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Feb. Adjusted Damage WoE Feedback


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#26 heyxsean

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Posted 13 February 2011 - 07:47 AM

Meh I can live gfists now, pot excessively, do even crappier magic damage...about all I noticed lol
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#27 Kadnya

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Posted 13 February 2011 - 08:00 AM

I liked the change, woe was a lot more fun than the lot of oneshoting it had turned into. Some fix and tweaking is neeaded still, like checking if some melee damage should be reduced too for those GX meleeing, or some changes so not only half the classes take over woe. But it was a nice start.

Also the status/level mechanics needs to be less harsh. For example instead of making it a everything or nothing in a 15 level range, change it to be a 50% more resistance/less resistance over a 25 level range.

An idea I would like, would be making the resistances linearly reduce 2% by every level of difference, capping at 25 levels (-50% resistance). Then, every stat point over 100 would give 1% more resistance. For example, at 150 vit, you would be immune to stun even from higher leveled charas. It would give more uses to adding base stat points past 99
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#28 dragoonlordz

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Posted 13 February 2011 - 08:13 AM

I liked the change, woe was a lot more fun than the lot of oneshoting it had turned into. Some fix and tweaking is neeaded still, like checking if some melee damage should be reduced too for those GX meleeing, or some changes so not only half the classes take over woe. But it was a nice start.

Also the status/level mechanics needs to be less harsh. For example instead of making it a everything or nothing in a 15 level range, change it to be a 50% more resistance/less resistance over a 25 level range.

An idea I would like, would be making the resistances linearly reduce 2% by every level of difference, capping at 25 levels (-50% resistance). Then, every stat point over 100 would give 1% more resistance. For example, at 150 vit, you would be immune to stun even from higher leveled charas. It would give more uses to adding base stat points past 99


I agree with you about the status effects / level ranges it sounds like a good idea. I was being hit by status effects non stop without fail through most of the WoE which seemed unfair that someone has 100% chance to effect you with anything they want. So I agree that needs a solution.
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#29 blitzrick

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Posted 13 February 2011 - 08:16 AM

Damage output decreased but skill sp cost remains the same. Ymir needs cheap SP Potion since it takes longer to kill people.
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#30 Wylnir

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Posted 13 February 2011 - 08:46 AM

I love the change. Much more fun too! :Emo_14:
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#31 Viri

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Posted 13 February 2011 - 08:51 AM

I still killed plenty of people with GOH and gfist playing a single belted, bryned 150 sura. Only problem is now I could survive 90% of the gfists hitting me back. Pretty much every other skill was negligible. It was FUN but seems like it just placed even MORE emphasis on god items. Not the best idea IMO.
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#32 BlackPotato

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Posted 13 February 2011 - 09:05 AM

Damage output decreased but skill sp cost remains the same. Ymir needs cheap SP Potion since it takes longer to kill people.


light blue potions... :Emo_14:
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#33 blitzrick

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Posted 13 February 2011 - 09:15 AM

I use Yggdrasil Seed. Light Blue has low sp recovery and I don't like buying kafra points.
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#34 BlackPotato

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Posted 13 February 2011 - 09:20 AM

you asked for a cheap sp item option, and thats what they are. anyways. woe was fun, slightly easier to determine who is much higher level and not 150 now from the "wow that tickles" to 1, 2 shotted to death after stun/sleep etc. still kinda redic that they havent changed some of the mechanics of woe to suit 3rd classes, other than cc, when sura skills still rule woe even with the redux
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#35 dragoonlordz

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Posted 13 February 2011 - 10:07 AM

Damage output decreased but skill sp cost remains the same. Ymir needs cheap SP Potion since it takes longer to kill people.


We have those its called Kafra shop blue potions they are truly epic imho, for measly 50 kp would as example buy you 250 blue potions. Posted Image

Alternatively farm some yggberries or seeds they have double drop rate now and no drop rate nerf I've been getting hundreds of yggberries from labrynth of mini baphs. If don't like cheap blues from Kafra shop and only use berries and seeds yet cba to farm them during this event which is epic for farming such things then no offense but gtfo because it becomes not the games fault it becomes yours.

