The animation delay of this is horrible, while Eddga is perfectly fine. None of the other temporal boots has this problem.
Please remove the animation from Bear's Power
#1
Posted 20 September 2014 - 07:34 AM
#2
Posted 20 September 2014 - 07:47 AM
yes pls. it slows down your action like picking up loot/ CC spamming/ etc
#3
Posted 20 September 2014 - 08:42 AM
are they even able to do this? Yeah its annoying as hell but I wouldn't be surprised if they have to ask for help to daddyKRO
#4
Posted 20 September 2014 - 05:43 PM
Can more of you do a replay of the delay? They keep jerking me around.
#5
Posted 20 September 2014 - 05:55 PM
the only way to overcome it is to get constantly hit, which helps to break the bigfoot's slow animation
#6
Posted 20 September 2014 - 06:56 PM
Still doesn't help with picking up loot.
#7
Posted 21 September 2014 - 07:03 PM
#8
Posted 21 September 2014 - 09:05 PM
They will not reply to my ticket, if they do it's just them copy pasta with check your drivers etc.
#9
Posted 22 September 2014 - 06:59 AM
#10
Posted 22 September 2014 - 07:05 AM
Sometimes it bugs me to the point of not being able to CC/FE in the faceworm instance. Kinda annoying.
#11
Posted 22 September 2014 - 10:45 AM
Could the animation delay be an intentional balancing act?
#12
Posted 22 September 2014 - 11:16 AM
I was thinking the same... you get 200 str, that seems good enough tbh.
#13
Posted 22 September 2014 - 12:20 PM
This is true, even though it bugs sometimes you won't catch me without them some places.
#14
Posted 22 September 2014 - 12:57 PM
#15
Posted 22 September 2014 - 02:22 PM
I haven't looked into lucky day for an animation delay.
A bug is bug this shouldn't be "as intended" When you can't use skills, and can't even pick up your loot properly. Should we give a horrible animation delay to runaway magic because 200int is "enough"?
Edited by ShoLin, 22 September 2014 - 02:22 PM.
#16
Posted 22 September 2014 - 02:34 PM
Need some Eddga sprite nodelay lolol
#17
Posted 22 September 2014 - 02:45 PM
Certain transformations have longer animations, picking up items with a raydric archer sprite is slow as hell, by example. I doubt they can change how it works since it's not really a bug but the normal animation kicking off you just have to be taking damage to overrid it, use something else if it bothers you so much I guess?
Edited by meli, 22 September 2014 - 02:48 PM.
#18
Posted 22 September 2014 - 03:05 PM
Need some Eddga sprite nodelay lolol
Eddga is fine.
Who would use monster sprites in pvm? If you can't use skills properly it IS a bug.
#19
Posted 22 September 2014 - 03:56 PM
i can RC and greed just fine even when it procs. the only thing is i can't walk for a couple seconds after. when i do eventually move i waddle.
eddga sprite is fine for me cause i'm just auto-attacking when i use it
#20
Posted 22 September 2014 - 05:00 PM
Even skill use with eddga is fine.
#21
Posted 23 September 2014 - 01:57 AM
hmm how does the bear power look?
Anyone with a vid?
#22
Posted 23 September 2014 - 10:53 AM
hmm how does the bear power look?
Anyone with a vid?
You get transformed into one of these when it procs
#23
Posted 23 September 2014 - 12:13 PM
I thought I was the only one who noticed it
The delay is just TERRIBLE. What is the point of having +200str if I without it I can do CC twice in the same time? 2 CCs > 1 +200str CC
Edited by rodezja, 23 September 2014 - 12:14 PM.
#24
Posted 23 September 2014 - 12:23 PM
#25
Posted 23 September 2014 - 12:31 PM
200 str increases CC as well, if not the super duper delay it would be quite logical to use it for CC as well, no?
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