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#1 Ubermann

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Posted 23 February 2011 - 10:40 AM

I made this Elem PvP build in the simulator.
What's your oppininon about it?

http://kruxena.com/s...,0,0,10,0,0,0,0


Some explanation why i set up it like that:

- Main purpose is only damage, without wasting points into healings and protections that will reduce the damage output. I don't think a hibrid class is good in this game.
- Let's go first with DNA config: 9 points to LCT DNA: after spam-casting LCT for some seconds, LCT has a great damage output.
- 16 seconds is the cooldown of SnowBurst, the higher nuke i have, so i set DNA to increase its damage and enhance it's DPS a lot.
- Fairy's Judge also deals pretty good damage, but long cooldown, so i set DNA to reduce it's CD fro 45 seconds to 12 seconds. But why not to 10? because then i should remove points from LCD or SnowBurs DNAs and the resulting DPS fro 12 to 10 seconds is less that a pair DNAs in LCT or Snowburst.

Of course no DNAs to DOTs since i no kill with DOTs but with nukes.

now lets go with skills:

LCT will be spammed while waiting for nukes' cooldowns.
DOTs not enhanced with DNA since i will be a DirectDamage and ranged-nuking class. But i think that DOTs as secondary or additional damage dealers could be handly, specially for classes that can heal themselves, also as a good background continuous damage. DOTs are 0 seconds cooldown so it can avoid nasty healings on enemy when i see them to cast healing, and i don't lose time. Also one of the DOTs is an AoE so it's good for some mass damage (mass = many people, not huge damage).
Invisible arrow up to lvl7. not much damage, but 3 seconds paralize and 80% chance. 3 seconds is enough to cast 2 nukes and dot the enemy before reach me.

Clairvoyance, at level1 i found it good enough, since when i reach level 79, there will be not higer level players than me, so more points here will become a total waste of points.

Magic Counterattack: i find it not much usefull, since at max level it only reflect 17% damage (not counting possible DNA enhancements). It's pretty low, and also i don't find usefull because it's supposed i will kill before enemy does so the enemy will not cast much, making this useless. Or at least that's the point of this.

Now comes Holy Bliss: the problem is: take more health or deal more damage? I prefer deal more damage. i can ask a healer to buff me, so i don't lower my damage output.

Now about Fairy Curse and King Protection: i find them useless for this build. they only gives/reduces 12% resistances. It's not much significative since nukes deal a good amount of damage and LCT can deal much damage output too. 12% damage more is pretty low if i must sacrify 10 levels from other damage spells so the 12% damage increased (this is, enemy resistance reduction) can't compensate this damage lost from damaging spells.
Also, 12% resistance gain don't seem really usefull, since anyone hitting me for, lets say 2K damage, will result in 1760 damage. And that 240 damage can't really kill me if i can output three more times damage and kill the enemy before that 240 damage means something.



And the 1vs1 combat tactic could be like:

Snowburst (1 sec) -> Fairy's Judge (+1.5 sec) -> then run away and DOT the enemy (+2sec) -> LCT-spam until Snowburst CD is over (will be over approximately when Fairy's Judge Cooldown is over too)

The LCT-Spam will last 13 seconds more or less, with a total of 1278 damage (6 LCT casts until nukes are ready again).
Hidrocloric Acid Throw will deal, after LCT-Spam ends, 30 damage each 1 second?/2 seconds? (i don't know the damage timer, someone could point it me please) Let's suppose it is damage each 2 seconds, then it deals after 13 seconds 900 damage (it's a bit less, around 880 or something)
Throwing Wasterwater deal 825 damage more or less, in those 13 seconds. (actually around 800 damage or something)
Snowburst dealt 954 damage.
Fairy's Judge dealt 812 damage.

Calculating total damage after 13 seconds we got 3944 damage.


BUT we are missing something: the damage increased by magic Mastery, Bliss of Fairy and High Concentration.
So, 3944 + 91 + 252 + 20% = 4287 + 20% = 5144 total damage after 13 seconds battling.

Of course, this is everything theory and there are other factors to have into account: game lag, enemy resistances, healings, magical protections, etc...

