1) We don't need int on our main armor. Accessorys give you the choice there. Providing they fix the stat bug we should be gaining AP from Int. This gives you the option of going str for tank with some int or more int as dps.
-FYI no master level accessory would give you INT. Providing INT in our armors is just a "fun" idea that would provide variety and differentiate us from warriors which are wearing basically the same thing aside from our sad shields and their massive 2H swords.
2) The modifer is on str for knights. 3 parry per str. You have 1000 str? 3000 parry. A warrior with defender ACTIVE would have 2600. Only passing us when they hit ther parry temp skill. Also parry IS the block stat. They aren't going to make the sheild use a seperate stat for extra blocking. New mechanic to code in.
- now equate that difference to %parry, huge difference to keep us at an advantage or even at par?
3) Agreed. Tanks could benefit from aura heal being useful. Maybe do like they did for GC+Aura blade. If you have aura armor active it heals for more.
- that idea is awesome, so at least we get bonuses from choosing in between aura blade or armor so.. more variety here.
4) Not needed. We were never meant to have high crit chance. It would break BT (once fixed) very fast if you can shoot up too high. Also this is how balance works. You can't have all stats be great for you. You are meant to pick and choose. A tank knight is going to want mainly str with enough agi to hit 100%. Int leftover bonus. A dps knight wants only str on base gear and focuss on int+agi to raise crit chance/damage as high as possible (providing int really does give 2ap once fixed) You can't be master of both specs.
- why would it break BT? if warriors have this THEN it would break BT, we dont have massive raw damage and skills in the first place and still this is by chance so we still need to stack agi now that the crit ratio is up to scale to accommodate master level gears. Also what of those good things do we excel on? Def? Attack? Crit? Parry? HP? as far as i know other tank classes, well maybe except for monk i don't really know what happened to them atm, outclasses us at all these aspects *cough*%modifiers*cough*
5) No. Aura mastery is fine as is. It's a direct copy of the paladin divine purpose from WoW. Raising the % too high messes it up. AS for Aura shield 6.... thats 1 level higher than it is now. 24% reduction? When we already have Sheild Fortress that stacks with it? Yeah no. SC is fine. You need a high damage source big hit because everyone else got the same thing. With the animation speed up it's much more useful now.
.......................... >.>
Extras) Headcrush is pointless for either spec of knight due to warriors 3ap boost. It needs to be allowed to crit on the dot for knights as well as allow for multiple copies of it from different players be active.
-agreed, except if they provide a good change on this skill, not worth putting those expensive points into
Master gear needs to be fixed across the board. I don't think anyone can argue aganist this. Going from purple to blue means a stat loss. Making the orisis stuff is going to be massive pain. Though you should notice stats are mixed up a bit requiring you the whole set.
-we can only hope for them not to mess it up further
Look at defence with all gear equiped. For instance. While the sheild itself is lower defence the entire armor is more. Full ML1 gear = 2972 armor. I'm in full T1 colo atm and thats only 1827 armor.
- i guess other classes wont be wearing master level gears too? or their defense would not scale to ours even if they do so? also it doesn't help t think that even if warrior's have HUGE raw attack, they will be wearing the same DEF gears you mentioned and having that defender buff to top it all off.
I think the best plan atm isn't to act like the sky is falling. Right now most of the classes are broken in one way or the other. Fix stats and skills first. Fix ML gear sets. Boost ML exp gain/lower skill point book cost. Once you have that done and everyone can max out those extra skill/stat points you can look at the problems and fix them.
- i guess we all should wait till they break the game entirely... oh wait....