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Defiler with new dna/... after patch of 20101110


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#1 sias

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Posted 11 November 2010 - 04:46 PM

Defiler build from 20101110

This is what I have in mind after the patch (with skill+dna changes) on 10th nov 2010

72_defi_build_Soyle_S3
Posted Image

Skills:

lv 01+ (Soul Hunter)
- lv 01: Attack of Curse (filler)
- lv 01: Bloody Arrow (main puller)
- lv 01: Rake Nail (second puller)
- lv 01: Vampiric Touch (only healing skill we got) (does a higher lv of this skill increase damage + hp regen a lot, or just by the amount the skill says?)
- lv 10: Invisibility (Physical Attack Evasion Rate +32%, might be handy for AoE grind only tho)
- lv 01: Illusion (to take one time damage or stun for me at raids)
- lv 01: Shape of Fear (Fear opponent, works also in pvp, but is cancelled as soon as target is attacked :P
- lv 01: Shadow Bind (can ppl still attack when they are immobilized?)
- lv 01: Lithifying Terror (last option safe my ass skill at close distance, will probably never be used, therefore only lv 1)
- lv 10: Magic Mastery (Curse) (duh.., increase my damage with 20%, everyone wants this)

lv 50+ (Defiler)
- lv 01: Blood Moon (filler)
- lv 01: Bloody Spear (6 targets, 30m range, AoE)
- lv 08: Arrow of Ruin (8 targets, 30m range, AoE, 7m radius)
- lv 08: Deadly Bomb (10 targets, 30m range, AoE with delay, 8m radius) (fixed damage)
- lv 05: Curse of Restoration (PvP skill only, 8 targets, 30m range, AoE, 12m radius, HP/MP restoration rate of enemy -50% for 5min.)
- lv 05: Fury (PvE skill only, 8 targets, 20m range, AoE, 10m radius, 15 or 17 sec. confuse)

lv 60+ (Defiler)
- lv 05: Binding Soul (70% chance, 3 sec instant stun, life saver? or buying time to cast Terms of Service?)
- lv 05+: Blood Storm (10 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Curse Effect (7+ targets, 4m range, AoE, 7+m radius)
- lv 05+: Deadly Fog (8 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Trap of Stiffness (8 targets, 20m range, ground AoE, 10m radius, 70+% chance, no damage 4 sec. stun) (defiler best skill)

+ 6 Skill Points not yet allocated.. Any suggestions? I might want to spend only 4 of those tho, because after lv 72, I'll need every 3 levels 4 SP for each of the following skills: "Blood Storm", "Curse Effect", "Deadly Fog", "Trap of Stiffness". Because those 4 skills will be maxed out (but can't yet at lv 72, and I'll get only 3 SP every 3 levels, so I'm missing 2x 1SP if the level cap stays at lv 79) => 6 - 2 = 4 SP left => Where to spend? 2 SP on Arrow of Ruin and 2 SP on Deadly Bomb to max them both?


DNA I'm not sure yet, because I haven't found decent info about the new dna values yet, but it will be prolly like this:

- lv 5: Extend duration of Blood Storm (prolly +10 sec) (new dna)
- lv 1: Strengthened Blood Storm (damage of this skill +27)
- lv 5: Extend duration of Deadly Fog (probably +10 sec) (new dna)
- lv 1: Strengthened Deadly Bomb (damage of this skill +185, but it's fixed damage, not curse, and seems to suck at higher lv, true?)
- lv 1: Strengthened Curse Effect (damage of this skill +100)
- lv 1: AoE Vampiric Touch (2 targets instead of 1) (new dna)
- lv 10: Strengthened Arrow of Ruin (damage of this skill +465) (new dna)
- lv 1: Range Arrow of Ruin (+1m radius, because I had one SP left and this looks the most useful way to spend it)


What do you guys think about this build?
Does anyone know what the new level cap is? I hope the max level stays at 79, but I'm not sure about that. Confirm pls?
And yes, I'm aware it's not S3, but I like to call it that way.. Can't call it S2.1 can I? Or has someone a better name?


