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Cleric Improvements


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#151 Soda

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Posted 25 November 2010 - 09:29 PM

if they were to put in debuffs which ones O_o? any idea's?

I dont want anything that will make them "awezzome" LOL or other things that would make people http://forums.warppo...tyle_emoticons/default/icon_blahblah.gif .. So maybe a good combination of M-spd and dodge debuff? (Scouts have it so.. ) or Ap and mdef debuff? OR Def and aoe burn like mages? (but im sure this last one wont be "OP" cause ive tried this burn on my mage and it ddnt do so much DoT and it will only help party members which i think is good with the aoe def down.

Edited by Soda, 25 November 2010 - 09:29 PM.

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#152 twitch

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Posted 25 November 2010 - 09:31 PM

lol 100% debuff aoe :D uhm maybe 30% dodge and 50% mvspd? 4sec's?and 30% mvspd and 15% def? 5sec's?
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#153 Soda

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Posted 25 November 2010 - 09:44 PM

lol 100% debuff aoe :D

LOL i bet many ppl will rage, imagine going to sunset crystal then aoe debuff everyone.. HAHA
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#154 twitch

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Posted 25 November 2010 - 10:02 PM

LOL i bet many ppl will rage, imagine going to sunset crystal then aoe debuff everyone.. HAHA

lmfao :D
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#155 Phish

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Posted 26 November 2010 - 06:49 PM

I think Twitch meant 100% success for a 30/50% debuff (not like fierce cudgleing)

A defense down debuff would be useless for a cleric since they only have magic attacks (sure it an help party members and I suggested something of that in the first post)

Magic defense down would be nice if it isn't high (like 15% maybe). I also think the mage aural pierce should have a larger amount debuffe of magic defense.



However I do think mspeed down is essential as clerics are the slowest class with mages, (mages have several big mspeed down debuffs to catch there opponents however); clerics have nothing.
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#156 Soda

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Posted 27 November 2010 - 01:11 AM

I think Twitch meant 100% success for a 30/50% debuff (not like fierce cudgleing)

A defense down debuff would be useless for a cleric since they only have magic attacks (sure it an help party members and I suggested something of that in the first post)

Magic defense down would be nice if it isn't high (like 15% maybe). I also think the mage aural pierce should have a larger amount debuffe of magic defense.



However I do think mspeed down is essential as clerics are the slowest class with mages, (mages have several big mspeed down debuffs to catch there opponents however); clerics have nothing.

Soo that means a good m-spd down like umm 20-25% down and 15 mdef down with 100% success rate will be decent already.

And yes i meant def down for other party members to benefit from it.

Edited by Soda, 27 November 2010 - 01:13 AM.

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#157 BrownBear

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Posted 27 November 2010 - 05:33 AM

Everyone has a slow skill....(aside from katar raiders)
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#158 Soda

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Posted 27 November 2010 - 07:41 AM

Everyone has a slow skill....(aside from katar raiders)

But raiders/scouts are fast so it wont make sense to give them m-spd debuff (but since scouts are abit crappy and they rely on skills then giving them debuffs would be fair enough). Like Adam said, Clerics and Mages are slow.. so the m-spd down will surely help.
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#159 CaNehDa

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Posted 27 November 2010 - 11:02 AM

someone mentioned an accuracy passive - but knowing the dev's - they would butcher it with amount of skill points needed to learn;

Yes we need more accuracy; but I think we could get away with having a dodge down attack :D

I personally would love to see battle clerics as one of the strongest class's - however still the slowest - they should be a feared class and It should have to take 2+ people to take out a cleric.

but thats just my opinion.
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#160 tENLAVUU

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Posted 27 November 2010 - 12:37 PM

they should be a feared class and It should have to take 2+ people to take out a cleric.

but thats just my opinion.


actually a decently geared cleric does take 2 or more to take down ;p
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#161 BrownBear

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Posted 27 November 2010 - 01:10 PM

someone mentioned an accuracy passive - but knowing the dev's - they would butcher it with amount of skill points needed to learn;

Yes we need more accuracy; but I think we could get away with having a dodge down attack :D

I personally would love to see battle clerics as one of the strongest class's - however still the slowest - they should be a feared class and It should have to take 2+ people to take out a cleric.

but thats just my opinion.



Thats not biased at all.
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#162 HellGuardian

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Posted 27 November 2010 - 01:39 PM

someone mentioned an accuracy passive - but knowing the dev's - they would butcher it with amount of skill points needed to learn;

Yes we need more accuracy; but I think we could get away with having a dodge down attack :D

I personally would love to see battle clerics as one of the strongest class's - however still the slowest - they should be a feared class and It should have to take 2+ people to take out a cleric.

but thats just my opinion.


Thats the reason why, the class will never able to created fairly .....
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#163 CaNehDa

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Posted 27 November 2010 - 02:00 PM

Thats the reason why, the class will never able to created fairly .....

