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Forsaker 79 PvP build...


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#1 WarDrac

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Posted 05 February 2011 - 01:03 PM

http://kruxena.com/s...0,0,5,0,0,0,0,0

How this?

Edited by Pimpa123, 05 February 2011 - 01:04 PM.

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#2 UrbaKing

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Posted 05 February 2011 - 01:47 PM

Plague charm is a litle useless right? i think the points would be better invested into blazing wind since most ppl have lots of fire resistance.

i don't know might just be based off of personal taste but i would go for something like this :

http://kruxena.com/s...0,0,0,0,5,0,0,0

Edited by UrbaKing, 05 February 2011 - 01:52 PM.

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#3 Famous

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Posted 05 February 2011 - 02:16 PM

maxed plague charm and fire resistance debuff for raids <_<
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#4 WarDrac

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Posted 05 February 2011 - 02:19 PM

Plague charm is a litle useless right? i think the points would be better invested into blazing wind since most ppl have lots of fire resistance.

i don't know might just be based off of personal taste but i would go for something like this :

http://kruxena.com/s...0,0,0,0,5,0,0,0

It is attack plan?

Blazing Wind>Loa's Curse>Chaos Totem>Fire Totem>Balls&Arrow.

Right?
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#5 Zuru

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Posted 05 February 2011 - 06:11 PM

It is attack plan?

Blazing Wind>Loa's Curse>Chaos Totem>Fire Totem>Balls&Arrow.

Right?

Very deadly & extremely annoying combo.

Also, try to get Blazing wind to its max lvl. Its very very helpful in PvP since most people have capped fire res & even those that dont will be at 0% then. It will increase ur dmg a -_-load. Can probably take the points from First Aid & add them into BW if ur magic dmg/SCAD is high enough to make up for the loss of the 200 Healing.

Edited by Zuru, 05 February 2011 - 06:14 PM.

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#6 EvilClaws

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Posted 05 February 2011 - 06:25 PM

http://kruxena.com/s...0,0,5,0,0,0,0,0
i was planing to use this build on my forsaker
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#7 UrbaKing

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Posted 05 February 2011 - 09:44 PM

It is attack plan?

Blazing Wind>Loa's Curse>Chaos Totem>Fire Totem>Balls&Arrow.

Right?


yea thats what i did(do) on my forsaker. DNA wise thats up to u, instant totem is nice, but not necessary. I would focus on bringing down resistance and raining dmg on the enemy, so i guess u should leave fire totem dna at like 5.
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#8 Darkatila

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Posted 05 February 2011 - 11:07 PM

Im currently using this build after alot of testing
http://kruxena.com/s...,0,0,0,10,0,0,0

My explanation of points.

First aid benefits more from mind thatn the skill itself, i find the skill more usefull for pve. On lvl 1 it heals like 72 hp, 9 more points gets to 250 hp heal more or less. I think its kinda useless to put more than 1 point; there are better options.

Soul explosion 1, because you will hardly use it on pvp, its more like a pve skill and when mobs are hitting all over you, the extra aoe wont be needed.

Some would say "wtf ? 10 plague charm ? is he high ?" well, its a strictly a raid skill -_- If you have a good party, and a great tank, you can even do Tyrant and Robo without locking them at the doors entrance.

Loa's curse + chaos totem is kinda like a stun, good combo if the forsaker have a decent resistance to take some damage while doing the combo.


Now for DNA:
Master of Fire points are a TOTAL waste.
The spells says "Permanently increase your Fire skill damage"
ITS THE SPELL DAMAGE, e.i. Fireball 88 damage + 1 dna on master of fire = 88.88 damage. Its quite lame to use 1 dna for that. Its alot better to put 1 skill point on vindictive mind + 1 dna = 7 more damage to all spells.

5 dna points for swift totem is more than enough for me, 10 on dura amulet (there is no much explanation here) and 10 on blazing wind. Why BW ? cuz it cuts another 20% fire resist. Now lets do some simple maths; 23% from spell + 20% + 12 % from the new enchants that rest fire resist = -55% fire resist. Asuming they have cap fire resist, thats leaves them with 25% fire resist, like a sheet of paper ...
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#9 WarDrac

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Posted 05 February 2011 - 11:39 PM

Im currently using this build after alot of testing
http://kruxena.com/s...,0,0,0,10,0,0,0

My explanation of points.

First aid benefits more from mind thatn the skill itself, i find the skill more usefull for pve. On lvl 1 it heals like 72 hp, 9 more points gets to 250 hp heal more or less. I think its kinda useless to put more than 1 point; there are better options.