At lv 79 my build would look like this (after a skill reset):
Posted Image
Good? Or did I make any mistakes?

Greetz,
Wannabegooddefi
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#2 Mortuus

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Posted 11 November 2010 - 10:20 PM

Binding soul above lvl 5 is a matter of taste I guess but why would you want to put 10pts into Curse of Restoration and Shadow Binding?

Edited by Mortuus, 11 November 2010 - 10:22 PM.

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#3 XRay

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Posted 11 November 2010 - 10:35 PM

Binding soul above lvl 5 is a matter of taste I guess but why would you want to put 10pts into Curse of Restoration and Shadow Binding?


this. CoR is useless.
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#4 Vosk

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Posted 11 November 2010 - 10:40 PM

yes. Curse of Restoration was garbage. Is a shame we must waste one point in it to get Terms of Service. Had some hope with its long duration at higher lvls it might be a stealther's nightmare but a debuff isn't a DoT unless it has damage, CoR has none and rogues can still stealth. Since you skilled it anyway, why not join an FoC or slt and test out if it prevents people from going Possession Beast? That would be its one and only use maybe.
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#5 Leash

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Posted 11 November 2010 - 11:22 PM

Skills:

lv 01+ (Soul Hunter)
- lv 01: Attack of Curse (filler)
- lv 01: Bloody Arrow (main puller)
- lv 01: Rake Nail (second puller)
- lv 01: Vampiric Touch (only healing skill we got) (does a higher lv of this skill increase damage + hp regen a lot, or just by the amount the skill says?)i wouldnt bother skilling this if you dont want to spend all your dna on it to shorten the recast time, make it instant cast and do the aoe thingie. it gets affected by some stat and it can crit but i havent got the skill myself
- lv 10: Invisibility (Physical Attack Evasion Rate +32%, might be handy for AoE grind only tho)
- lv 01: Illusion (to take one time damage or stun for me at raids)meh you could skip that, but i guess its optional
- lv 01: Shape of Fear (Fear opponent, works also in pvp, but is cancelled as soon as target is attacked :Phighly recommended for pvp to invest at least 7 points in it, or even max it.
- lv 01: Shadow Bind (can ppl still attack when they are immobilized?)yes
- lv 01: Lithifying Terror (last option safe my ass skill at close distance, will probably never be used, therefore only lv 1)even 1 point is a waste as how the skill is now, 4 meter range/1.5 casttime is just ridiculous
- lv 10: Magic Mastery (Curse) (duh.., increase my damage with 20%, everyone wants this)

lv 50+ (Defiler)
- lv 01: Blood Moon (filler)
- lv 01: Bloody Spear (6 targets, 30m range, AoE)
- lv 08: Arrow of Ruin (8 targets, 30m range, AoE, 7m radius)
- lv 08: Deadly Bomb (10 targets, 30m range, AoE with delay, 8m radius) (fixed damage)
- lv 05: Curse of Restoration (PvP skill only, 8 targets, 30m range, AoE, 12m radius, HP/MP restoration rate of enemy -50% for 5min.)this shall never be skilled...well except 1 point to get Terms of Service, hp/mp doesnt recover anyway when you are fighting
- lv 05: Fury (PvE skill only, 8 targets, 20m range, AoE, 10m radius, 15 or 17 sec. confuse)used to be a musthave in s1, but since it now is cancelled through dots its pretty useless unless you time it right

lv 60+ (Defiler)
- lv 05: Binding Soul (70% chance, 3 sec instant stun, life saver? or buying time to cast Terms of Service?)must have in pvp
- lv 05+: Blood Storm (10 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Curse Effect (7+ targets, 4m range, AoE, 7+m radius)
- lv 05+: Deadly Fog (8 targets, 20m range, ground AoE, 8m radius)
- lv 05+: Trap of Stiffness (8 targets, 20m range, ground AoE, 10m radius, 70+% chance, no damage 4 sec. stun) (defiler best skill)

