All are suggestions to balance the character compared to other classesArrow Storm
, 0.5sec cast time/ 0.5sec after delay - can't be interrupted. make em fixedAim-bolt
, 3sec cast time/ 3sec after delay, let it able to multi hit even if the target isn't immobilized. ~ let it be interruptible. cast times are variable, dex can decrease the cast time if you pleaseWargbite,
0sec cast, .5 cool down. --> lvl1 3sec immobilize, lvl2 6sec immobilize, lvl3 8sec immobilize, lvl4 10sec immobilize, lvl5 15sec immobilize target. and disables the use of backslide and snap. ~ if followed by aimbolt or AS, damage is 2x but forced neutral. variable casts.Wargstrike,
change the type from range to melee atk. Wolfs aren't arrows, the atk in a melee fashion.camouflage,
can't be disabled by atking normally & all usage of ranger skills (only ranger skills) I think it is suppose to be this way as promised before. don't break promises.
[as for other classes]
Pneuma is taking hits morethan it is intended, plx fix this.
Sura is great, so does RG, and RK.
GX --> disable the stacking of edp and that crossreaper thing, it's way too OP than gfist already. but if im gona die id go gfist, coz that crossreaper is reusable & it's jst a cheap shot.
WL ---> fix the Comet name thing, and that tetra vortex having, almost instant cast. PUT AN F*ing FIXED CAST TIME ON THOSE! they are like aoe & elemental Gfist killing massive number of players. precast is already hard to passed by. However, don't change the damage just put cast time like 3-4sec. after delay 2sec
Sorc ---> ditto^ put fixed cast time, so there wont be any intant casts for OHKO skill that can be recasted again. for dust diamond and psychic wave. at least 2-3sec cast/ 2sec cool down.
Edited by geniewinie, 04 January 2012 - 09:09 AM.