Life isn't fair - and even though I stated previously that the classes are a little unballenced - they never will be; some classes will always overpower the other class - and I kinda think thats the way it should be - although I do believe adjustments to make certain classes a little stronger are needed; hawkers need a way stronger m-speed passive, and I can't really think what else needs to be adjusted.

as compensation for clerics being so strong - they are the slowest class (knights might be slower) - the option of lets run away does not apply to a cleric; bc or fs.

actually a decently geared cleric does take 2 or more to take down ;p



I have yet to get any of my clerics gear over 8 ;

I'm still aquiring its gear - I'm working on my buffsets first ; Making my farmer much stronger - and in order to make my buffsets I have to level my artisan to 215

but anyway what I'm saying is - I wouldn't know first hand as I have yet to deck out my gear.

Thats not biased at all.

How's that biased? - It's just my opinion; I guess opinions can be biased - but how is that biased?

Edited by CaNehDa, 27 November 2010 - 02:09 PM.

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#164 Viceking

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Posted 27 November 2010 - 02:24 PM

my cousin got a decent cleric and he a killer but with more improvement could be awesome :D
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#165 ChickenBucket

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Posted 27 November 2010 - 02:45 PM

How's that biased? - It's just my opinion; I guess opinions can be biased - but how is that biased?



Lets say it this way my preferred class in this game is bourg or scout.erm erm

Bourgs(or Scouts) should be a feared class!! they should be able to take on 3+ people alone!! now lets see yours

I personally would love to see battle clerics as one of the strongest class's - however still the slowest - they should be a feared class and It should have to take 2+ people to take out a cleric.

but thats just my opinion.


biased much?
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#166 Bendersmom

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Posted 27 November 2010 - 03:03 PM

Wow we really have given a lot of good suggestions and ideas about what we would all like. I do not think Cleric will ever be the strongest class and I don't think they should be but I think having options in the cleric build would be great. I hope the developers take into consideration some of our suggestions and look at the skill trees. I also hope they adjust some of the skill points needed for some of the builds. For me, I definitely hope they make Int worth more to the FS clerics and have them actually effect our buffs as well as our heals again. Some mspd would be great, and for battle clerics acc and better atk skills would be nice.
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#167 CaNehDa

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Posted 27 November 2010 - 03:03 PM

Lets say it this way my preferred class in this game is bourg or scout.erm erm

Bourgs(or Scouts) should be a feared class!! they should be able to take on 3+ people alone!! now lets see yours



biased much?

*shrug*

I like my battle cleric- just because I have one; and I want them to be made stronger doesn't necessarily make me a biased person.


I'm making a scout personally just because I also like that class as well - I'm not going around asking for them to be made stronger ect. *shrug*
Although now that the ideas in my head......

Edited by CaNehDa, 27 November 2010 - 03:04 PM.

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#168 Soda

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Posted 27 November 2010 - 11:02 PM

Yes we need more accuracy; but I think we could get away with having a dodge down attack :D

I personally would love to see battle clerics as one of the strongest class's - however still the slowest - they should be a feared class and It should have to take 2+ people to take out a cleric.

A dodge down would be good (or any other useful skills), i dont think the little accuracy that you're talking about will help at all.

I also dont think clerics should be made as one of "the strongest" class.. I have one before all this update on the skills and etc, and even before i wont even consider them OP and it should stay that way.

actually a decently geared cleric does take 2 or more to take down ;p


vuu is right.. even with just (10) gears a cleric can actually tank more than 2 people.

Life isn't fair - and even though I stated previously that the classes are a little unballenced - they never will be; some classes will always overpower the other class - and I kinda think thats the way it should be


Maybe if we stop making our "favorite" class overpowered then everything will be balanced.

Edited by Soda, 27 November 2010 - 11:04 PM.

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#169 Irtofu

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Posted 27 November 2010 - 11:22 PM

Its not always bout raiders ...
Its against all the class:
Raiders cloak stun DoT.
Champ mute then aspd melee.
Mage silence and stun.
Scout and Bourg just stun skill skill.
Knight umm probably the only one that is harder to kill a cleric.

So far their only defense is heal and pot ... if muted then is bye bye. They cant really fight back per se ... Definitely cant run away, since their nature of a turtle.


lol you really dont know how to play cleric if u really die now with the hp pots and heals... they can pretty much kill every class u listed over there with not much of a problem besides scout and raider...

Edited by Irtofu, 27 November 2010 - 11:25 PM.

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#170 Bendersmom

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Posted 28 November 2010 - 07:04 AM

lol you really dont know how to play cleric if u really die now with the hp pots and heals... they can pretty much kill every class u listed over there with not much of a problem besides scout and raider...


