It's not nerfing a class when we're looking at other things and buffing those as well. BMs are "fine" as it is but many skills and mechanics are broken right now and when those are fixed it'll lead to some balance issues. And buffing every class isn't realistic, because then we'd all have 100k insta-kills, 6k dots, strong heals, and 75%+ defense. Another argument against buffing everyone is that the last time they did that we got AoV. Something like that is too drastic when only small changes are needed. No one is suggesting BMs go from an 8 to a 5, we're suggesting it go from an 8 in everything to a 6 in some things and a 9 in other things so there's so it's an actual dynamic class with strengths and weaknesses.
Hmm... but reading the suggestions and other posts here at BM thread, mostly seeing "trim this, trim that" because its OP bla bla blah, change class bonus from def to HP, (do we really need more HP?) because defense is OP. I hope you consider that recently added "Penetration" sub-stat which ignores defense. As we know AoV mobs and bosses already have them.
Also some of them aren't even playing the class. lulz.
![:Emo_17:](https://forums.warpportal.com/public/style_emoticons/default/Emo_17.gif)
So where's the buffing part of it? And do we really need buffing? How many suggestions are in favor of buffing than trimming(nerfing)? How bout you? what's your stand on improvements for Beastmasters? Wanna hear from both of the VCRs.
What they did in AoV was magnify everything which made up a big mess in the system. The DoTs (oh gawd that wedge) people thought it was normal so they were asking to bring it back, also that strong heals from sorcs (and HP pot potency) are bugs and not considered normal. They were adjusted after succeeding patches.
That scale rating in my previous post was to show an example of how balance can be done without nerfing. We can stay at 7 (no changes at all) and others to 7 as well. Also the numbers are meant to be overall rating not per skill rating as we need another comparison for that.
Anyways, suggestions
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Character Name: Vinzy
Suggestion Type: New Skill - Mass Taunt (Tank Branch)
Suggestion Description: As a tank, we also need a skill to hold mobs (you know that feeling when one ad/pawn wants the healer more than you) breaking the limits of just being a "Main Tank" and can be "Off-Tank" as well. Yes we got AoEs that have added threat but having a skill with better aggro management is also good. (for future raids)
Character Name: Vinzy
Suggestion Type: New Skill - Javelin Throw (DPS Branch)
Suggestion Description: Beastmasters originated from Archers so having a long range skill would be nice and logical.