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Important Hawker Stat Ratios


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#1 BrownBear

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Posted 22 July 2010 - 04:24 PM

Katar AP : 1 dex = 0.55 AP
1str = 0.35 AP
1sen = 0.1 AP

Dual Swords: 1 str = 0.55 AP
1 dex = 0.35 AP
1 sen = 0.1 AP

(Needs Confirmation) Bow: 1 dex = 0.55 AP
1 con = 0.35 AP
1 sen = 0.1 AP

Crossbow: 1 str = 0.65 AP
1 dex = 0.35 AP
1 sen = 0.1 AP

These ratios do not take class AP passives into consideration.

1 dex = 1.25 dodge
1 con = 1.25 acc
1 str = 0.33 def
1 str = 2 HP
1 sen = 1 crit
1 con = 0.2 crit

That should be all that pertains to hawkers. I would appreciate it if someone could confirm the bow AP ratio and the amount of crit con gives.

Edited by BrownBear, 24 July 2010 - 06:39 PM.

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#2 Kaizy

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Posted 22 July 2010 - 04:25 PM

5 con = 1 crit aka 1 con = .2 crit, that's going from way back in the day though and I don't remember if they changed it with the rest of that crap.
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#3 BrownBear

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Posted 22 July 2010 - 04:29 PM

Okay thanks Joe.
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#4 Feuer

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Posted 29 July 2010 - 12:52 PM

As a reference to clerify, did you actually test the rate for Str to AP with the crossbow? I could never have enough time to test Dex over Str but i swore dex added more to AP than STR did. based on the fact its a bow, ranged attack, dex is for range, not str. the reason for the str req [or it used to be] was the knights in iRose/NaRose and scouts to have enough strength to wield a shield. ionno. please confirm.
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#5 BrownBear

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Posted 29 July 2010 - 03:03 PM

As a reference to clerify, did you actually test the rate for Str to AP with the crossbow? I could never have enough time to test Dex over Str but i swore dex added more to AP than STR did. based on the fact its a bow, ranged attack, dex is for range, not str. the reason for the str req [or it used to be] was the knights in iRose/NaRose and scouts to have enough strength to wield a shield. ionno. please confirm.


The crossbow ratio is confirmed unless they changed something without notifying us. I actually use this weapon so....
Logic doesn't work in rose. ;)


I do need someone to confirm the bow ratio though.
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#6 idiopathic

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Posted 29 July 2010 - 03:10 PM

The crossbow ratio is confirmed unless they changed something without notifying us. I actually use this weapon so....
Logic doesn't work in rose. ;)


I do need someone to confirm the bow ratio though.


Dex did add more before they added the new crossbows, and gave em to knights. Not now though.
Takes a LOT of STR to reload a Crossbow, i guess.
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#7 BrownBear

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Posted 29 July 2010 - 03:25 PM

I'm going to have to disagree with you on that Idio. ;)

I remember twinke playing around with crossbow builds when they introduced the crossbow skills in the knight tree. This was well before the new crossbows came, at least 5 months. He got the same ratios that I posted. Maybe you are referring to the time before the orlo patch?
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#8 idiopathic

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Posted 29 July 2010 - 03:39 PM

I'm going to have to disagree with you on that Idio. ;)

I remember twinke playing around with crossbow builds when they introduced the crossbow skills in the knight tree. This was well before the new crossbows came, at least 5 months. He got the same ratios that I posted. Maybe you are referring to the time before the orlo patch?


Yup, my bad.
i meant before the big orlo patch.
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#9 Feuer

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Posted 29 July 2010 - 06:59 PM

Thanks BrownBear, I'm still running alot of info in my head from previous games. I never get enough active time to test through everything. And I havn't played since the Orlo patch so this is great info.

As an off topic reply tho. Do you know if SEN still adds to skill damages? I know from the old tip bar in iRose/NaRose and Beta that it used to increase Physical skill damage, and INT increased magic damage as well as magic skill damage. but like I said. I'm never 100 percent about everything I know from the old days versus the new ones.
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#10 BrownBear

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Posted 30 July 2010 - 02:48 AM

As an off topic reply tho. Do you know if SEN still adds to skill damages? I know from the old tip bar in iRose/NaRose and Beta that it used to increase Physical skill damage, and INT increased magic damage as well as magic skill damage. but like I said. I'm never 100 percent about everything I know from the old days versus the new ones.


Like I said in the other thread, it doesn't. I think the only time this feature was around was in the Irose version. As far as I know, NaRose (pre-evo, evo, post-orlo) has never had this feature.
I'm unsure about ints affects on magic damage. Before Orlo patch it did slightly increase magic skill damage. I haven't tested it after orlo patch but If it does work, it is only minimal and with the current scale of things isn't worth pursuing.
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#11 bossman11

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Posted 01 August 2010 - 03:42 AM

thanks for the stat guide =D
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#12 yeoldknight

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Posted 12 August 2010 - 08:31 AM

Very nice info, thanks alot!
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#13 Rayun

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Posted 12 August 2010 - 05:05 PM

Like I said in the other thread, it doesn't. I think the only time this feature was around was in the Irose version. As far as I know, NaRose (pre-evo, evo, post-orlo) has never had this feature.
I'm unsure about ints affects on magic damage. Before Orlo patch it did slightly increase magic skill damage. I haven't tested it after orlo patch but If it does work, it is only minimal and with the current scale of things isn't worth pursuing.


Int does not give any skill damage difference anymore (unless you are mage or cleric).

My knight made same skill damage with 175 int and 15 int (after orlo)

Edited by Rayun, 12 August 2010 - 05:06 PM.

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