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#1 coldplate

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Posted 17 February 2011 - 10:16 PM

my skill build (this is what i'm planning) (DNA)

1 point skin of stone
3 extended moonlight
4 rush
4 facestrike
3 1h mastery
10 beam slash

i added 3 points for 1h mastery for some base dmg for AA, because although I'm going to get 10 for BS for instant cast, i also want to balance out moderately with AA normal attack (i plan to use axe in the future).

Also i hope 3 points into moonlight is enough for the duration to be ANTI-SIN

Opinions please. :)
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#2 Ninnghizhidda

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Posted 17 February 2011 - 10:43 PM

Hmmm. No points for def DNA (save 1)... Whatever. One thing for sure, they going to hurt you when they get close... Also, I assume you will NOT be doing any PvE, right?
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#3 coldplate

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Posted 17 February 2011 - 11:53 PM

I have to do PVE until end game anyways for levels. but majority yes, i'll be in gvg and pvps, that's the thing i enjoy the most in mmorpg. Yeah i'll consider taking that 1 point of def off, but as FloorMatt said in season2 it's harder to reach max def so I just added 1 there, what do you think about my other points?
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#4 Ninnghizhidda

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Posted 18 February 2011 - 12:00 AM

Probably OK, I am still a bit concerned about overall survivability though... Also, if you want to put some DNA in def skills, I would suggest starting with Survival Instinct rather than Skin of Stone, since the first one also affects LR def.
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#5 Loyalty1

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Posted 18 February 2011 - 01:22 AM

1 point skin of stone
3 extended moonlight
4 rush
4 facestrike
3 1h mastery
10 beam slash


Beam slash is fine.

1h mastery is only worth 1 DNA point unless you decide to get Lvl 6 or more. (Lvl 2-5 of the DNA barely gives anything)

I would squeeze an extra point in FS for an extra 1 second duration (14s total at Lvl 78+) so you can use the Face strike/Shield strike combo to completly lock a caster.

Rush DNA depends on you I guess; I've never needed it. =o

Edited by Loyalty1, 18 February 2011 - 01:24 AM.

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