Anyway, i think it's better to use DoTs first, so they deal some more seconds damage, although that seconds damage will be translated to 200, maybe 300 damage. Not really much important, but could help a little bit to increase the overall DPS. Whatever, i prefer to cast nukes the first time.

So, what's your oppinion about this build? Remember that is meant to be 1vs1 PvP.
Thanks in advance.



Sorry for the wall of text.
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#2 UrbaKing

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Posted 23 February 2011 - 11:57 AM

Hi its me again :angry: sorry but your build made me LOL. This isnt even a good PvE build. no offense.

Eles rely on stuns, HP and high dmg, but their heals are also very important. Caster with no heals= dead. I wont explain everything but heres a more pvp oriented build:


http://kruxena.com/s...,10,5,0,0,6,0,0

It seems your miscalculating this game. You would have to play the class first and then understand how it works in battlefields. Also i suggest using FOC 35 until 65 since eles rely on INT for most of their dmg and resistance. So basically as ele u never stop moving. You stun,pew,pew, heal(if needed)stun and gain and repeat.
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#3 Ubermann

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Posted 24 February 2011 - 01:04 AM

Hi its me again :angry: sorry but your build made me LOL. This isnt even a good PvE build. no offense.


No offese at all. I even thank you for your tips and your time.
I think still have WoW deep in my mind, and though this game gameplay is similar.
I know now i'm not right.

Eles rely on stuns, HP and high dmg, but their heals are also very important. Caster with no heals= dead. I wont explain everything but heres a more pvp oriented build:


http://kruxena.com/s...,10,5,0,0,6,0,0

It seems your miscalculating this game. You would have to play the class first and then understand how it works in battlefields. Also i suggest using FOC 35 until 65 since eles rely on INT for most of their dmg and resistance. So basically as ele u never stop moving. You stun,pew,pew, heal(if needed)stun and gain and repeat.


You probably are right with your build, but i have some questions:

1.- How Raging Strike works exactly? It triggers for any attack, spell casting and close combat, or only close combat? If only close combat, i can't see the point of it, since it's supposed i should fight from far distances and not approach to the enemy. If it's for any attack or spellcast, it's a good skill.

2.- Ok, stuns could be a key part of elems, but really i don't like that kind of combat. I prefer to use tactics than stunlock, so with a single stun/fear/whatever i think it's good to give me some seconds to recover and/or finish the enemy.

3.- You set some points to healing and protection spells, such as Wave of Healing and all its fillers. That costs a total of 12 points that could be used to greatly increase damage. Also, i don't know how usefull will be healing during combat, since it needs one second to cast, and during that second the enemy can easily hit you for more that the heal recovered. Also if you are DOTed your heal will be completely useless, so you wasted mana and DPS. I know you can remove one DOT, but the class that DOTted you can do it again, and you can't remove DOT until 20 seconds later, and with 1 second cast. After those 20 seconds, the DOT on you already did all much damage.

4.- About stuns, i think you set little points to Invisible Arrow. You set 5 points, giving you 70% chance to success and 30% chance to fail. I find that a pretty high fail chance, and more if you told us that your build rely on stunlock tactic. If you miss the stun, your tactic will fail completly. I would give it 80% at least.

5.- I noticed you used a point into Fairy's King Protection, resulting in 5% resistance. But then you lose 2% damage from High Concentration. Of course, all damage dealt to you will be reduced a 5%, but you will deal less damage too. It's just a matter of "survive longer" or "kill faster".

6.- In my oppinion, I think you wasted DNA points into Strengthened Raging Strike and Magic Mastery Intensification. You just set one point to each, grating you a insignificant damage increase: +17 and +12 damage increase respectively. What's the point of that? Shouldn't those points be invested to enhance the already leveled DNAs or just uso into another DNAs that could be more useful?

7.- And last one, I think this build, with all my respect, is meant to survive a battle but not to OWN the battle. Ok, you can heal, you can resist a bit more other's spells and you can have more health, but you can't deal even half the damage that i could do with my previous build, having into account that the DNA invested does not increases your damage output but your surviving chances (healings and health amount). Also, your damage skills are little, and the DPS is quite low in comparison with the build i did. So i think that the surviving chances of this build can ve "overdamaged" with the damage output from my build. You can't heal 5K damage in 13 seconds, and even while you are healing, i am damaging you. And don't have into account that with the both DOTs i can "negate" your healings.

