losses on items you spend your zeny on buying), but wouldn't be so much that it would break the economy. It might give people something to look forward to doing instead of just grinding.
Speaking of grinding, how about adjusting the EXP in different areas? Places like Nif are only good for one thing- MVPs. No one really goes into the Prontera Culverts except to kill GTB. How about adjusting the exp for some mobs to make other places viable for leveling? Variety is nice.
I also remember when the GMs would give stuff away, both in-game and in their newsletter. I don't know. To me, it just seems like the game lost its vision from back in the pre-renewal days. Money replaced passion, people preferring EZ mode, and apparently, Koreans wear everything on their heads including ice cream. The game just doesn't seem like it's where it should be.
TL;DR: Too much Compensation/freebees, not enough rewards.
Oh man that last part hit the nail. Ragnarok losing its vision from back in pre-renewal.
Although some may argue that they had to go renewal because there would be no sense in keep it at pre renewal and not moving on the 3rd classes and eventually fourth classes but still, the sense of adventure we had back in the old days is so different compared to what it is now.
Maybe its the changing times. With everything around us being done so quick and easy, somehow it may have influenced how gameplay has become through the years. Things like same day delivery or fast food can probably be tied to how we expect games to run nowadays. Even in the aspect of leveling. Back then I didnt mind leveling slowly so long as I'm having fun doing it. Nowadays its like I feel i need to hit 3rd job in a day or else I'm doing it too slow you know? I guess it was just simpler times back then and things didnt happen as quick as they do now.
Money replacing passion really strikes me since back then they poured so much into the game. You knew with the quality of content they came out with that they were determined to make it work. Eventually I guess when the money kept rolling in they probably thought the players will pay for anything they came up with. And even looking at things now for us being 12-year olds with credit cards, they just milked the nostalgia out of us scroll after scoll. The reason most of us stay is because Ragnarok was and is "THE GAME" to us because it played a huge part in our childhood, but eventually our love for the game wont be enough and Gravity needs to get back to how they were a decade ago and do what they did but this time with more passion lol.
What ppls want is the consistency of providing in-game updates just like kRO did. Giving ppls big update once/twice a year then ppls wait another months long to get another update is a big slap in the ppls face. You feel me.
Unfortunately, Gravity will always have kRO as priority, next jRO and after that whatever. We can hope that they notice us but most of the time they leave servers apart from kRO and jRO in the backburner for updates. It's sad but it's how things are really. The reason why Gravity is also putting a bit of their attention to other servers is because of the revenue they generate. ThRO is probably one of the most profitable servers they have outside of their big two. They also have quite the playerbase. That being said, the money they get from WP is a smidge compared to other servers which is why we're always last on the list.
Also to note that WP has to pay Gravity for these updates. People can complain about expensive OCPs or Kachua's or Costume Eggs but at the end of the day, the money WP generates from the cash shop pays to keep the server up and pays for the updates we're getting.
I'm not saying throw more money at WP but understand that there's only a handful of people spending heavily on the cash shop especially with the size of the playerbase and they have to set aside a portion of that revenue to pay for future updates and the rest go back into the business paying for staff salaries.
Almost everyone wants lightning fast updates so we can be on par with kRO or even jRO but only 1% want to pay for it. The rest are just there for a free ride yet they still keep running their mouths complaining.
I know there are some nice people in this game that help(d) newbies, but lets be honest here, the largest part of the community is a competetive to the point of being toxic as fudge, large parts of people, even in this forum, always fought against stuff that made the entry into this game easier, BECAUSE THEY HAD TO SUFFER AND GRIND FOR YEARS TOO TO BE WHERE THEY ARE SO EVERYONE ELSE HAS TO AS WELL", welp, those kinds of elitists had a large part in killing of this game and I hope they enjoy their worthless BiS gear they wasted 1 1/2 decades of their life on, not to mention the thousands of bucks. (yeye noone payd money, all self grinded blablabla, for some thats true, for most its not.)
Lending gear? Either to people you know very well, or you will only lend out crap youre willing to lose, which wont help newbies enough to make them grind for years, for a game thats pretty much dead, a community that does 90% of the content alone, if at all. Idk what theyd grind for years and years, and the grind process isnt even remotely fun, mostly frustrating. RO needs to be completely rebuild, the whole system of selling broken gear for real cash that lets you solo boring content thats neither fun nor has stuff worth grinding for is a dead end, the game has gone downhill since renewal came out, so many terrible mechanics implemented, from exp gain to the way classes were designed (lets give everyone an Aoe that clears screens yay!), to the fact that so much of their "new" content is just recoloured old content, they dont even bother to change the drops and let them drop the same crap the base monsters did 20 years ago. If not even gravity or WP cares about this game, why would people that could play stuff like elden ring instead of this? Would be a lot cheaper too, even if you dont own a PS5 yet.
Eventually the game had to go renewal just because of progression. Once all the classic and pre-renewal content had been squeezed out they needed to improve just like any other game. Eventually they had to develop new content and stronger monsters. There was no way for players to deal with that with the regular pre-renewal content let alone just being trans class.
The problem with non-renewal servers is longevity. If a server doesnt go from classic to pre-renewal to renewal, whichever settings it gets stuck on they'll have to recycle the same content over and over and over again til they either change to renewal (which is unlikely) or they close.
I've seen this happen so many times. Classic and pre-renewal servers usually last between 2-3 years sometimes 4 but that's pushing it. If a classic server goes beyond 2years and a half you'll expect them to recycle content or even modify content. Same goes for pre-renewal but around the 3year to 3 and half year mark. Once they go down this rabbithole there's no turning back. A heavily modified server is as good as dead because there's no way you can move to renewal at this point. There are just too many anomalies. The modified content will not allow them to merge with another server or even switch to renewal because at this point, some renewal content had already been modified to fit classic or pre-renewal settings. Also if it does happen, modified renewal gear for classic or pre-renewal will be worthless once the settings change.
This is why WP had to close the trans server because it was either going to go renewal (which defeated the point because we already had Chaos and Thor hence they didnt do it) or close because the server content had already reached its max. They ended up giving players the option to merge into either Chaos or Thor with boosted characters (which I dunno what happened to those). The only reason they could was because the content was similar in terms of pre 3rd class chaos and thor. There were no overlapping modifiers.
WP had to switch to renewal or else they would've had to close the server. Everyone needs to understand that if the server doesnt move forward, it eventually dies.