How this?
Edited by Pimpa123, 05 February 2011 - 01:04 PM.
Posted 05 February 2011 - 01:03 PM
Posted 05 February 2011 - 01:47 PM
Plague charm is a litle useless right? i think the points would be better invested into blazing wind since most ppl have lots of fire resistance.
Edited by UrbaKing, 05 February 2011 - 01:52 PM.
Posted 05 February 2011 - 02:16 PM
Posted 05 February 2011 - 02:19 PM
It is attack plan?Plague charm is a litle useless right? i think the points would be better invested into blazing wind since most ppl have lots of fire resistance.
i don't know might just be based off of personal taste but i would go for something like this :
http://kruxena.com/s...0,0,0,0,5,0,0,0
Posted 05 February 2011 - 06:11 PM
Very deadly & extremely annoying combo.It is attack plan?
Blazing Wind>Loa's Curse>Chaos Totem>Fire Totem>Balls&Arrow.
Right?
Edited by Zuru, 05 February 2011 - 06:14 PM.
Posted 05 February 2011 - 06:25 PM
Posted 05 February 2011 - 09:44 PM
It is attack plan?
Blazing Wind>Loa's Curse>Chaos Totem>Fire Totem>Balls&Arrow.
Right?
Posted 05 February 2011 - 11:07 PM
Posted 05 February 2011 - 11:39 PM
Im currently using this build after alot of testing
http://kruxena.com/s...,0,0,0,10,0,0,0
My explanation of points.
First aid benefits more from mind thatn the skill itself, i find the skill more usefull for pve. On lvl 1 it heals like 72 hp, 9 more points gets to 250 hp heal more or less. I think its kinda useless to put more than 1 point; there are better options.
Soul explosion 1, because you will hardly use it on pvp, its more like a pve skill and when mobs are hitting all over you, the extra aoe wont be needed.
Some would say "wtf ? 10 plague charm ? is he high ?" well, its a strictly a raid skill If you have a good party, and a great tank, you can even do Tyrant and Robo without locking them at the doors entrance.
Loa's curse + chaos totem is kinda like a stun, good combo if the forsaker have a decent resistance to take some damage while doing the combo.
Now for DNA:
Master of Fire points are a TOTAL waste.
The spells says "Permanently increase your Fire skill damage"
ITS THE SPELL DAMAGE, e.i. Fireball 88 damage + 1 dna on master of fire = 88.88 damage. Its quite lame to use 1 dna for that. Its alot better to put 1 skill point on vindictive mind + 1 dna = 7 more damage to all spells.
5 dna points for swift totem is more than enough for me, 10 on dura amulet (there is no much explanation here) and 10 on blazing wind. Why BW ? cuz it cuts another 20% fire resist. Now lets do some simple maths; 23% from spell + 20% + 12 % from the new enchants that rest fire resist = -55% fire resist. Asuming they have cap fire resist, thats leaves them with 25% fire resist, like a sheet of paper ...
Posted 06 February 2011 - 12:03 AM
Edited by Darkatila, 06 February 2011 - 12:14 AM.
Posted 06 February 2011 - 12:45 AM
Posted 06 February 2011 - 01:27 AM
Now, speaking about gear.
Im still gathering a few parts from Seiling carus set [ooh, i wish i had seiling set s1] and i like it more than illusion set cuz it adds scad when reinforce but illusion gives health con when reinforced [and also base stats are nice]. I just love scad, cuts through magic resist ^^
And i also decided to gear me up with seailing cuz everyone else is looking for lvl 75 armor
Reinforced Daybreak jewels [the difference between these and eximus is that are one gives double scad when you reinforce it, and eximus gives 1 scad per +1 reinf].
On weapon, if you are not one crazy forsaker that uses staff, you should go for Xenovia's Symbol or Wand Of Bright Oceans. Xenovias is your best choice because its the easiest raid from carus drop rais i mean, because if you raid tyrant/robo/plugger for their wands you will be bound to do 5 party for experience, and because it gets real nice stats when you reinforce it [adds intel, SCAD and skill critical chance]. Of course, if you can put your hands of LW wand go for it, but i find tiring some doing lw
Now, if you cape and Ernil Tower finally opens, go for staff lulz
lvl 79 staff gives 66 / 263 magic damage while lvl 79 wand gives 107 / 167 [the difference between minimuns isnt high, but there is a big difference in the maximum stats, like 100 extra damage].
So, yeah, im gonna be one of those crazy forsakers with staff [IF i get 1 a real big "if"]
Posted 06 February 2011 - 03:35 AM
I wonder how you are going to manage to get resistance and def.
Posted 06 February 2011 - 05:41 AM
Edited by Pimpa123, 06 February 2011 - 05:43 AM.
Posted 06 February 2011 - 06:40 AM
I'll guess his weakness will be his def.well if you have entered 66+ foc you would know that there are people with +30 staves and maxed resist, IF you can managed to make your resist orn +30 staff is way better than wand cos of the huge scad boost
but since i need resist orn, shield and some xeons in armor to only cap 3 resists i won't use staff for pvp
Posted 06 February 2011 - 09:20 AM
I'll guess his weakness will be his def.
The damage boost sounds nice, but what is it worth it if you still can be easily taken down by a melee class. Im quite sure if he gets stunned he wont survive...
I'd still go for a magic shield, a SVS Costume and then decide between defense xeons or resistance xeons for armor.
Posted 06 February 2011 - 10:48 AM
Posted 06 February 2011 - 02:07 PM
Posted 06 February 2011 - 02:42 PM
Posted 06 February 2011 - 03:02 PM
The dude already got like 530ish magic damage already!
Posted 06 February 2011 - 03:07 PM
Edited by Wreckd, 06 February 2011 - 03:07 PM.
Posted 06 February 2011 - 03:08 PM
Posted 07 February 2011 - 04:22 AM
As a Saker there really isnt a need to use those since u guys already have some skills that increase ur dmg output by a -_-load. Those slots in armor can be used for CON/Res/DEF instead giving u a much higher survivability rate since u lack self heals.Btw, why not 3-3 fire xeons on armor ? Jusk asking =)
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