Well, that's my oppinion. I would thank you or anyone else to explain me those statements.


Thanks in advance :-)
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#4 UrbaKing

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Posted 24 February 2011 - 06:48 AM

dude ur thinking this game is based on strategy. ITS NOT. Its based on ur gear and ur lvl. The thing about the stuns is, its 70% automatically to hit someone if their in ur lvl range. If they are around 3 lower it will almost always hit which is why a 79 ele has no problem using it. The DOT removal can be used on teamates also i believe (dont remember) so its still good for helping people in battle. And the build ur aiming for sounds like a glass cannon. You have ur skills with a bunch of dmg, but ur survivability is low and an ele with low survivability no matter how great its dmg, will die before he can do anything. also the thing with the Dots, that would mean u had like 10 Dots on u at 1 time >.> which means you would die anyway xD. Dots on here don't do a lot of dmg if u can heal them off. And Shadow Runners in this game have an annoying Dot that you would need ur Dot removal for and ur heals. no heals=dead. This is just a suggestion build. Add what u need to it after you learn how the class works and your gameplay style. I left some stuff out, but clairvoyance is a good skil to hunt out rogues, so you might wanna take it higher. its up to u.
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#5 Ubermann

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Posted 24 February 2011 - 09:10 AM

dude ur thinking this game is based on strategy. ITS NOT. Its based on ur gear and ur lvl. The thing about the stuns is, its 70% automatically to hit someone if their in ur lvl range. If they are around 3 lower it will almost always hit which is why a 79 ele has no problem using it. The DOT removal can be used on teamates also i believe (dont remember) so its still good for helping people in battle. And the build ur aiming for sounds like a glass cannon. You have ur skills with a bunch of dmg, but ur survivability is low and an ele with low survivability no matter how great its dmg, will die before he can do anything. also the thing with the Dots, that would mean u had like 10 Dots on u at 1 time >.> which means you would die anyway xD. Dots on here don't do a lot of dmg if u can heal them off. And Shadow Runners in this game have an annoying Dot that you would need ur Dot removal for and ur heals. no heals=dead. This is just a suggestion build. Add what u need to it after you learn how the class works and your gameplay style. I left some stuff out, but clairvoyance is a good skil to hunt out rogues, so you might wanna take it higher. its up to u.


I understand your point of view. Anyway i have to test my build xD. If i don't like it i can reset it.

About clairvoyance, why rise it more than one level, since when my character is at level 79 there are no higher players than me so any hidden rogue will be detected, isn't it?
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#6 UrbaKing

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Posted 24 February 2011 - 09:23 AM

yea but the range on clairvoyance goes up each lvl
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#7 CarpD

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Posted 31 March 2011 - 07:46 AM

Here's a starter template for you.
http://kruxena.com/s...,10,5,0,0,7,0,0
With 40 skills points left and 1 DNA left.

Lightning Chill Slash
- Worthless, 1 point to allow you to access other skills.
+ It stacks with chains of restraint.

Lightning Chill Throw
- 1 point, that way it don't drain your MP and use your gear to make it hit harder.

Flame Curse Strike
- 5 points to get 70%, but if you want a guarantee to stun higher level people and mobs, put 7 points.
- As much as people says that 5 is enough, those Ele fail to stun me, and I stun them.

Invisible Arrow
- same as Flame Curse Strike, 5 points minimum, or 7 if you want it to work on higher level people/mobs.

Mysterious Storm
- 5 points to max the AoE hits, anymore just eats up your MP and only add a whopping +110 more of damage.
- Even adding DNA max only adds +104 more damage.

Hydrochloric Acid Throw
- 1 point to destealth rogues or undetected stealth in the group.
- If at lv49, this skill can actually be useful especially for hit and run BM/Ele tactics.

Throwing Waste Water
- Up to you.
- I put 10 points to max it at 1 minute with 55 damage (1650 if they don't remove the DoT).
- Nothing like watching people die from DoT.