+ 6 Skill Points not yet allocated.. Any suggestions? I might want to spend only 4 of those tho, because after lv 72, I'll need every 3 levels 4 SP for each of the following skills: "Blood Storm", "Curse Effect", "Deadly Fog", "Trap of Stiffness". Because those 4 skills will be maxed out (but can't yet at lv 72, and I'll get only 3 SP every 3 levels, so I'm missing 2x 1SP if the level cap stays at lv 79) => 6 - 2 = 4 SP left => Where to spend? 2 SP on Arrow of Ruin and 2 SP on Deadly Bomb to max them both?


DNA I'm not sure yet, because I haven't found decent info about the new dna values yet, but it will be prolly like this:

- lv 5: Extend duration of Blood Storm (prolly +10 sec) (new dna)
- lv 1: Strengthened Blood Storm (damage of this skill +27)hm 1 point or no point, doesnt make much difference imo
- lv 5: Extend duration of Deadly Fog (probably +10 sec) (new dna)
- lv 1: Strengthened Deadly Bomb (damage of this skill +185, but it's fixed damage, not curse, and seems to suck at higher lv, true?)good skill but there more important dna to take
- lv 1: Strengthened Curse Effect (damage of this skill +100)meh 100 more dmg or not, you could invest this point somewhere else
- lv 1: AoE Vampiric Touch (2 targets instead of 1) (new dna)i wouldnt bother skilling this unless you also take the other dna (potens and swift) to make vamp touch usefull
- lv 10: Strengthened Arrow of Ruin (damage of this skill +465) (new dna)
- lv 1: Range Arrow of Ruin (+1m radius, because I had one SP left and this looks the most useful way to spend it) 3 might be even more usefull, 1m only wont do much difference


What do you guys think about this build?
Does anyone know what the new level cap is? I hope the max level stays at 79, but I'm not sure about that. Confirm pls?
And yes, I'm aware it's not S3, but I like to call it that way.. Can't call it S2.1 can I? Or has someone a better name?


At lv 79 my build would look like this (after a skill reset):

Good? Or did I make any mistakes?5 points in binding soul are enough; no curse of restoration; no lith; 1 point in vamp touch is ok i guess but why bother if you dont take the whole dna to make it good (which i wouldnt recommend); 7+ points in shape of fear or even max it


Edited by Leash, 11 November 2010 - 11:28 PM.

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#6 sias

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Posted 12 November 2010 - 01:56 AM

Thank you all for reacting!

At this moment I'm lv 5X+ and the skills I've taken so far in this 1 day since patch are:

- lv 1: Attack of Curse (filler)
- lv 1: Bloody Arrow
- lv 1: Rake Nail
- lv 1: Vampiric Touch
- lv 6: Magic Mastery Curse

- lv 1: Bloody Spear (filler)
- lv 1: Arrow of Ruin
- lv 1: Deadly Bomb

The Dna point I've spended atm are:

- lv 1: AoE Vampiric Touch (and I'm not adding more into it)

==> So I have lots of SP and Dna-points left atm.. Now it's just a matter of allocating the right ones..


To react on your suggestions:

>> Binding Soul: 7 points instead of 5 give me extra chance to hit, and 1 sec longer stun, so I think the 2 SP are worth it.

>> Curse of Restoration: Isn't it usefull in pvp to prevent ppl having good heals by their skills and their pots?

>> Fury: This is cancelled by DoT?? So in fact it never works then for a defiler (unless you don't attack the mobs)?

>> Vampiric Touch: I just like to have this skill to save some pots/mobHpRecoveryThings when there is time to cast it. It's way too broken to use it a lot, or to level it, or to have lots of dna-points in it. I only took AoE dna lv 1, since that doubles the heal, but I'm not planning to take any other dna for this skill.

