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Junon @ night


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#1 YukiChan

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Posted 13 April 2011 - 07:21 PM

Posted Image

:blink:
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#2 ZookeeperAndy

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Posted 13 April 2011 - 07:43 PM

Looks amazing, yuki. You sure we playing the same game? lol
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#3 YukiChan

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Posted 13 April 2011 - 07:48 PM

actualy we aren't :blink:

these are some screenshots from UDK
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#4 Akayo

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Posted 13 April 2011 - 08:45 PM

Wow, you constructed the entire terrain in UDK? The water and lighting look amazing.

Now if only the real client looked like this...
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#5 borgahutt

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Posted 14 April 2011 - 01:52 PM

include it in game PLEASE!! :blink:
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#6 Revolve

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Posted 16 April 2011 - 06:13 AM

make a file like J@Night.genfs
u just need VFS extractor and find the files u need to replace :/
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#7 kilowatt

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Posted 16 April 2011 - 02:31 PM

nice, wish the implemented that effect into the game
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#8 yeoldknight

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Posted 16 April 2011 - 02:51 PM

I really like the idea, of the water refining, removing of grass, new lighting, and everything else. I wish this could really be implemented in game. Really great work!

Edited by yeoldknight, 16 April 2011 - 02:51 PM.

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#9 Logi

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Posted 16 April 2011 - 03:31 PM

:(







looks really nice, if not used on junonpolis if you could increase the size of those shots they would make awesome loading screens, we are due a few new ones and implementing that is easy enough
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#10 tENLAVUU

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Posted 16 April 2011 - 03:48 PM

i really like these nice work
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#11 Phish

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Posted 16 April 2011 - 04:43 PM

The city that never sleeps.
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#12 FeedisArti

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Posted 16 April 2011 - 07:06 PM

Awesome! Looking great!
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#13 EmoCutt

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Posted 16 April 2011 - 08:04 PM

So you made your own private server to take pics? :(
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#14 Akayo

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Posted 16 April 2011 - 08:39 PM

So you made your own private server to take pics? :(

It's not a private server; it was made using the Unreal Development Kit, as said above.

Edited by Akayo, 16 April 2011 - 08:40 PM.

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#15 EmoCutt

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Posted 16 April 2011 - 08:50 PM

It's not a private server; it was made using the Unreal Development Kit, as said above.

i see
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#16 floptop

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Posted 17 April 2011 - 03:26 AM

Thats nice, can I ask how you imported the files into the UDK?
as far as I know you cant use the UDK engine to develop a MMORPG(ofcourse you can play with the editors).
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#17 hx1206

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Posted 17 April 2011 - 06:15 AM

Posted Image

:(

DoomNight? yuki? :(
I didnt see anyone there. :D
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#18 siryu

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Posted 17 April 2011 - 08:16 AM

Posted Image

:(




how you take screen without any character in it ?
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#19 Zurn

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Posted 17 April 2011 - 08:23 AM

this is awesome looking! great work YukiChan!
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#20 Jappie2

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Posted 17 April 2011 - 09:15 AM

Why everyone need to quote the first post :(
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#21 yeoldknight

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Posted 17 April 2011 - 10:08 AM

how you take screen without any character in it ?

That's not actually junon, it's an edited version of it . Posted Image
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#22 YukiChan

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Posted 18 April 2011 - 07:20 PM

@floptop - all meshes and map is imported/converted using custom coded tools
@siryu - screenshots are done using "perspective view" in UDK editor so there were no bots or any players

these pics are some "previews" of upcoming PC / IOS (iphone, ipad) game(s) based on Rose

first one will be some cart racing game and other sports will be added as DLC (downloadable content)/upgrades or standalone games (depends on platform)
to answer some other questions: it is not possible to make MMORPG with UDK because of some limits (to make MMO it would take full engine licence that cost a LOT), but for some "small" games it is more than enough
(up to 64 players on PC and 4 players in multiplayer on IOS)
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#23 Rawrr

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Posted 19 April 2011 - 01:01 AM

Those are really hot! They should honestly use them as loading screens (maybe submit them to Zeppelin? They'd look great!) Nice work (:
Especially love the lighting at the fountain too ^.^
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#24 DoubleRose

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Posted 22 April 2011 - 07:44 AM

Rose should have graphics like this...
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#25 Gnasty

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Posted 22 April 2011 - 09:29 AM

DOF makes everything look so fantastic. Great work!
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