Character: Tonydinh
Feedback Type: Skill/Suggestion
Skill (If Applicable): Aura Heal
Feedback: the heal actually heals 3 other targets for 1 if you have 6/6 in it (don't think thats intended). An easy way to fix this skill is to just remove the aura requirement for it and just make it heal as though you have 3 aura-> 150/180/210/240/270/300% weapon dmg at 1/2/3/4/5/6. If you're going to leave it as is, the heal it does needs to be increased dramatically(it heals for less than a prime dayr potion even when I crit).
Feedback Type:Skill
Skill (If Applicable): Grand Cross
Feedback: The damage on it is fine, but i often find it bugging out other skills such as Ymir when I try to use it afterwards. I always get the error message of not being able to cast the skill even though I've already channeled it. It would be cool to be able to move while casting GC, although its unlikely that a change like that would happen.
Feedback Type:Skill
Skill (If Applicable): Concentration
Feedback: The skill is just god awful with how low knight's attack power are compared to other classes and the aura consumption it takes to use the skill doesn't help much either. Increase the % of atk it gives, remove the aura it requires to be casted, or increase the duration.
Feedback Type: Skill
Skill (If Applicable): Pet Summons
Feedback: Knights have by far the weakest pet summons due to our weapon's low dmg and our 2atk power per str while other classes get a way bigger benefit to atk power from str or int. If you compare a knight's pet to a warrior's in identical gear, the knight's will do less than 2/3 that of the warrior's(and their pet does not even do as much as a cres).
Feedback Type: Skill/stat
Skill (If Applicable): Guardian/shield/aura shield
Feedback: Put it on its own global cooldown. Right now, if you don't stop using skills for a second or so, but instead try to cast guardian right after you cast a skill, guardian will go off, but you won't get the buff and it goes on cooldown for 30mins.
As many have already stated, the a knight's shield is pretty bad at the moment. It needs to have at least 1-2k more defense on it, 442def on an osiris shield is just a joke. I'm also not a big fan of the haste and wis stats on it. I would much rather have str/int/agi/vigor.
Aura shield, the skill I pretty much never use because it is a waste of a gcd atm. Other people have already given some pretty good solutions for this such as increasing the duration or increasing its effectiveness. You can probably even just replace the skill and just give us some kind of defensive passive.