>> Lithifying Terror: Defilers can't tele or rush/escape/... so the only thing we have to save our ass is Terms of Service and Binding Soul, which both can miss.. So isn't it handy to have just 1 SP in this skill to use in emergency only? Ok it's 4m, but every melee char is in that range.. Or what do you guys do when our main skills fail? Just die without trying something else?

>> Curse Effect: What's the damage output for this skill on mobs/ppl? This way I can decide if 100 extra damage (dna) is worth it or not, prolly not like you guys say.

>> Deadly Bomb: This skill is FIXED damage. I'm aware that's useful in some situations, but doesn't this skill suck overall at high lv? I mean, the damage will always be between +-470 and +-1050 (at lv 10) depending wheter you take the dna or not. Since 1050 seems so low, I don't want to put more than 1 dna point in it. So I'm making this skill do around 655 fixed damage instead of 470, seems to be worth 1 dna point, not?

>> Blood Storm: Is one point in the DNA here really a waste? I mean, I agree there is no difference between lv 1 and lv 5 dna here, so that's why I'm keeping it at 1. But is the difference between lv 0 and lv 1 really that little? Ok, I know 27 damage seems little, but this isn't fixed, so..? And it works in waves, so that +27 is repeated more than once? Or am I totally wrong here?

>> Arrow of Ruin: Most of my skills have only 8m radius, so I thought 1 dna point to take this skill from 7 to 8m radius would be more than enough.. Or does 10m instead of 8 really makes a big difference?


Skills I don't really understand how/when/why to use them:

>> Shape of Fear: Why do ppl take this? I know, I like that skill too, except for the fact that it's freaking stopped when you start to attack it.. So when will you use this skill? Just to save your ass and run away? I really need more explanation here on when and how to use this skill, because right now the only thing I see is a last option save instead of lithifying terror.. Maybe it can also be used to buy you a little time to cast other things, but you could have casted those in the first place instead of this skill, since there is only 1 skill you can cast after this, because the skill gets cancelled when you start to attack it.. So really, besides the escaping thing, why/when botter?

>> Shadow Binding: Any good? Because I see lots of defi's have it.. Personally I never took it higher than lv 1, but I don't really know what ppl can do when they are immobilized.. Can they still attack if it isn't melee? Can they still charge/escape/teleport/rush/... out of it? ...? Also here, why do ppl take it and when/how to use it?


Greetz,
Wannabegooddefi

Edited by sias, 12 November 2010 - 02:16 AM.

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#7 XRay

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Posted 12 November 2010 - 02:28 AM

max duration of binding soul is reached on lvl 5, the stun isn't longer than 3 sec on lvl 7.

fury breaks on every kind of dmg dealth to the mob. so yea if f.e. the mob has a DoT from Deadly Fog on itself, u use fury, it'll only have effect for 1 sec b4 the dot deals dmg to the mob again.

lith - it's not handy, 1.5sec cast time at 4m range cannot and will not ever be handy. get lvl 1-3 shadow bind instead. it's cast real fast and actually has range that matters.

CE - ppl can't answer that coz everyone has different dmg. personally after this patch I see no need in the 1 dna in it. mostly since with the extended ground aoe's you have great dmg output overall.

DB - I have it maxed with 0 DNA. defilers have the blessing of better dna finally.

Blood Storm - yea the one point is a waste. that one point you can put in extended blood storm dna and get another tick of the aoe, which I assure is way more dmg than you'd get from lvl1 str dna.

Arrow of Ruin - with lvl 3 range dna you can pull (almost) whole rooms, it's great for pvp and svs where there are many ppl, so yea the 3 dna in comparison to 1 dna makes a huge difference.