Natural Healing
- 1 point, cause anymore you add does nothing more.
- You could add more to barely increase your HoT, only worth is to steal contribution points from other Ele, but that's just cruel (and low contrib anyways).

Absorbing Energy
- 1 point to activate.
- I use 10 points, but it still seems that higher level people reduces your chance.
- http://forums.warppo...sorbing-energy/ shows that I can self heal for up to 1200, and at lv71, I've gotten ~1700 self heal from one hit. And it is not rare, but not common, either.

Raging Strike
- 7 points to get it to 70% chance cap.
- 10 points if you want to get +29 more elemental damage.

Instant Heal
- 1 point cause the heal is gonna be more from you MND.
- If you want a guarenteed 100 point heal, then 2 points add.
- If you gonna be a lv49 twink, then max it.

Wave of Healing
- You can heal another person and yourself at the same time.
- If you just select yourself (or select no one), you heal twice the amount.
- 2 points to get it a descent value.
- People say max it, but when I maxed it, it only gave me +335 more HP or +670 more HP if on myself.
- The cast time kills it. If you gotta run away from people, this skill 50% life saver.
- So you might try with 2 points, see how it goes and then maybe add more.

Wave of Purification
- 1 point cause you can remove 1 DoT on yourself and another person.
- 2 points if Soul Hunters/Defilers are DoT'ing everyone.
- It even removes DoT from mobs/bosses/JS green goo.

Fairy's Protection
- Comeplete waste and don't use.
- With DNA and at lv10 yeilds +154 SHORT range defense, only.

Thorn Vine
- Up to you.
- Casting time sucks, but if it works, nice to see opponents can't run.
- Best to use when other allies are in front of you.
- I don't use it.

Contract with Vilovy
- Up to you.
- Either add 0 or 5 points, anything in between is wasting your time and ponits.
- At 5, travels faster than Rex.
- I don't use it.

=================================
Snow Burst
- 1 point is enough.
- Use your gear to add damage.
- You should also add 5 DNA to make it an instant caste.

Fairy's Judge
- Up to you.
- 1 point is enough.
- I use it since I spec'ed point in wind damage.

Fairy's Curse
- 1 point to allow access to other skills.
- This skill is not totatly useless.
- It actually increases your damage done, but very little.
- It can also knock off buffs on your opponents if they have 15 buffs/debuffs on them, already.
- If you going for PvE, then you want to add more points to it.
- Also, talked to the GMs, they said the move the message that maybe increases the value on this skill may happen.

Bliss of Fairy
- Max it.
- Adds damage to your elemental attacks.
- Max it with DNA.
- This skill gets you into raids.
- This skill attracts rude people who ask for buffs but don't say please!!!

Fairy King's Protection
- 1 point yeilds 5% resistance.
- Add more if you like.
- I currently use 1 point and thinking maybe to add more or not.
- This skill attracts rude people who ask for buffs but don't say please!!!

Holy Bliss
- Max it.
- Max it with DNA.
- This skill gets you into raids.
- This skill attracts rude people who ask for buffs but don't say please!!!

Magic Counterattack
- Complete worthless.
- After S2, it is nerfed, making it more worthless.
- And you have to use knuckles to active, worthless^3.

Clairvoyance
- At lv8-10 is when it will be worth something.
- PvP only and a must.
- If you choose not to use in PvP, that's still an option, but it means you should not solo if you know rogues, assassins, and shadow runners are around.

Magic Mastery
- 1 point to get the best value.
- At lv10 + 10 DNA only yeilds +136 more damage on all your elemental attacks, which is not a fair exchange for it.

High Concentration
- Worthless.
- +2% is nothing, and if you even can get it to lv10 for +20% is still worthless.
- Let's do the math.
- If you hit say 2000 damage, than 20% more added is a whopping, 400 points of damage, 2000 * 0.20 = 400.
- You need to hit 5000 damage to make 20% equal 1000 damage. Math: 5000 * 0.20 = 1000.
- And currently, you only can get +8% at lv79 or 12% at lv85 if they extend the cap.
- Math:
-- 12500 * 0.08 = 1000
-- 8333 * 0.08 = 1000
-- If I had a base damage of 4000 or higher, don't even need this skill.