Acutally some of the FS clerics like Holy and I are more busy healing our parties and helping them so trying to also tank through a few people hitting us, it is easy enough to die. Especially when some of the attackers can still kill us with a few spammed skills. When we heal or buff we also stop moving so speed gear isn't always the answer. We are no good to our party, which we are there to support, if we just stand there healing ourselves. Yes, we can survive but the rest of the party dies. Unless you have played a FS cleric with Int and not def or speed gear I don't think you can really decide who is good and who isn't. Def gear helps us last longer and some are very successful with that. Speed gear gets us in and out of trouble faster and some are really good at that. Some have high int for better heals and a bit of help with buffs to make a stronger party. All are good ways to go depending on what your party needs and how you play. I am playing with all 3 ways to see what is best for me and my party. And FS clerics can not kill every class...actually we can not kill any class really but we can support our party killing.

You are confusing "Battle" clerics with FS and there is a huge difference in builds and party support. Most good Battle clerics need FS clerics for buffs anyway.
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#171 CaNehDa

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Posted 28 November 2010 - 07:32 AM

[font="Trebuchet MS"]

vuu is right.. even with just (10) gears a cleric can actually tank more than 2 people.


my gear is +7-+8 with the exeption of my wand being d7.

My build is AP/Accuracy/A-Speed.


with my gear - 1 soldier can rape me. (if they are half way decent; although yesterday I took out a bourg and a champ... they were really kife tho imo)

I cannot see +'ing my gear 2-3 more times magicaly making me able to tank 2 people - where I still get killed by one; even using pots/heals

I kinda want to in the back of my head just say keep clerics the same....

I know when I finish my build I will be able to take out nearly every champ...

Edited by CaNehDa, 28 November 2010 - 07:40 AM.

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#172 CaNehDa

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Posted 28 November 2010 - 07:43 AM

my gear is +7-+8 with the exeption of my wand being d7.

My build is AP/Accuracy/A-Speed.


with my gear - 1 soldier can rape me. (if they are half way decent; although yesterday I took out a bourg and a champ... they were really kife tho imo)

I cannot see +'ing my gear 2-3 more times magicaly making me able to tank 2 people - where I still get killed by one; even using pots/heals

I kinda want to in the back of my head just say keep clerics the same....

I know when I finish my build I will be able to take out nearly every champ...



lol you really dont know how to play cleric if u really die now with the hp pots and heals... they can pretty much kill every class u listed over there with not much of a problem besides scout and raider...




It all depends on your build - I went full AP stat wise - this killed a whole lot of the defence I could have - maybe if my gear was better I would be alot better - but in the next upcoming months I might get the gear with the buffsets; and I'll see how it works out for me :D

Till then; I will likely continue to die to any class with equally refined gear....


Although if these battle clerics are as "unkillable" as you people make them seem out to be - I don't see why you don't see an entire party in UW only consisting of battle clerics - as they would theoredicly be able to heal each other and tank 2 partys (on the basis of one can take out 2; 6vrs12)


tbh tho - I kinda wanna say I hope the devs don't do anything to change the class's as they will either boocher or overpower the classes....

Although the clerics AOE stun would be epic if it included an AOE affect m-speed down and dodge down :( (and kept the same cooldown)

(I don't like the Idea of adding anymore skills; there is simply not enough space to put it all; I have 2 pages of skills, and I also use my alt f keys in pvp)

Edited by CaNehDa, 28 November 2010 - 08:01 AM.

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#173 Soda

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Posted 28 November 2010 - 09:15 AM

I don't see why you don't see an entire party in UW only consisting of battle clerics - as they would theoredicly be able to heal each other and tank 2 partys (on the basis of one can take out 2; 6vrs12)

First of all not many people like playing clerics for some reason so there arent many battle clerics (based on leonis) so that being said alone, there aren't any other battle cleric besides myself that i can party with. Also clerics cant really kill fast enough unless your hitting a champ or knight (imo), plus including class like raider and scout which is impossible to kill if your a battle cleric.
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#174 CaNehDa

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Posted 28 November 2010 - 09:19 AM

First of all not many people like playing clerics for some reason so there arent many battle clerics (based on leonis) so that being said alone, there aren't any other battle cleric besides myself that i can party with. Also clerics cant really kill fast enough unless your hitting a champ or knight (imo), plus including class like raider and scout which is impossible to kill if your a battle cleric.



Good points; great actually...


I can garentee that 2 fully decked out battle clerics vrs 1 scout - scout wins.

The option to make us slightly stronger yet not OP would to be adding an AOE dodge/m-speed down to our AOE stun - this wouldn't make us that much stronger - but would at least give us the chance we do not stand against a scout/raider now.
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#175 Soda

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Posted 28 November 2010 - 09:26 AM

Good points; great actually...


I can garentee that 2 fully decked out battle clerics vrs 1 scout - scout wins.

The option to make us slightly stronger yet not OP would to be adding an AOE dodge/m-speed down to our AOE stun - this wouldn't make us that much stronger - but would at least give us the chance we do not stand against a scout/raider now.

Hmm i like your suggestion with dodge/m-spd down but i dont think its really necessary to make it AoE tho.

Edited by Soda, 28 November 2010 - 09:31 AM.

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