Shape of Fear is a pvp skill. the cast time is really short and it's ur ticket out of itchy situations. f.e. you see a defiler who is trying to Terms of Service ur group, you cast shape of fear, save ur group and can Terms of Service the other one. in pk/duels it's ur ticket to win in a massive CC combo. u use shape of fear which is basically faster than any other CC that isn't insta cast, follow with shadow bind, then throw a nuke. at that point the target is rooted and presented to you to Terms of Service him on a silver platter. some of examples.

Shadow bind - yea they can use charge/rush aka target based dashes. they can attack from range if they are a ranged class. I have it on lvl 3, I use it to save myself from a melee trying to stun me or gain some distance in order to lay down trap of stifness.
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#8 Leash

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Posted 12 November 2010 - 02:38 AM

>> Binding Soul: 7 points instead of 5 give me extra chance to hit, and 1 sec longer stun, so I think the 2 SP are worth it)

erm no, with level 5 you have the full 3 seconds. but ofc if you can spend more points in it if you think it fails alot

>> Curse of Restoration: Isn't it usefull in pvp to prevent ppl having good heals by their skills and their pots?

no, it reduces the speed hp and mp recovery when they are resting, has nothing to do with heals or pots

>> Fury: This is cancelled by DoT?? So in fact it never works then for a defiler (unless you don't attack the mobs)?

yes, i wouldnt bother

>> Vampiric Touch: I just like to have this skill to save some pots/mobHpRecoveryThings when there is time to cast it. It's way too broken to use it a lot, or to level it, or to have lot's of dna-points in it. I only took AoE dna, since that doubles the heal, but I'm not planning to take any other dna for this skill.

as you wish :P

>> Lithifying Terror: Defilers can't tele or rush/escape/... so the only thing we have to save our ass is Terms of Service and Binding Soul, which both can miss.. So isn't it handy to have just 1 SP in this skill to use in emergency only? Ok it's 4m, but every melee char is in that range.. Or what do you guys do when our main skills fail? Just die without trying something else?

most short range stuns also have a range of 4 meter and are instant, so you wont be able to cast lith before they beat the :P out of you. and even if they dont stun you, 4 meters are so less people just take a few steps back while you are still casting. when someone gets to close i usually cast shape of fear/or root them/or cast Terms of Service/or go melee stun him

>> Curse Effect: What's the damage output for this skill on mobs/ppl? This way I can decide if 100 extra damage (dna) is worth it or not, prolly not like you guys say.

usually 1 point in the dna is considered good, just sayin there is more important dna

>> Deadly Bomb: This skill is FIXED damage. I'm aware that's useful in some situations, but doesn't this skill suck overall at high lv? I mean, the damage will always be between +-470 and +-1050 (at lv 10) depending wheter you take the dna or not. Since 1050 seems so low, I don't want to put more than 1 dna point in it. So I'm making this skill do around 655 instead of 470, seems to be worth 1 dna point, not?

seems like it, if you can spare one point, i personally cant


>> Blood Storm: Is one point in the DNA here really a waste? I mean, I agree there is no difference between lv 1 and lv 5 dna here, so that's why I'm keeping it at 1. But is the difference between lv 0 and lv 1 really that little? Ok, I know 27 damage seems little, but this isn't fixed, so..? And it works in waves, so that +27 is repeated more than once? Or am I totally wrong here?

you could also invest that point in the duration dna of blood storm, wouldnt make much difference i think if it hits more or does slightly more dmg

>> Arrow of Ruin: Most of my skills have only 8m radius, so I thought 1 dna point to take this skill from 7 to 8m radius would be more than enough.. Or does 10m instead of 8 really makes a big difference?

