Developer Notes: 05/07/11
#1
Posted 07 May 2011 - 10:14 AM
Now that the Item Mall integration has been completed, we would like to announce what the development team has in store for the next couple months.
Goblin Caves: Survive or Die
This summer, a whole new experience will be released. Prepare to enter the Goblin Caves and fight for your life. Set up camp in the Chamber of the Goblin King and be ready for a challenge. You and your party will go up against waves of enemies to battle with the King of the Goblins. Without teamwork and focus your only reward will be certain death. The instance will have multiple difficulties for many level ranges to experience and rewards beyond compare. More announcements regarding the Goblin Caves Chamber will be released soon so keep your eyes open.
PvP
As soon as this upcoming patch, there will be an update to the Union War map to alleviate some of the problems that have existed. Other areas of improvement are also being looked into.
Begin training and recruiting clan members, the wars between the clans are returning this year.
Bugs/Syncing/Enhancements
The team wants everyone to know that they are devoting a large portion of development to this area. Over the next couple months, we will be looking into major bugs in the game and finding solutions to them. Issues of the client and server not syncing will aslo be looked into. We will also look ino various elements that may enhance gameplay. Our goal is to remove the hiccups from the ROSE experience, so the player can focus on the addictive gameplay that is the core of ROSE.
#2
Posted 07 May 2011 - 10:17 AM
Edited by Phish, 07 May 2011 - 10:18 AM.
#3
Posted 07 May 2011 - 10:18 AM
#4
Posted 07 May 2011 - 10:20 AM
Looks promising but we've been let down before. Atleast it's good to see developers notes again, good luck with this.
Are you ever happy? Do you ever crack a smile? It's ok, you can do it! Yes, she made me say it!
Edited by CoffeeMuse, 07 May 2011 - 10:21 AM.
#5
Posted 07 May 2011 - 10:28 AM
#6
Posted 07 May 2011 - 10:29 AM
#7
Posted 07 May 2011 - 10:29 AM
Nice to see the development notes and things coming.
Are you ever happy? Do you ever crack a smile? It's ok, you can do it! Yes, she made me say it!
Beleive it or not, I do.
Edited by Phish, 07 May 2011 - 10:32 AM.
#8
Posted 07 May 2011 - 10:30 AM
clan wars <3
shame you quit huh
#9
Posted 07 May 2011 - 10:31 AM
#10
Posted 07 May 2011 - 10:34 AM
#11
Posted 07 May 2011 - 11:36 AM
#12
Posted 07 May 2011 - 11:37 AM
Sounds nice
SoundOfSmokers xD , Im is Idox if you dont identifies me
#13
Posted 07 May 2011 - 11:47 AM
#14
Posted 07 May 2011 - 12:52 PM
Might come back after high schoolshame you quit huh
#15
Posted 07 May 2011 - 01:22 PM
Good to hear! Good luck with high schoolMight come back after high school
#16
Posted 07 May 2011 - 01:32 PM
#17
Posted 07 May 2011 - 01:42 PM
#18
Posted 07 May 2011 - 01:57 PM
who cares about a useless cg? o wait you and k4fail
me and k4fu! o wait you already know..
#19
Posted 07 May 2011 - 03:46 PM
#20
Posted 07 May 2011 - 04:39 PM
Hope you find time for a planet or two in between f---ing up skills solely for the sake of (rofl)balancing them for pvp.
How about looking into creating a set of skills available only when in a pvp area??
Edited by LordAlbion, 07 May 2011 - 04:40 PM.
#21
Posted 07 May 2011 - 04:44 PM
#22
Posted 07 May 2011 - 05:20 PM
Sad to see that you are planing on making wasting time on pvp a priority.
Hope you find time for a planet or two in between f---ing up skills solely for the sake of (rofl)balancing them for pvp.
How about looking into creating a set of skills available only when in a pvp area??
Because the pvm in this game is oh so challenging that you won't be able to fight the mindless monsters when any skill changes are made.
Edited by Phish, 07 May 2011 - 05:21 PM.
#23
Posted 07 May 2011 - 05:35 PM
and more exact release dates would be nice (this year is not so exactly )
#24
Posted 07 May 2011 - 07:39 PM
they finally decided to take our suggestions.
#25
Posted 07 May 2011 - 07:43 PM
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