Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases attack speed (Lowered delay between attacks).
Type: Katar
Attack: 170
Weight: 120
Item Lv: 4
Req Lv: 95
Job: Assassin Type
1294#Bellum Scale#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 10% of the targets SP (Does not trigger on skill attacks).
Type: Katar
Attack: 50
Weight: 120
Item Lv: 4
Req Lv: 95
Job: Assassin Type
1395#Bellum Buster#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 10% of the targets SP (Does not trigger on skill attacks).
Unbreakable.
Type: Two Hand Axe
Attack: 50
Weight: 250
Item Lv: 4
Req Lv: 95
Job: Swordsman/Merchant Types
1492#Bellum Glave#
Usable only in PVP and Siege zones.
Increases physical damage versus players by 80%.
Increases attack power of spear boomerang and clashing spiral by 80%.
If refined to +9, has a high chance to reflect physical and magic attacks.
Type: Two Hand Spear
Attack: 250
Weight: 450
Item Lv: 4
Req Lv: 95
Job: Swordsman Type
1586#Bellum Bible#
Usable only in PVP and Siege zones.
MATK + 125. Heal effectiveness increased a bit with higher base level.
If refined to +6 or higher: Removes the cooldown of Lauda Agnus, Lauda Ramus, and Clearance. These skills cost 60 more sp.
Type: Book
Attack: 110
Weight: 60
Item Lv: 4
Req Lv: 95
Job: Priest/Sage Types, Taekwon Master
1587#Bellum Great Encyclopedia#
Usable only in PVP and Siege zones.
Increases physical damage against players by 80%, and bypasses 30% defense.
Each refine increases attack bonus against players by 1%.
Has a chance to add 200 attack when dealing physical damage.
Type: Book
Attack: 130
Weight: 100
Item Lv: 4
Req Lv: 95
Job: Priest/Sage Types, Taekwon Master
1661#Mental Destroyer#
Usable only in PVP and Siege zones.
A powerful staff designed to drain an enemy's spiritual power through magic.
INT + 10, MATK + 50, MDEF + 20.
When hitting an enemy they lose 10% of their SP. Refining increases the SP drained.
Unbreakable.
Type: One Hand Staff
Attack: 100
Weight: 140
Item Lv: 4
Req Lv: 95
Job: High Wizard
1775#Siege Craft Arrow S#
An arrow mass produced for use in siege battles.
When used with the Bellum Crossbow, increases physical damage vs players by 50%.
Type: Arrow
Attack: 45
Weight: 0.1
Attribute: Neutral
Req Lv: 130
1775#Siege Craft Arrow A#
An arrow mass produced for use in siege battles.
When used with the Bellum Crossbow, increases physical damage vs players by 20%.
Type: Arrow
Attack: 30
Weight: 0.1
Attribute: Neutral
Req Lv: 95
1832#Bellum Claw#
Usable only in PVP and Siege zones.
Increases physical damage against players by 100%.
If refined to +8, increases physical damage against players by an additional 20%.
If refined to +10, Using Fury autocasts Zen, and Guillotine Fist casting time removed. Drains 500hp every 3 seconds.
Type: Knuckle
Attack: 160
Weight: 65
Item Lv: 4
Req Lv: 95
Job: Priest/Monk Type
2016#Bellum Arcwand#
Usable only in PVP and Siege zones.
MATK + 220.
Increases magic attack power by 25%.
Adds 25% magic defense bypassing.
If refined to +6, adds MATK + 15%.
If refined to +9, decreases variable casting time by 50%, and reduces all fixed casting by 0.2s.
Type: Two Hand Staff
Attack: 110
Weight: 80
Item Lv: 4
Req Lv: 95
Job: Mage/Acolyte Types, Soul Linker
13072#Bellum Damascus#
Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases attack speed (Lowered delay between attacks).
Type: Dagger
Attack: 180
Weight: 100
Item Lv: 4
Req Lv: 95
Job: Novice/Swordsman/Merchant/Archer/Thief Types, Soul Linker, Ninja
16020#Bellum Stunner#
Usable only in PVP and Siege zones.
When landing a regular physical hit it reduces DEF/MDEF of the target to 1 for 5 seconds. Does not affect skills.
Refine of the item increases chance to stun and attack speed (Lowered delay between attacks).
Type: Mace
Attack: 170
Weight: 150
Item Lv: 4
Req Lv: 95
Job: Novice/Swordsman/Acolyte/Merchant Types
16021#Bellum Flail#
Usable only in PVP and Siege zones.