=================================
DNA:

Strengthened Lightning Chill Slash
- wasted.

Strengthened Natural Healing
- wasted.

Strengthened Fairy's Protection
- wasted.

Potens Hydrochloric Acid Throw
- wasted.
- Perhaps, if you maxed this skill, then this can be helpful.

Strengthened Instant Healing
- Only useful if you plan on lv49 BM.

Strengthened Raging Strike
- 1 point or more if you have to spare.
- But 1 point is the maximum usage of the sparce DNA you have.

Potens Thornbush
- If you use thorn bush and have DNA to spare.

Strengthened Lightning Chill Throw
- Only useful if you plan on staying at lv49.
- If high level, use your gear to increase damage.

Accuracy of Absorbing Energy
- +10% is good, but not worth the points.
- In the end, 0 DNA will be used on this DNA.

Mysterious Storm Intensification
- The damage increase is not worth the DNA loss.
- 0 DNA.

Throwing Wastewater Intensification
- Add as much points if you plan on doing a DoT build.
- At lv10 + 10 DNA will yeild a damage of 105 for 1min of 30 times, that's 3150.
- If you don't plan to be DoT build, 0 points.

Strengthened Magic Counterattack
- As wasted as the skill is.
- 0 DNA

Magic Mastery Intensification
- 1 DNA will yeild a maximum usage of the DNA.
- Adding more is a waste.

Potens Fairy's Judge
- Waste.
- As much fighting going around, ~40 second cool down is not that long as it seems.
- If you don't use the skill, obviously you will put 0 DNA, anyways.

Holy Bliss Intensification
- Max it, 10 DNA.
- You will use it.

Swift Snow Burst
- If you use snow burst, then 0 or 5 points.
- Anything in between will tease you to death.

Strengthened Snow Burst
- This is up to you.
- But DNA is better used, elsewhere. Especially when gear yeilds a far better source of damage.
- 0 DNA, or up to you.

Extended Fairy's Curse
- 0 DNA, unless you are planning full PvE.
- Cause it gets tiring to keep Fairy's Curse on a moving Raid Boss, especially when the tank has to "kite tank".

Strengthened Bliss of Fairy
- Max it or at least lv6 to gain + ~50 more elemental damage.

Strengthened Fairy King's Protection
- 1% per points is not a good utilization of the DNA.
- I put 0 DNA.
- Some may put more to increase resistance.
- But I have to beg the differ as your better off making your gear higher resistance which is a better usage.
- Especially when TB has a resist ornament.

Wide Range Clairvoyance
- 0 DNA.
- How ever, if you max clairvoyance to lv10 and 10 DNA, your max range is 43 meters.
- You will make rogues/sins/SR hate you.
- Doing this will make you unwanted in Raids (as you have less DNA for bliss) and with low game population, it hurts.
- Do this on your 2nd PvP Ele that you want to twink out and don't need raids.
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#8 Fudd

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Posted 01 April 2011 - 06:31 AM

Fairy's Curse at level 10 is extremely annoying since it makes anything easier to kill, plus it lasts 2 minutes, and with 1 DNA point in it even 30 seconds longer. Quite OP to debuff people for 150 seconds.
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#9 goryo

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Posted 01 April 2011 - 12:00 PM

where to begin...
1 in flame curse, but 7 in invisible arrow? put 5 in both to get 3 sec stuns.
HCL is useless in pvp - the accumulated damage is just too low. it is annoying though for sins to keep them out of stealth.
you are all pure damage and you left out raging strike? i am confused.
1 in clairvoyance is useless - you think sins are gonna let you that close to them? they will scud you from 30 m away.
no holy bliss? are you nuts? 10 in holy bliss and 10 in DNA gives you almost 2k HP.
fairy's judge - meh. 1.5 sec casting time kills it for me.
high concentration - 10 sec buff with 1 min cool down. not much to it.
put 1 point into fairy king's protection - you get 5% resist for just 1 point - quite a bang for the buck, so to speak. unless your tbf resist items are reinforced high enough.
put 1 point in each of the heals and even wave of purification - you never have rads around when you need them.

