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#1 OkamiScarlet

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Posted 25 October 2010 - 11:49 AM

i know how that a new race should have something special so that people would wanna play it but having invisible landmines with a radius of 15m that ignore shield def is just to much,why not give the bartuk a chainsaw and the turan a god damn minigun if wanna play that way
they should at least take out the ignore def part or make them visible,its not that fair to have a absolute skill(make that 4 of them) that with DNA have a downtime of 5 sec or less -.-




P.S. by absolute i mean that it hits the dmg it says no mather what you do (dont try to act cool with,i'll kill him before he plants the mine daahh, i'm not here to hear you brag)


Edited by OkamiScarlet, 25 October 2010 - 11:50 AM.

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#2 Loyalty1

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Posted 25 October 2010 - 12:11 PM

http://forums.warppo...system-changes/
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#3 OkamiScarlet

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Posted 25 October 2010 - 12:26 PM

thanks

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#4 Nadesh

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Posted 25 October 2010 - 01:03 PM

A fair fix, without include the traps being affected by stats (that probably is too hard for the devs to do), would be to add a casting time to the Bomb Trap, and add a casting time to the dna of the Paralysis trap, if we get it: that way the player can choce between keep a 1 target instant cast stun trap or an aoe one with casting time.


Another way to fix some of the problems (without touch the fixed dmg and ignore defense, because that is too much work for the devs) could be to reduce the radius of some of the traps. My avenger is only lvl 65 and i find that the Bomb Trap radius (8m) is more than fine, it should have tops 10m radius and not 15m like it gets at lvl 72: wich is bigger than any ground aoe.

The paralisys trap have 10m at max lvl, maybe leave it with 8m max.


A change related to this could be that the traps get 2 radius: one of activation, in wich the enemy must enter to the area to active it, and another radius that would be the effect radius. But this would be mostly for the Bomb Trap that is aoe.


From: http://forums.warppo...10451-avengers/

Another suggestions for the Avenger's traps: http://forums.warppo...-improve-traps/
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