1 more meter isnt enough, for me. especially if you planning on investing alot of dna points in strenghtened arrow of ruin, you would want it to hit in a wide radius around your target

Skills I don't really understand how/when/why to use them:

>> Shape of Fear: Why do ppl take this? I know, I like that skill too, except for the fact that it's freaking stopped when you start to attack it.. So when will you use this skill? Just to save your ass and run away? I really need more explanation here on when and how to use this skill, because right now the only thing I see is a last option save instead of lithifying terror.. Maybe it can also be used to buy you a little time to cast other things, but you could have casted those in the first place instead of this skill, since there is only 1 skill you can cast after this, because the skill gets cancelled when you start to attack it.. So really, besides the escaping thing, why/when botter?

its awesome in pvp due to its short casting time, imagine you see an other defi casting Terms of Service and you want to stop him. 1.5 casttime vs. 1 sec casttime of Shape Of Fear -> day saved.
or to get rid of someone for up to 30 seconds or keep someone entertained until you can cast Terms of Service again -> shape of fear -> binding soul -> Terms of Service
most of the time people are aware not to attack the target when its feared unless they can stun it


>> Shadow Binding: Any good? Because I see lots of defi's have it.. Personally I never took it higher than lv 1, but I don't really know what ppl can do when they are immobilized.. Can they still attack if it isn't melee? Can they still charge/escape/teleport/rush/... out of it? ...? Also here, why do ppl take it and when/how to use it?

its good to keep someone in distance, or stop someone from running away.
of course casters will still hit you or even sins can still pew pew with their bows and stuff, but nevertheless: classes that require to be close to you to deal damage and dont have a long range attack wont be able to get to you.
sadly berserks/warlords will still be able to charge you when you root them, but after they charged they will be set back to the place where you rooted them.
all other classes tho cant dash/escape/teleport out of there.


edit.

we think alike http://forums.warppo...tyle_emoticons/default/216.gif

Edited by Leash, 12 November 2010 - 02:41 AM.

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#9 sias

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Posted 12 November 2010 - 02:43 AM

max duration of binding soul is reached on lvl 5, the stun isn't longer than 3 sec on lvl 7.
Then requiem wiki is wrong :P Didn't know duration max = 3 sec.. In that case I prolly just keep it lv 5

fury breaks on every kind of dmg dealth to the mob. so yea if f.e. the mob has a DoT from Deadly Fog on itself, u use fury, it'll only have effect for 1 sec b4 the dot deals dmg to the mob again.
Guess I better don't take it then? Or is it usefull to cast and run away when you are in trouble while you pve?

lith - it's not handy, 1.5sec cast time at 4m range cannot and will not ever be handy. get lvl 1-3 shadow bind instead. it's cast real fast and actually has range that matters.

CE - ppl can't answer that coz everyone has different dmg. personally after this patch I see no need in the 1 dna in it. mostly since with the extended ground aoe's you have great dmg output overall.
Everyone has different damage output, true, but is that output around lv 65+ closer to 600 or more like 1500 or so? But ok, point about longer AoE's is a good one to get rid of this 1 dna point in Curse Effect.

DB - I have it maxed with 0 DNA. defilers have the blessing of better dna finally.
Doesn't it suck? I mean +-470 fixed damage seems so damn low to me, or isn't it?

Blood Storm - yea the one point is a waste. that one point you can put in extended blood storm dna and get another tick of the aoe, which I assure is way more dmg than you'd get from lvl1 str dna.
Never thought about it this way, thx!

Arrow of Ruin - with lvl 3 range dna you can pull (almost) whole rooms, it's great for pvp and svs where there are many ppl, so yea the 3 dna in comparison to 1 dna makes a huge difference.
Nice, didn't know that. So I get rid of the 1 dna point in Blood Storm and the 1 point in Deadly Bomb to get this skill to dna+3 instead of dna+1, right?

Shape of Fear is a pvp skill. the cast time is really short and it's ur ticket out of itchy situations. f.e. you see a defiler who is trying to Terms of Service ur group, you cast shape of fear, save ur group and can Terms of Service the other one. in pk/duels it's ur ticket to win in a massive CC combo. u use shape of fear which is basically faster than any other CC that isn't insta cast, follow with shadow bind, then throw a nuke. at that point the target is rooted and presented to you to Terms of Service him on a silver platter. some of examples.
I'm starting to like this skill now just by hearing you talk about it xD

Shadow bind - yea they can use charge/rush aka target based dashes. they can attack from range if they are a ranged class. I have it on lvl 3, I use it to save myself from a melee trying to stun me or gain some distance in order to lay down trap of stifness.