Anyways theres two options for you take it or leave it but either imho solves your problem.

Edited by dragoonlordz, 13 February 2011 - 10:12 AM.

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#36 GuardianTK

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Posted 13 February 2011 - 10:46 AM

This new reduction rate actually indirectly buffed many crit-GX's out there who only kill by using ctrl-click melee attacks.
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#37 dragoonlordz

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Posted 13 February 2011 - 10:56 AM

This new reduction rate actually indirectly buffed many crit-GX's out there who only kill by using ctrl-click melee attacks.


Thats true I noticed that I was having much harder time with crit GX characters. But I have a GX maybe I'll change his build to crit type too would play him more that way.
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#38 Snewt

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Posted 13 February 2011 - 11:05 AM

Honestly, I died a lot more last night than I usually do on my 143 Arch Bishop (I'm not sure from what because I lagged a lot too).

Like others have said before me, I also believe that certain skills need reducing for WoE situations, not just a 'blanket %' reduction.
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#39 Wizard

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Posted 13 February 2011 - 11:26 AM

What did everyone think about the New Reduction in WoE last night?

We had fun and a long battle with an alliance of similar size. It seemed more people were able to last longer, but we also noticed that many of the Warlok skills are almost worthless now.

What did others notice?


Yeah... battles were longer and I personally spent around 2k in pots on my 150 Warlock... I was able to survive more stuff but also my damage was quite bad... it usually takes 1 TV to 1 shot a 150 RG but now it takes more than that and that's quite disappointing for the "ultimate spell"...

I wonder if this keeps up... how are mid-low tier guilds going to keep up with their expenses since now every class is spending even more pots/blues/seeds than before to try to keep up with their damage... after we get back that Drop Penalization thing again, it will be even harder to hunt stuff and even if after a long battle the guild lost their castle, w/o having access to the loot they won't be able to keep profits and soon they will be going bankruptcy...

Perhaps if they put back the 40% reduction for magic, that will be great help for caster class.
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#40 Andini

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Posted 13 February 2011 - 11:54 AM

pots are cheap
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#41 DeltaRay

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Posted 13 February 2011 - 12:14 PM

died alot less last woe only thing i say is make the magic reduction -40% or -30%
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#42 Wizard

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Posted 13 February 2011 - 01:10 PM

pots are cheap


Yeah... indeed they are... but not every guild got the same money in their accounts...
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#43 Viri

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Posted 13 February 2011 - 01:13 PM

It's not just magic that got further nerfed into oblivion. Just making magic 40% and everything else 60% would be equally ridiculous for certain classes. Ranger and mech for example.
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#44 Clogon

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Posted 13 February 2011 - 02:08 PM

As pointed out by many players, this is a GREAT start! I hope the devs will balance out the classes so that it is fun for everyone. This is also a good zeny sink since people are spending so much zeny on pots!
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#45 cybernetic

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Posted 13 February 2011 - 02:24 PM

The change is a step in the right direction - but it would be a better step if it was reducing only a few skills, instead of everyone.
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#46 Zuesistheend

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Posted 13 February 2011 - 02:39 PM

Balance.

You can work around it much as you want but eventually the elephant in the room must be dealt with. Not to say adjusting WoE damage is so bad, true some people "may" survive a one shot move but continuing to lower it isn't going to solve every situation. A level 150 is still going to destroy a ton of people and break emps.
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#47 Sapphic

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Posted 13 February 2011 - 02:51 PM

Are people really complaining about status effects affecting you more at lower levels/affecting higher levels less? Why? Just hit 150. You're going to stop caring the second you hit 150. What a worthless thing to work on. WoE is END GAME. Stop trying to make WoE adjusted towards lower levels. It's stupid.

What DOES need to be added is the balance patch to make people more resistant to debuffs such as Howl with the right stats. Even at 150, I still get hit with it the majority of the time.

Edit: Warlocks stopped killing ever since Ele Armors became common. Seriously, it's crowd control and I think Frost Misty does a really good job of doing it.

A level 150 is still going to destroy a ton of people and break emps.

So hit 150.

Rangers were never killers either, they're annoying, that was always their job.

