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Mechanic Build.


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#1 Nenenear

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Posted 07 April 2024 - 05:45 PM

Hello, I'm pretty new to mechanic and was wondering what the end game build is. also what cards to put in the equipments. 


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#2 Jefuu

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Posted 08 April 2024 - 06:56 AM

Mechanic > Meister has 2 builds to focus on: Arm Cannon [AC] and Axe Tornado [AT]. However, (unless something has changed) I think Arm Cannon is still the only real viable endgame build as Axe Tornado struggles to keep up with damage numbers needed in 200+ areas. I used Axe Tornado up until 170 when I could create the Biolabs headgear and switched to Arm Cannon to my (currently) 230 Meister. Strangely, perhaps due to rarity or maybe ease to bot/macro with lol, AT endgame gear is more expensive than AC. Either way, I can list out my stats/gear/thoughts to help but note that everything is hugely dependent on your budget and I won't list anything crazy like MVP Cards or 10b+ super gear.

 

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AXE TORNADO

I found this easier to start with but was lucky enough to be given some solid gear so experiences may differ. It's nice in mobby maps like Gramps to just warp > hit one key (two if Greed) > repeat and stats are built for survivability due to VIT being a key factor. The biggest issue is the hard plateau you hit in 160+ in terms of damage output but maybe I didn't have enough great gear in the end.

 

STATS: 125 STR, 125 VIT, 80-100 DEX, 60+ AGI, rest as needed.

 

ENDGAME GEAR:

Upper Headgear -- Mountain Helm [Bungisngis Card for HP, Purple Ferus for damage]

Middle Headgear -- Ear of Spirit / Star Eyepatch [Best with Orc Hero Card for damage (MVP though) or maybe Fury Hero for cheap damage(?), Firm Air Deleter Card for HP]

Lower Headgear -- Mysterious Red Plate / Tyrant of Earth or Old Camo Scarf

 

Body -- Flexible options here but I prefer Evil Dragon Armor [Marc Card for Turtle Dungeon, Restless Dead Card otherwise] for survivability or one of the many ATK-focused armors for damage

 

Weapon -- Illusion War Axe [2x True Howard Alt-Eisen Cards, but haven't tested compared to using Polluted Wander Man or White Knight+Khalitz Knight combo for comparison)

 

Shield -- Excelion Shield / Feather Shield [Khalitzburg Knight Card (especially with White Knight Card) but this can be flexible)]

 

Garment -- Magma Manteau [Rockridge Cramp Card (but there is probably better options now)]

 

Shoes -- Illusion Military Boots

 

Accessories -- 2x Military Glove [Gold Scaraba Card, or specialized race type cards as needed]

 

Shadow Gear -- Tornado Shadow Armor+Shield+Shoes

 

Costume Enchant -- Mechanic Stone [Garment] + Mastersmith Stones [Up, Mid, Low] (there might be better random combos for min-maxing but probably a lot more expensive)

 

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ARM CANNON

Pretty much the endgame for Meister, especially with the Dual Cannon skill doubling AC damage. I know with my build I hit over 10m using Dual Cannon which covers all PvM content right now. You'll just need to switch over to Ranged Physical if you were melee or AT before but stat resets are cheap to do.

 

STATS: I went 125 DEX, 120 STR, 120 INT, 80+ VIT, 60+ AGI, rest as needed (I was using Seraphim Coronet for mid but could go 125 LUK instead for Little Garden or 120 AGI for Imperial Feather if easier to share gear with other characters).

 

Upper Headgear -- Old Driver Band (Yellow) with Master Archer Lv.5 enchant [Purple Ferus Card]

Middle Headgear -- Seraphim Coronet (120 INT, most ATK), Imperial Feather (120 AGI), Little Garden (125 LUK)

Lower Headgear -- Tyrant of Earth or Old Camo Scarf / Portable Support System

 

Body -- Imp Powered Suit (can use Succubus Pet or Malicious Shadow Set for leech)

 

Weapon -- BiS would be Scythe of Ice Flame but that's a bit lux, so Awakened Meteor Striker should be a solid option still [Rock Step Card or PWM / WK for Shield combo] 

 

Shield -- Excelion Shield / Feather Shield [Khalitzburg Knight Card (especially with White Knight Card)]

 

Garment -- Powered Wing

 

Shoes -- Starry Sky Twin Prime (might still be BiS but pricey/hard to get to +14) / Silent Stylish Shoes  [Blut Hase Card or Viscous Cookie if on budget] ... Can also go +12 Booster Shoes with right stats

 

Accessories -- 2x Supplemental Chip OR Dimensional Linkage Stone + Supp. Chip [Gold Scaraba Card, or specialized race type cards as needed] / Record of Merchant Vol. 1 + 2 (far more expensive for not a giant boost tbh but technically BiS, same card options)

 

Shadow Gear -- Arm Shadow Weapon+Earring+Pendant

 

Costume Enchant -- Mechanic Stone II [Garment] + Mastersmith Stones [Up, Mid, Low] (there might be better random combos for min-maxing but probably a lot more expensive)

 

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Hope this helps you or any new Mechs out there!


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