Feb. Adjusted Damage WoE Feedback
#1
Posted 12 February 2011 - 09:13 PM
#2
Posted 12 February 2011 - 09:17 PM
Though I still get one shot by Suras alot there was a few that one shot themselves with the help of SF lol Serves them right need to think before act and I still get 2-3 shot by 150 RGs but overall I'm happy with 40%.
P.s I'm only level 117 so no need to scream "OMGZ noob 1 shot or 2 shot L2PvP" etc. At 150 I'm quite sure I'll give alot of people a much harder time trying to rape me.
Edited by dragoonlordz, 12 February 2011 - 09:24 PM.
#3
Posted 12 February 2011 - 09:19 PM
Edited by Sapphic, 12 February 2011 - 09:20 PM.
#4
Posted 12 February 2011 - 10:13 PM
#5
Posted 12 February 2011 - 11:11 PM
#6
Posted 12 February 2011 - 11:11 PM
#7
Posted 12 February 2011 - 11:27 PM
#8
Posted 13 February 2011 - 12:24 AM
#9
Posted 13 February 2011 - 01:36 AM
#10
Posted 13 February 2011 - 02:35 AM
We had fun and a long battle with an alliance of similar size. It seemed more people were able to last longer, but we also noticed that many of the Warlok skills are almost worthless now.
What did others notice?
#11
Posted 13 February 2011 - 02:56 AM
#12
Posted 13 February 2011 - 03:04 AM
#13
Posted 13 February 2011 - 03:41 AM
Edited by Clogon, 13 February 2011 - 03:41 AM.
#14
Posted 13 February 2011 - 05:33 AM
I agree that mechs got nerfed, but they werent top killers anyway. give up on the hscr anything that moves mentality and try to support a bit. neutral barrier is fixed on iro, and its op as-_-.
the next step imo should be fixing the new status effects and making howling fully resistable. also make clearance work on everyone, allies and enemys, like it should be.
#15
Posted 13 February 2011 - 05:38 AM
#16
Posted 13 February 2011 - 05:58 AM
#17
Posted 13 February 2011 - 06:22 AM
#18
Posted 13 February 2011 - 06:48 AM
If your moaning about using pots due to not being one shot anymore just how did you manage to play WoE pre-renewal or even more so pre-trans where being one hit was rarer and fights lasted alot longer.
#19
Posted 13 February 2011 - 07:01 AM
What did you people think about the woe nerf down to 40% damage? My guild thought it was kinda low. We used alot more pots becasue we can live threw more. I think they should up it to 50% and see how that goes.
Holy crap. I lived constant G-fist spam while on the stone. On a level 120 Chaser. Easily 10 or more fists...
I thought they were just really Suras, I totally forgot about the damage thing.
#20
Posted 13 February 2011 - 07:12 AM
#21
Posted 13 February 2011 - 07:32 AM
#22
Posted 13 February 2011 - 07:38 AM
I noticed a lot more priests at work which was good to see, and yes I used way more pots but so did my enemies. So it's much better all in all I find.
Edited by Ultimate, 13 February 2011 - 07:39 AM.
#23
Posted 13 February 2011 - 07:41 AM
Edited by Ultimate, 13 February 2011 - 07:42 AM.
#24
Posted 13 February 2011 - 07:42 AM
Having time to stip mounts off RKs before they CS me to death makes a change or using Ignorance on classes that would normall kill me before I cast a single one, it's a step in the right direction and when they balance the classes will be back to fun WoEs for almost everyone. Like Heim said this is a temporary measure to improve WoE until they get around to finallybalancing the classes which I hope they do soon.
Edited by dragoonlordz, 13 February 2011 - 08:09 AM.
#25
Posted 13 February 2011 - 07:42 AM
BUT :
a blanket damage reduction to make moderate damage worthless in a fight and high damage adequate.
I agree with this. The flat % reduction is very biased towards high % damage skills. My low % damage skills seemed very useless.
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