I feel bad for Mechs though, they're being forced into this position where they were high dmg DPS all their life and now they can only be kind of useful if they go FULL SUPPORT. What is that? IMO remove the dmg nerf on HSCR and give them Genetic Cart Boost and their higher Cart Weight and maybe it'll help them along. Also, let them use Mastersmith skills in the Mado.

Are pots really that much of a problem? Like how were you guys potting pre-renewal? There's also the seriously cheap Kafra pots. I don't get it, everyone wants inflation to be curbed and yet complain they can't afford pots?

Edited by Sapphic, 13 February 2011 - 03:02 PM.

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#48 Kadnya

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Posted 13 February 2011 - 03:05 PM

Are people really complaining about status effects affecting you more at lower levels? Why? Just hit 150. You're going to stop caring the second you hit 150. What a worthless thing to work on. WoE is END GAME. Stop trying to make WoE adjusted towards lower levels. It's stupid.

What DOES need to be added is the balance patch to make people more resistant to debuffs such as Howl with the right stats. Even at 150, I still get hit with it the majority of the time.


The problem is that making WoE a 150 level activity only, you take away the biggest part of the game, away from most RO players. There are several people who level just to woe, not because leveling is fun. Woe is what keeps those players playing. There will always be lower levels in woe, so that is not a problem that will fix with time. And why not make the game more appealing to more people? You don't need to have a broken advantage in levels for woe in order to suceed. A small nice advantage is ok, but the current system is too much.

Sure some will stand grinding until 150 in order to participate, but several will just switch to a better game. Finding a good balance between old players and new players is hard, but is definitely not a worthless thing to do.
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#49 Aeolus

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Posted 13 February 2011 - 03:11 PM

Honestly, I died a lot more last night than I usually do on my 143 Arch Bishop (I'm not sure from what because I lagged a lot too).

Like others have said before me, I also believe that certain skills need reducing for WoE situations, not just a 'blanket %' reduction.

If anything the reduction helped you out more because you're an AB...
The only reason you were dying more is probably because the alliances are actually 'even' now. Also you weren't defending a castle for once which again makes it easier to not die. The blanket reduction is fine imo. Although I do agree with Haseo and Delta that they need to buff warlocks damage maybe a bit. Even though they are a disable class now instead of being a 'glass cannon.'

The problem is that making WoE a 150 level activity only, you take away the biggest part of the game, away from most RO players. There are several people who level just to woe, not because leveling is fun. Woe is what keeps those players playing. There will always be lower levels in woe, so that is not a problem that will fix with time. And why not make the game more appealing to more people? You don't need to have a broken advantage in levels for woe in order to suceed. A small nice advantage is ok, but the current system is too much.

Sure some will stand grinding until 150 in order to participate, but several will just switch to a better game. Finding a good balance between old players and new players is hard, but is definitely not a worthless thing to do.



You have to be joking right? It took me literally one week to 150 one of my characters. If you're just leveling for WoE then you should be either close to 150 by now or 150. Yes, I do know that some classes have it harder than others. But you have to realize we've had countless events for exp. Sapphic also brings up the point of the flawed party system which the GM's have still neglected. If you're 150 you should be rewarded.

Edited by Aeolus, 13 February 2011 - 03:16 PM.

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#50 Sapphic

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Posted 13 February 2011 - 03:12 PM

The problem is that making WoE a 150 level activity only, you take away the biggest part of the game, away from most RO players. There are several people who level just to woe, not because leveling is fun. Woe is what keeps those players playing. There will always be lower levels in woe, so that is not a problem that will fix with time. And why not make the game more appealing to more people? You don't need to have a broken advantage in levels for woe in order to suceed. A small nice advantage is ok, but the current system is too much.

Sure some will stand grinding until 150 in order to participate, but several will just switch to a better game. Finding a good balance between old players and new players is hard, but is definitely not a worthless thing to do.

It gives an incentive to level. The problem isn't how WoE mechanics work based on level. The problem is the current leveling / party system. If people enjoy leveling then it's no longer a problem if you're lower level in WoE and get destroyed, because it'll just make you want to get to 150 and it'll be fun to do so.

The GMs should work on the source of the problem which is leveling.
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