When landing a regular physical attack, there's a chance to cause all non-curable status effects. Does not affect skills.
Higher refine increases your HIT and CRIT chance.
Unbreakable
Type: Mace
Attack: 170
Weight: 150
Item Lv: 4
Req Lv: 95
Job:Novice/Swordsman/Acolyte/Merchant Types
18113#Bellum Arbalest#
Usable only in PVP and Siege zones.
This weapon doesn't affect the targets health, but instead drains 5% of the targets SP (Does not trigger on skill attacks).
Type: Bow
Attack: 50
Weight: 110
Item Lv: 4
Req Lv: 95
Job: Archer/Rogue Types, Thief
18114#Bellum Crossbow#
Usable only in PVP and Siege zones.
Increases physical damage against players by 30%, adds 30% physical defense bypassing.
Each refine increases physical damage bonus by 1%.
Type: Bow
Attack: 110
Weight: 110
Item Lv: 4
Req Lv: 95
Job: Archer/Rogue Type, Thief
21001#Bellum Claymore#
Usable only in PVP and Siege zones.
Increases physical damage against players by 80%, adds 30% physical defense bypassing.
If refined to +6, adds an additional 40% physical damage bonus.
If refined to +9, adds a high chance to reflect physical and magical attacks.
Type: Two-Hand Sword
Attack: 260
Weight: 350
Item Lv: 4
Req Lv: 95
Job: Swordsman Type
21002#Bellum Katzbalger#
Usable only in PVP and Siege zones.
This weapon does not deal normal damage, but instead drains a fixed 8% of the targets HP (Does not trigger on skill attacks).
ASPD - 10.
Type: Two-Hand Sword
Attack: 100
Weight: 250
Item Lv: 4
Req Lv: 95
Job:Swordsman Type
2483#Siege Greaves[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 1.
Type: Shoes
Def: 30
Weight: 75
Req Lv: 95
Job: Swordsman/Merchant Type
2484#Siege Boots[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 1%.
MDEF + 5.
Type: Shoes
Def: 20
Weight: 50
Req Lv: 95
Job: Swordsman/Merchant/Thief/Archer Types, Ninja, Taekwon/Taekwon Master
2485#Siege Shoes[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 1%.
MDEF + 10.
Type: Shoes
Def: 15
Weight: 35
Req Lv: 95
Job: Novice/Mage/Acolyte Types, SOul Linker
2586#Siege Manteau[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 1.
Type: Garment
Def: 32
Weight: 60
Req Lv: 95
Job: All Except Novice
2587#Siege Muffler[1]#
Usable only in PVP and Siege zones.
Reduces damage from players by 2%.
MDEF + 10.
Type: Garment
Def: 15
Weight: 40
Req Lv: 95
Job: All Jobs
15046#Siege Plate[1]#
Usable only in PVP and Siege zones.
MDEF + 5.
Reduces damage from players by 2%.
If refined to +6, all received heals and healing item effectiveness + 12%.
If refined to +9, Max HP + 25%.
If equipped in combination with Siege Greaves and Siege Manteau, damage from players -15%.
Type: Armor
Def: 85
Weight: 330
Req Lv: 95
Job: Swordsman/Merchant Types, Taekwon/Taekwon Master
1547#Siege Suit[1]#
Usable only in PVP and Siege zones.
MDEF + 10.
Reduces damage from players by 2%.
If refined to +6, Perfect Dodge+ 5, received ranged damage - 20%.
If refined to +9, MaxHP + 15%.
If equipped in combination with siege shoes and shiege muffler, DEX + 5, damage from players - 15%.
Type: Armor
Def: 50
Weight: 75
Req Lv: 95
Job: Swordsman/Merchant/Thief/Archer, Taekwon/Taekwon Master, Ninja, Gunslinger
15047#Siege Robe[1]#
Usable only in PVP and Siege zones.
MDEF + 20.
Reduces damage from players by 2%.
If refined to +6, FLEE + 5, received ranged damage - 15%.
If refined to +9, MaxHP + 1000, MaxSP + 100.
If equipped in combination with siege shoes and shiege muffler, INT + 5, MDEF + 10, damage from players - 15%.
Type: Armor
Def: 40
Weight: 50
Req Lv: 95
Job: Novice/Mage/Acolyte Types, Soul Linker.
Info source: Doddler
Edited by HayrohsLegacy, 10 July 2011 - 07:20 PM.