This is what I have in mind after the patch (with skill+dna changes) on 10th nov 2010
72_defi_build_Soyle_S3
![Posted Image](http://i663.photobucket.com/albums/uu360/UrSickToo/Requiem_S2/72_defi_build_Soyle_S3.png)
Skills:
lv 01+ (Soul Hunter)
- lv 01: Attack of Curse (filler)
- lv 01: Bloody Arrow (main puller)
- lv 01: Rake Nail (second puller)
- lv 01: Vampiric Touch (only healing skill we got) (does a higher lv of this skill increase damage + hp regen a lot, or just by the amount the skill says?)
- lv 10: Invisibility (Physical Attack Evasion Rate +32%, might be handy for AoE grind only tho)
- lv 01: Illusion (to take one time damage or stun for me at raids)
- lv 01: Shape of Fear (Fear opponent, works also in pvp, but is cancelled as soon as target is attacked
![:P](http://forums.warpportal.com/public/style_emoticons/default/ohmy.png)
- lv 01: Shadow Bind (can ppl still attack when they are immobilized?)
- lv 01: Lithifying Terror (last option safe my ass skill at close distance, will probably never be used, therefore only lv 1)
- lv 10: Magic Mastery (Curse) (duh.., increase my damage with 20%, everyone wants this)
lv 50+ (Defiler)
- lv 01: Blood Moon (filler)
- lv 01: Bloody Spear (6 targets, 30m range, AoE)
- lv 08: Arrow of Ruin (8 targets, 30m range, AoE, 7m radius)
- lv 08: Deadly Bomb (10 targets, 30m range, AoE with delay, 8m radius) (fixed damage)
- lv 05: Curse of Restoration (PvP skill only, 8 targets, 30m range, AoE, 12m radius, HP/MP restoration rate of enemy -50% for 5min.)
- lv 05: Fury (PvE skill only, 8 targets, 20m range, AoE, 10m radius, 15 or 17 sec. confuse)
lv 60+ (Defiler)
- lv 05: Binding Soul (70% chance, 3 sec instant stun, life saver? or buying time to cast Terms of Service?)
- lv 05+: Blood Storm (10 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Curse Effect (7+ targets, 4m range, AoE, 7+m radius)
- lv 05+: Deadly Fog (8 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Trap of Stiffness (8 targets, 20m range, ground AoE, 10m radius, 70+% chance, no damage 4 sec. stun) (defiler best skill)
+ 6 Skill Points not yet allocated.. Any suggestions? I might want to spend only 4 of those tho, because after lv 72, I'll need every 3 levels 4 SP for each of the following skills: "Blood Storm", "Curse Effect", "Deadly Fog", "Trap of Stiffness". Because those 4 skills will be maxed out (but can't yet at lv 72, and I'll get only 3 SP every 3 levels, so I'm missing 2x 1SP if the level cap stays at lv 79) => 6 - 2 = 4 SP left => Where to spend? 2 SP on Arrow of Ruin and 2 SP on Deadly Bomb to max them both?
DNA I'm not sure yet, because I haven't found decent info about the new dna values yet, but it will be prolly like this:
- lv 5: Extend duration of Blood Storm (prolly +10 sec) (new dna)
- lv 1: Strengthened Blood Storm (damage of this skill +27)
- lv 5: Extend duration of Deadly Fog (probably +10 sec) (new dna)
- lv 1: Strengthened Deadly Bomb (damage of this skill +185, but it's fixed damage, not curse, and seems to suck at higher lv, true?)
- lv 1: Strengthened Curse Effect (damage of this skill +100)
- lv 1: AoE Vampiric Touch (2 targets instead of 1) (new dna)
- lv 10: Strengthened Arrow of Ruin (damage of this skill +465) (new dna)
- lv 1: Range Arrow of Ruin (+1m radius, because I had one SP left and this looks the most useful way to spend it)
What do you guys think about this build?
Does anyone know what the new level cap is? I hope the max level stays at 79, but I'm not sure about that. Confirm pls?
And yes, I'm aware it's not S3, but I like to call it that way.. Can't call it S2.1 can I? Or has someone a better name?
At lv 79 my build would look like this (after a skill reset):
![Posted Image](http://i663.photobucket.com/albums/uu360/UrSickToo/Requiem_S2/79_defi_build_Soyle_S3.png)
Good? Or did I make any mistakes?
Greetz,
Wannabegooddefi