So basically, get rid of the full Shadow bind and make it only lv 3, get rid of Fury and take those points to max out Shape of Fear.. And then the dna change I said a little higher. Something like that?

Greetz and thx,
Wannabegooddefi

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#10 Leash

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Posted 12 November 2010 - 02:49 AM

So basically, get rid of the full Shadow bind and make it only lv 3

you can put some more points in it. i personally have maxed it, because i have lots of skillpoints now that i sacrifized invisibility.
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#11 XRay

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Posted 12 November 2010 - 02:51 AM

leash Posted Image




1) didn't even know that wiki said it can go beyond 3 sec lol xD

2) yea don't take fury

3) srsly dunno how the dmg is around 65 since I was 67 with defiler when s2 launched xD

4) the sexy part on DB is that it's a DoT skill, meaning it ignores resistance which is cool in pvp. combine that with 30m range the skill has.

5) AoR dna - spot on.

6) yea the skill is very neat xP
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#12 sias

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Posted 12 November 2010 - 02:54 AM

>> Curse of Restoration: Isn't it usefull in pvp to prevent ppl having good heals by their skills and their pots?

no, it reduces the speed hp and mp recovery when they are resting, has nothing to do with heals or pots


Thx for clearing this up! In this case you are indeed right and it seems to suck a lot. So I guess I have a lot of SP left now, and before we continue this I think I better make the new build I've in thought, post it here, and then let you guys reply on it again?
Too bad I can't do it right now tho, because I really have to go now. I hope to be able to do it this evening.

Thx all again for the very fast replies! Appreciate it a lot!

Greetz,
Wannabegooddefi
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#13 Alexandar

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Posted 12 November 2010 - 12:47 PM

Shadow binding rocks i have it at lvl 10 + 8 DNA = 55 sec :P it`s so cool
Get bloody arrow at 10 and leave curse bomb at 1 coz without DNA it sucks
P.S. Leash can ya change your avatar it makes me nervous ? :P
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#14 XRay

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Posted 12 November 2010 - 01:11 PM

no and no and no to ur ps too.
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#15 sias

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Posted 12 November 2010 - 02:00 PM

Here we go, the new build:
Posted Image

Maybe I should explain some choices a bit:

Skills
- lv 01: Illusion: To take a hit or a stun in raids for me.
- lv 01: Lithifying Terror: I just have to take this, without it I'm incomplete. Nah, just kidding, I just think having 1 SP in it can be handy on rare occasions. Even if it's just for fun, lolz.. 1 SP won't make a big difference in my build, but at least I can use it now if I ever want to, with 0 SP in it I can't use it.
- lv 06: Invisibility & Shadow Binding: Thought about taking this lv 10 first and Shadow Binding lv 2, or the other way around. In the end I couldn't choose, so I thought it's best to just devide those points for those 2 skills. Now I have +20% evasion instead of +8% or +32%, and now I have the immobilization skill at an 11 sec duration instead of 6 or 15. This way they are both pretty useful.
>> The other skills don't require more explanation in my opinion.

DNA
- lv 01: Strengthened Deadly Bomb: +185 fixed damage on top of the 465 fixed damage from the lv 10 skill is nice for only 1 dna-point. Why did I drop this and not Curse Effect dna or Blood Storm dna is simply because this skill does fixed damage, which is awesome if it has a critical hit, no matter how much def/res my opponents have.
- lv 01: AOE Vampiric Touch: Double healing power now, only reason.
- lv 10: Strengthened Arrow of Ruin: 30m range AoE with extended radius means a nice pvp and pve skill. So it's worth upgrading the damage.