Soul explosion 1, because you will hardly use it on pvp, its more like a pve skill and when mobs are hitting all over you, the extra aoe wont be needed.

Some would say "wtf ? 10 plague charm ? is he high ?" well, its a strictly a raid skill -_- If you have a good party, and a great tank, you can even do Tyrant and Robo without locking them at the doors entrance.

Loa's curse + chaos totem is kinda like a stun, good combo if the forsaker have a decent resistance to take some damage while doing the combo.


Now for DNA:
Master of Fire points are a TOTAL waste.
The spells says "Permanently increase your Fire skill damage"
ITS THE SPELL DAMAGE, e.i. Fireball 88 damage + 1 dna on master of fire = 88.88 damage. Its quite lame to use 1 dna for that. Its alot better to put 1 skill point on vindictive mind + 1 dna = 7 more damage to all spells.

5 dna points for swift totem is more than enough for me, 10 on dura amulet (there is no much explanation here) and 10 on blazing wind. Why BW ? cuz it cuts another 20% fire resist. Now lets do some simple maths; 23% from spell + 20% + 12 % from the new enchants that rest fire resist = -55% fire resist. Asuming they have cap fire resist, thats leaves them with 25% fire resist, like a sheet of paper ...



3 points left free to you =D
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#10 WarDrac

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Posted 05 February 2011 - 11:43 PM

http://kruxena.com/s...,0,0,0,10,0,0,0

Fix me now -_-
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#11 Darkatila

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Posted 06 February 2011 - 12:03 AM

Well, you can use those 3 points left on anything you want. Fire Arrow I would say.
I know that is a PvP build, but you still need a good gear, and for that you need to raids. Thats why lvl 30 Plague Charm. You are very limited when it comes to support your party at the raid. You can debuff the boss so other mystics/forsakers deal more damage, but if you max plague charm, i think the tank will feel alot safer.
But its up to you, i max plague charm cuz i love to raid with my guild.

Oh, I forgot I did some modifications when Son of Santa came -_-
7 points on Loa's Curse is more than enough. That leaves my build with 6 free points, you decide. Maybe fire arrow would be nice.

http://kruxena.com/s...,0,0,0,10,0,0,0


If you have't cape yet, or you are between lvls 65 to 72, you might try this build too.
lvl 70 forsaker:
http://kruxena.com/s...0,0,0,0,6,0,0,0

It worked well for me for those middle levels, just when its getting harder to lvl up.

Edited by Darkatila, 06 February 2011 - 12:14 AM.

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#12 Darkatila

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Posted 06 February 2011 - 12:45 AM

Now, speaking about gear.
Im still gathering a few parts from Seiling carus set [ooh, i wish i had seiling set s1] and i like it more than illusion set cuz it adds scad when reinforce but illusion gives health con when reinforced [and also base stats are nice]. I just love scad, cuts through magic resist ^^
And i also decided to gear me up with seailing cuz everyone else is looking for lvl 75 armor :(

Reinforced Daybreak jewels [the difference between these and eximus is that are one gives double scad when you reinforce it, and eximus gives 1 scad per +1 reinf].

On weapon, if you are not one crazy forsaker that uses staff, you should go for Xenovia's Symbol or Wand Of Bright Oceans. Xenovias is your best choice because its the easiest raid from carus drop rais i mean, because if you raid tyrant/robo/plugger for their wands you will be bound to do 5 party for experience, and because it gets real nice stats when you reinforce it [adds intel, SCAD and skill critical chance]. Of course, if you can put your hands of LW wand go for it, but i find tiring some doing lw -_-

Now, if you cape and Ernil Tower finally opens, go for staff lulz
lvl 79 staff gives 66 / 263 magic damage while lvl 79 wand gives 107 / 167 [the difference between minimuns isnt high, but there is a big difference in the maximum stats, like 100 extra damage].
So, yeah, im gonna be one of those crazy forsakers with staff [IF i get 1 :D a real big "if"]
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#13 Fudd

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Posted 06 February 2011 - 01:27 AM

Now, speaking about gear.
Im still gathering a few parts from Seiling carus set [ooh, i wish i had seiling set s1] and i like it more than illusion set cuz it adds scad when reinforce but illusion gives health con when reinforced [and also base stats are nice]. I just love scad, cuts through magic resist ^^
And i also decided to gear me up with seailing cuz everyone else is looking for lvl 75 armor :(

Reinforced Daybreak jewels [the difference between these and eximus is that are one gives double scad when you reinforce it, and eximus gives 1 scad per +1 reinf].

