Junon @ night
#1
Posted 13 April 2011 - 07:21 PM
#2
Posted 13 April 2011 - 07:43 PM
#3
Posted 13 April 2011 - 07:48 PM
these are some screenshots from UDK
#4
Posted 13 April 2011 - 08:45 PM
Now if only the real client looked like this...
#5
Posted 14 April 2011 - 01:52 PM
#6
Posted 16 April 2011 - 06:13 AM
u just need VFS extractor and find the files u need to replace :/
#7
Posted 16 April 2011 - 02:31 PM
#8
Posted 16 April 2011 - 02:51 PM
Edited by yeoldknight, 16 April 2011 - 02:51 PM.
#9
Posted 16 April 2011 - 03:31 PM
looks really nice, if not used on junonpolis if you could increase the size of those shots they would make awesome loading screens, we are due a few new ones and implementing that is easy enough
#10
Posted 16 April 2011 - 03:48 PM
#11
Posted 16 April 2011 - 04:43 PM
#12
Posted 16 April 2011 - 07:06 PM
#13
Posted 16 April 2011 - 08:04 PM
#14
Posted 16 April 2011 - 08:39 PM
It's not a private server; it was made using the Unreal Development Kit, as said above.So you made your own private server to take pics?
Edited by Akayo, 16 April 2011 - 08:40 PM.
#15
Posted 16 April 2011 - 08:50 PM
i seeIt's not a private server; it was made using the Unreal Development Kit, as said above.
#16
Posted 17 April 2011 - 03:26 AM
as far as I know you cant use the UDK engine to develop a MMORPG(ofcourse you can play with the editors).
#17
Posted 17 April 2011 - 06:15 AM
DoomNight? yuki?
I didnt see anyone there.
#18
Posted 17 April 2011 - 08:16 AM
how you take screen without any character in it ?
#19
Posted 17 April 2011 - 08:23 AM
#20
Posted 17 April 2011 - 09:15 AM
#21
Posted 17 April 2011 - 10:08 AM
That's not actually junon, it's an edited version of it .how you take screen without any character in it ?
#22
Posted 18 April 2011 - 07:20 PM
@siryu - screenshots are done using "perspective view" in UDK editor so there were no bots or any players
these pics are some "previews" of upcoming PC / IOS (iphone, ipad) game(s) based on Rose
first one will be some cart racing game and other sports will be added as DLC (downloadable content)/upgrades or standalone games (depends on platform)
to answer some other questions: it is not possible to make MMORPG with UDK because of some limits (to make MMO it would take full engine licence that cost a LOT), but for some "small" games it is more than enough
(up to 64 players on PC and 4 players in multiplayer on IOS)
#23
Posted 19 April 2011 - 01:01 AM
Especially love the lighting at the fountain too ^.^
#24
Posted 22 April 2011 - 07:44 AM
#25
Posted 22 April 2011 - 09:29 AM
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