Am I totally wrong somewhere?

Thx all again, and greetz,
Wannabegooddefi

Edited by sias, 13 November 2010 - 04:00 AM.

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#16 exilehunter

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Posted 12 November 2010 - 07:53 PM

a little off topic but i was wondering if when you cast arrow of ruin, does the aoe range damage the same as the damage you inflict on your target? ie, if i target someone and do 700 damage, does every other target in range get approx 700 damage or does everyone get a diff damage according to their defense? and is aoe damage impossible to dodge?
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#17 sias

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Posted 13 November 2010 - 03:34 AM

a little off topic but i was wondering if when you cast arrow of ruin, does the aoe range damage the same as the damage you inflict on your target? ie, if i target someone and do 700 damage, does every other target in range get approx 700 damage or does everyone get a diff damage according to their defense? and is aoe damage impossible to dodge?

No idea if you can dodge it or not.. Quit interesting tho.. I know that if you miss your primary target, there won't be an aoe damage to others.
>> But you are making a good point there, can others around it dodge the AoE?

The damage you do depends on the magic resistance each person has for curse, so it has nothing to do with physical defense. For example, if you have 50% curse resistance and I have only 20%, you will take less damage than me. (Correct me if I'm wrong, but I think this is right).

Hope I helped out a bit already, and hopefully a real expert can confirm it, and tell us about the dodging..
And also rate my final build proposal :P I so want to start questing/grinding/fighting with more than 13 SP and 1 dna-point, lolz..

Greetz,
Wannabegooddefi

Edited by sias, 13 November 2010 - 03:36 AM.

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#18 XRay

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Posted 13 November 2010 - 03:46 AM

you can only miss the skill, if you hit the target you'll hit everyone in the radius of it. it's splash dmg so it's not exactly the same but the values are pretty close.
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#19 Alexito

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Posted 13 November 2010 - 03:55 AM

No idea if you can dodge it or not.. Quit interesting tho.. I know that if you miss your primary target, there won't be an aoe damage to others.
>> But you are making a good point there, can others around it dodge the AoE?



Greetz,
Wannabegooddefi

you can't dodge target aoe if it hits your target
if you're in range of the primary target you'll get hit
and yes the damage is different becouse ppl have dif resist=)
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#20 sias

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Posted 13 November 2010 - 03:58 AM

Ty for the reply XRay.

What you think about my new build proposal btw?
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#21 XRay

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Posted 13 November 2010 - 04:10 AM

you got the basics down, that's good. there are a few things I wouldn't do, like f.e. lith, but you will see for urself when the time comes when and how it can or can't be used. the important part is that u understand the basis of all sills and how they should be used. for a lower lvl like urself that's already great. when you get higher you'll prolly change ur build 10 more times at least. so for now this is good ^^
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#22 Atanathar

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Posted 13 November 2010 - 05:10 AM

I reskilled my defi moments ago,no shape of fear,lith or shadow binding.
Used 5DNA pts on aoe VT and 2 pts in VT casting speed,gotta say im luvin it ^^
And 5DNA on arrow of ruin dmg,damn that skill deals some impressive dmg :P
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#23 XRay

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Posted 13 November 2010 - 05:11 AM

And 5DNA on arrow of ruin dmg,damn that skill deals some impressive dmg :P


try lvl 10 then :3
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#24 sias

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Posted 13 November 2010 - 06:48 AM

Ok, ty all, I'll stick to this then for now :P

Appriciate all the feedback and help from you guys.

Greetz,
Wannabegooddefi
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#25 Syre

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Posted 13 November 2010 - 06:50 AM

seems you started building off of my build. now with nukes lvl 1 you see you have extra points. Evasion is useless so I just put 2 more points into stun and few in bind. I took 1 in lith for same reason and I do use it sometimes for fun or last second save in js.
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