So, a couple of things you, MaxMan, have said through this conversation:
1. "...get used to it thats how he is suposed to be and am so tierd that all the craybabys ingame that cant make a good character run on forums and crays for something thats not true,give me a brake will ya...."
2. "...my knight is build for doing PvM and in dungons i never make my chars to be in PvP in general becose i think PvP is boring but ofcorse if someone jumps me i do what i have to to get back at them but as i stated i havent test my knight after skill update in PvP so i cant coment on it only thing i noticed after skill update is that knights magical defense is kinda bad compeared to before skill update and i test it solo turtle boss on orlo so there you go ...."
So essentially, you came into this discussion all guns blazing, claiming that myself and otherers were crying, and saying things that 'aren't true' specifically relating to their (knights) strength in PVP, and then you say a little later, that you have no idea about PVP during this current patch. So what you've done is leapt to the defense of the class you play without even thinking about the actual balance of the game.
3. "...only thing thats need to be done stop focuse on the crapy pvp and focuse more on pvm what this game mostly is abaut, but as i see it, it go more to pvp now then pvm anyway so it dont mater what i say anyway...."
The *only* way to effectively balance a game with both a PVM and a strong PVP scene is to balance entirely around PVP so that it is balanced, and then balance the mobs and quests around the resulting changes. It is completely backwards to try to balance PVM and then balance PVP, since you will always throw the former out of balance each time.
My goal here isn't to overnerf Knights because I dislike Knights for some reason, or as you suggest because I'm crying. It's because they are currently so strong that they contribute to the current imbalance of the PVP aspect of this game. There are a multitude of players and items, gems, jewelry and gear soit's hard to judge how strong a class can potentially get in a certain stat area without the testing power of the community. PVM is easily balanced after PVP because mobs can be tweaked completely via the control of the devs.
Edited by FormerlyEternal, 01 October 2013 - 05:54 PM.