DNA - 10 points in holy bliss is a must. 5 points in swift snow burst is nice. distribute the rest between LCT, MS, magic mastery, bliss of fairy, raging strike.
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#10 goryo

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Posted 01 April 2011 - 12:00 PM

double

Edited by goryo, 01 April 2011 - 06:42 PM.

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#11 goryo

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Posted 01 April 2011 - 12:00 PM

and triple. i am ashamed :o

Edited by goryo, 01 April 2011 - 06:42 PM.

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#12 CarpD

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Posted 04 April 2011 - 07:49 AM

where to begin...
1 in flame curse, but 7 in invisible arrow? put 5 in both to get 3 sec stuns.
HCL is useless in pvp - the accumulated damage is just too low. it is annoying though for sins to keep them out of stealth.
you are all pure damage and you left out raging strike? i am confused.
1 in clairvoyance is useless - you think sins are gonna let you that close to them? they will scud you from 30 m away.
no holy bliss? are you nuts? 10 in holy bliss and 10 in DNA gives you almost 2k HP.
fairy's judge - meh. 1.5 sec casting time kills it for me.
high concentration - 10 sec buff with 1 min cool down. not much to it.
put 1 point into fairy king's protection - you get 5% resist for just 1 point - quite a bang for the buck, so to speak. unless your tbf resist items are reinforced high enough.
put 1 point in each of the heals and even wave of purification - you never have rads around when you need them.

DNA - 10 points in holy bliss is a must. 5 points in swift snow burst is nice. distribute the rest between LCT, MS, magic mastery, bliss of fairy, raging strike.


Magic Mastery is a waste, 1 point and 1 DNA. Anything more is +5 per point. Not a good value.
LCT is best at lv1, cause it don't drain much MP and with higher gear, your MP rec covers your time to shoot if no MP buff and MP Pots on cool down.

The rule seems to be put points usage in the following order.
First) 1 Point in skill to unlock higher and better skill.
Second) Put points to increase % effects (with 70-85% being the target range).
Third) Put points in passive buff.
Fourth) Put points to increase defense and buff.
Fifth) Put points to increase damage.

With heals and debuffs being an odd one as in how you play.
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#13 goryo

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Posted 05 April 2011 - 07:52 AM

Magic Mastery is a waste, 1 point and 1 DNA. Anything more is +5 per point. Not a good value.
LCT is best at lv1, cause it don't drain much MP and with higher gear, your MP rec covers your time to shoot if no MP buff and MP Pots on cool down.

The rule seems to be put points usage in the following order.
First) 1 Point in skill to unlock higher and better skill.
Second) Put points to increase % effects (with 70-85% being the target range).
Third) Put points in passive buff.
Fourth) Put points to increase defense and buff.
Fifth) Put points to increase damage.

With heals and debuffs being an odd one as in how you play.

i dont think you know what you are talking about. your post contains several contradictions and some assinine comments as well:
magic mastery is a waste, YET put points in passive buffs?
put points to increase damage, YET LCT is best at lvl 1? elementalist's main DPS skill with instant cast and 1 second cooldown, and you want to cut its damage by almost 100? and because of what? of mana? who gives a damn about mana!
put points to increase defense? i hope you are not talking about fairy's protection.
the rule is that there is NO rule that would work for all classes.
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#14 Famous

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Posted 05 April 2011 - 08:26 AM

http://kruxena.com/s...,10,5,6,0,1,0,0

something like this.

possible changes for more utility and less dmg:

drop lct - 1
drop ms - 5
drop stuns - however you feel comfortable
drop magic mastery - 1

possible skills you might want:

fairy curse - max for pve raids
clairvoyance - for pvp
lvl 4 resist buff + lvl 4 dna if you want to save money since 12% resist to all is very nice

play however you feel like, but the first build you posted is really really bad imo
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#15 Fudd

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Posted 05 April 2011 - 08:51 AM

Lightning Chill Slash - lv1 1 - still a skill to use to skill spam.
Natural Healing - lvl 1 - nice hot for your party.
Fairy's Protection - NO - little def, :( it

Lightning Chill Throw - lvl 10 - main nuke. MPcost difference between level 1 and 10 is 45mp
Abosorbing Energy - lvl 1 - use it for skill spam, if u ever think about it.
Contract with Vilovy - NO - Running away from a assassin is like teaching a pinguin to fly. Pointles.

