Well, back when I was leveling my gene, I had hell plant at a point... and I couldn't find any practical use for it in PvM. It's a good skill in WoE for various reasons (I think it bypasses reductions to some extent... it's certainly not ranged like AB and CC are, so I figure it'd do more damage. Need a WoE gene to confirm this, though), but it's pretty much not worth using on a single target monster when you can just bomb or cannon them.Well, but Neura exists, and even if it wouldn't, I still have the free reset lol.
-Okay, Summon Flora can be a bad skill comparing it to Hell Plant, but I should remake the skill tree to get that one.
-What do you mean by azoth/hocus pocus the mvp? Be more specific, can't understand you, sorry.
-Why is it so bad? Is it only for the fixed cast time? or what?
-You mean I should put off 2 points of vending so I don't use the biochemist skill points for that, right?
-Demonic Fire is in lvl 5, and I think it's the greates lvl of the skill, isn't it?
So, why is so damn wrong? Use that web and make a correct skill tree for a non-woe only mvp geneticist should have and post it here then, please.
Edit: oh, and btw. That skill tree is what I wanted to have, not what I have. but yeah, I was on my way to that one
Edit2: I made this new one http://irowiki.org/~...jSqqjNrFaoaeIn1 9 points left. Don't know if Mixed Cooking worth it since I don't really know the formula to create the items, or is it just random?
As for what Exvee meant, is you can transform cultivated plants/shrooms by use of azoth dagger and or hylozoist accessories. Sage's hocus pocus skill has a chance of giving you control of a targetable skill (which is labeled as ????, IIRC... but four skills or so share this trait in name) that can transform any monster into a random boss monster.
Aid Condensed Potion has quite an aftercast delay, actually — something that wasn't present in pre-renewal, which was part of why the skill was pretty decent. Also, considering how much HP third classes get, the heal rate in ratio to that is abysmal. High priests had no AoE heal and such, so this skill was a nice heal back then. But with bishops having coluseo to heal the entire party (even through walls), and boosted heal rates from their gears and all that, aid condensed is seriously just a total waste of points. The delay on it is easily the worst part, though.
Y'know, a lot of genes get vending and all... and that's fine. I kept it at 8 (and I'm dropping it later) on my gene, because I have two vendors on other accounts to sell the junk I need.
Demonic fire does incredibly poor damage, so it's not worth boosting it above the lvl3 prereq. Although, the duration of the skill might couple with fire expansion levels 1 to 4, but I've never actually tested them. Level 4 FE looks like it'd be interesting to use against ghost-type MVPs as support in a party (assuming it even works on them). Most PvM genes utilize just FE lvl5, though, as it's an AoE AB. The level of the DF put down has no effect on FE 5's damage, and hence why getting it maxed could be considered a waste.
As for Mixed Cooking...
Success formula compares the value of A to B.
A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)
B = Random number between (30 ~ 150) + Difficulty rate
Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate
Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate
1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods.
2. If A value is 10+ greater than B value, creates 10 Foods.
3. If A value is exactly 10 less than B value, creates 8 Foods.
4. If A value is 30+ less than B value, creates 5 Foods.
5. If A value is 50+ less than B value, Food creation fails.
It's viable to output a decent amount of items with a PvM build that includes LUK (although it requires heavy support; both from an AB, and ideally a marionette controller as well). Should also note that if you get this, it's best to get it at level 2 — not only does it cook ten dishes at once, but it has the likelihood of producing as much as eleven or twelve items per only the ten sets of ingredients, which level 1 can't do.
As for item sling, I don't think bombs have a practical use in PvM... as Azzy mentioned, he uses banana bombs, which cause the target to sit for 3 seconds (unless attacked before the duration expires), and drops their luk by 20 for the duration as well. I tested item sling with bombs temporarily in the past, and I didn't notice any effects besides damage on the monsters. I wouldn't say I tested it thoroughly, though. You can still pitch other gene-related items to party members. Just know you'll have to hotkey various thrown items to switch between them quickly enough, as item sling tosses whatever you have equipped.
Anyway, what ShiveringShadows posted is good. You can go without item appraisal, but it's a good point for the lazy person who doesn't want to carry magnifiers around. Pot Research works like swordman's passive hp recovery, boosting heal rate of consumed potions, for example. If you solo MVP, you'll be tanking a lot, so maxing this skill helps a bunch. You might be able to drop aid potion at some point entirely... I feel as if people in your party should be stocking their own SP items, but I've had occasions of pitching blues to the friend who couldn't really afford them. Up to you.
I'd recommend blood sucker at level 1 (at least), for the malaya MVPs. They've all got instances of "enemies" that have plant-type def (1 dmg per attack), and bloodsucker bypasses this. Gets through second stage of Bakonawa quickly, prevents Bangungot from ever resurrecting, and quickly gets you out of Buwaya's chest (which he'll toss you into several times).
Anyway, just to drop it down here, this is what my gene currently has:
http://irowiki.org/~...AqSrbkal1bgKIn1