The pvp bonus might be just it,maybe even decrease defense resistance by total off 5%.
BUT
From my experience, certain clerics are just as tanky as knights.
Also, I dislike the fact that raiders and scouts cant longer fight on their own but whatever class that has a shield can. Isn't a scout meant to scout and a raider meant to raid ? Will dodge be adjusted ? because now unless you have 5k dodge, dodge is useless. And to get to 5k dodge, raiders and scouts have to sacrifice their offensive power which makes them weak dmg dealers. On the other hand a knight, an xbow scout or a battle cleric can benefit from the 2 worlds. They can be tanky by default and use offensive equipments and voila, you got a char that can tank easily 6 ppl at once and actually even kill some of them.
Why play raiders and bow scouts at all ? The number of bow scouts decreases with every day, the majority of them switches to xbow scouts.
Oh and lets not forget, a knight have the ability to debuff, and once he strips couple of your buffs it basically means he wrote your death sentence. Increase knights debuff cooldown to 5 mins +- or change that skill. (debuff suppose to be purely mages skill so hold on hold on what the heck ?) Think about a knight with 35k hp , bigg ass deff ... that uses damn jellys ? 17.5k hp lmao
That more than some classes full hp.
87% of rose community don't do 1v1 pvps, but game arena or war in tg; So you should make the balance based on multiple opponents vs multiple opponents rather than 1vs1.
Edited by LexLoyalty, 01 October 2013 - 01:13 PM.