Hydrochloric Acid Throw - no - unless you hate some sin really bad
Flame Curse Strike - Lv 5 to 10 - Just to stun that-_- 3 secs, if u want to be sure its a succes put more points in it.
Instant Healing - lv 1 - nice heal, thats it. Never seen it crit

Thrown Fine - nah - for some reason i'd consider taking it, but for another reason I dont.
Raging Strike - lvl 10 - damage is good,

Invisible Arrow - lv 5 to 10 - 30m instant cast stun that lasts 3 secs with a 15 sec cooldown.
Mysterious Storm - lv 5 - AOE nuke, damn nice, level 5 is enough for max radius.
Throwing Waste water - NO - unless you hate that sin even more, but nah, dont take it.
Wave of Healing - Lv 1 - More skill points in it works nice too... but there is a casting time.
Wave of purification - lv 1 - Makes rogues hate you a lil less if u cast it on them.

Snow Burst - Lv 10 - ownage skill, if u dont love high damage, dont take it.
Fairy's Curse - lv 1/lv 10 - great debuff
Holy Bliss - lv 10 - HP is needed.
Clairvoyant - nah - Sins wont get close to you, unless they have you stunned by brutal scud.
Magic Mastery - lv 10 - damage is good. Skip a few points if needed.

Fairy's Judge - lv 1 - Just for the lulz. unless you need points elsewhere.
Bliss of Fairy - lv 7 - more damage
Magic Counter Attack - NO - just no

Fairy's King Protection - Lv 1 to lvl 4 - saves you a few resistance xeons.
High Concentration - no - unless your gear is +30

DNA:
1 point in Lightnign Chill Throw
1 point in Raging Strike
1 Point in Fairy's curse.
5 points in swift snow burst
1 point in strenghtened snow burst
10 points in holy bliss.
1 point in magic mastery
1 point in bliss of fairy
4 points in fairy king protection
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#16 CarpD

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Posted 05 April 2011 - 10:16 AM

[...]Lightning Chill Throw - lvl 10 - main nuke. MPcost difference between level 1 and 10 is 45mp[...]

After thinking about it. Yeah, this is how you play.

I drink mana very quickly cause,
1) I don't buy IM Costume.
2) I spam heals on everyone. I'm not an Ele that watch people die, I try to heal everyone.
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#17 Fudd

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Posted 05 April 2011 - 11:53 AM

Well, elems are not the classes that can keep pewpew'ing. You'll need a few MP pots. I also dont have a IM Costume. Those buffs eat a lot of MP though.
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#18 goryo

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Posted 06 April 2011 - 04:48 AM

lvl 4 resist buff + lvl 4 dna if you want to save money since 12% resist to all is very nice

you can farm money, as much as you need, given time. you can NOT buy additional skill points.

2) I spam heals on everyone. I'm not an Ele that watch people die, I try to heal everyone.

then you are in the wrong profession. become a radiant ffs.

Well, elems are not the classes that can keep pewpew'ing. You'll need a few MP pots. I also dont have a IM Costume. Those buffs eat a lot of MP though.

only in raids i run out of mana - with buffing and non-stop pewpewing. in PVP you dont buff as often, and there is no way you can pewpew without any breaks in between for a prolonged amount of time.
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#19 Fudd

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Posted 06 April 2011 - 11:00 AM

you can farm money, as much as you need, given time. you can NOT buy additional skill points.




Your right, but it can also save you enchant slots, so you can focus on other things like def. Ofcourse it would be useless if you can cap your resistance with this buff
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#20 Famous

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Posted 06 April 2011 - 12:29 PM

i constantly run out of mp in foc u.u

i buff and heal/remove dot to an extent but buffing some noob just so they can die next second is counterproductive. it's better to go and kill few people in that time
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