On weapon, if you are not one crazy forsaker that uses staff, you should go for Xenovia's Symbol or Wand Of Bright Oceans. Xenovias is your best choice because its the easiest raid from carus drop rais i mean, because if you raid tyrant/robo/plugger for their wands you will be bound to do 5 party for experience, and because it gets real nice stats when you reinforce it [adds intel, SCAD and skill critical chance]. Of course, if you can put your hands of LW wand go for it, but i find tiring some doing lw -_-

Now, if you cape and Ernil Tower finally opens, go for staff lulz
lvl 79 staff gives 66 / 263 magic damage while lvl 79 wand gives 107 / 167 [the difference between minimuns isnt high, but there is a big difference in the maximum stats, like 100 extra damage].
So, yeah, im gonna be one of those crazy forsakers with staff [IF i get 1 :D a real big "if"]


I wonder how you are going to manage to get resistance and def.
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#14 Famous

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Posted 06 February 2011 - 03:35 AM

I wonder how you are going to manage to get resistance and def.


well if you have entered 66+ foc you would know that there are people with +30 staves and maxed resist, IF you can managed to make your resist orn +30 staff is way better than wand cos of the huge scad boost

but since i need resist orn, shield and some xeons in armor to only cap 3 resists i won't use staff for pvp
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#15 WarDrac

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Posted 06 February 2011 - 05:41 AM

I prefer wand/shield too -_-

Edited by Pimpa123, 06 February 2011 - 05:43 AM.

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#16 Fudd

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Posted 06 February 2011 - 06:40 AM

well if you have entered 66+ foc you would know that there are people with +30 staves and maxed resist, IF you can managed to make your resist orn +30 staff is way better than wand cos of the huge scad boost

but since i need resist orn, shield and some xeons in armor to only cap 3 resists i won't use staff for pvp

I'll guess his weakness will be his def.

The damage boost sounds nice, but what is it worth it if you still can be easily taken down by a melee class. Im quite sure if he gets stunned he wont survive...

I'd still go for a magic shield, a SVS Costume and then decide between defense xeons or resistance xeons for armor.
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#17 Famous

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Posted 06 February 2011 - 09:20 AM

I'll guess his weakness will be his def.

The damage boost sounds nice, but what is it worth it if you still can be easily taken down by a melee class. Im quite sure if he gets stunned he wont survive...

I'd still go for a magic shield, a SVS Costume and then decide between defense xeons or resistance xeons for armor.


melee will take you down no matter what due to long stun/cc

for defense you have rads buff (there are rads often in foc) and sometimes even prots buff which just makes everyone op, but ofc i am not saying to rely purely on those buffs for defense and i guess they can also switch to alosa if needed
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#18 Darkatila

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Posted 06 February 2011 - 10:48 AM

Well, i like going pure damage, glass canon build -_-
You can't always get all, def, resist, scc and scad ...
And if a decent sin gets you, shield or without shield you are pretty much dead [unless someone stuns him, takes you into his arms and leaves you with a radiant :(]
What i was saying about staff is the lvl 79 staff, for now its alot better wand and shield or wand & shield. If you get a lvl 79 staff, you will need ornament and alot of reinforce.

Btw, why not 3-3 fire xeons on armor ? Jusk asking =)
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#19 WarDrac

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Posted 06 February 2011 - 12:15 PM

Until 65 is good?

http://kruxena.com/s...0,0,0,0,6,0,0,0
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#20 Darkatila

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Posted 06 February 2011 - 02:07 PM

Cut 1 point of Plague Charm and put it on vindictive mind and add 1 dna on it. 7 more damage on all spells, but only works on low levels, thats my opinion.
The rest is ok to me...
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#21 Wreckd

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Posted 06 February 2011 - 02:42 PM

omg dude this makes me wanna level my saker from 65 foc to 79.. The dude already got like 530ish magic damage already! Hmmm im curious about the stats of a level 79 saker. Any1 care to post?
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#22 Famous

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Posted 06 February 2011 - 03:02 PM

The dude already got like 530ish magic damage already!


your 65 saker has 530 dmg? -_-
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#23 Wreckd

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Posted 06 February 2011 - 03:07 PM

something along those lines. -_-

Edited by Wreckd, 06 February 2011 - 03:07 PM.

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#24 Famous

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Posted 06 February 2011 - 03:08 PM

-_-
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#25 Zuru

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Posted 07 February 2011 - 04:22 AM

Btw, why not 3-3 fire xeons on armor ? Jusk asking =)

As a Saker there really isnt a need to use those since u guys already have some skills that increase ur dmg output by a -_-load. Those slots in armor can be used for CON/Res/DEF instead giving u a much higher survivability rate since u lack self heals.
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