I would disagree with domi being OP I actually think the pets are kinda weak and if you do get targeted on the domi more then likely you well be able to kill it with less effort then most the other classes, I think pet damage should be gear based on the domi own personal stats, and not the pets level as that only seems to affect the length of time you have before you need to respawn the pets again.
that would lead into OP - the pets dmg is low, sure, but imagine every pet would do the dmg based on the domis gear,... would be nice, sure but causes more imbalance. ppl with high def will always get very low dmg by the pets but an avg-geared player will get enough dmg imo since the pets aren't there to do the whole job for the master but to hlp. Kazara slows, Humbaba stuns/heals itself, Lenatore does ranged attacks, Ennon uses magic attacks/heals the master, Nastech uses magic attacks/heals itself --> imo they're already strong enough (except for Ennon) to assist the domi... If u calculate the dmg they do + ur own dmg its the same like other classes do solo (and more) - I often watch "Sitting Bull Domis" in battlefields, sitting on their Rex, spamming pets only instead of using the ability the domi offers (and its NOT only spamming pets ^^).
If they bring back atleast 2 skills from s1 and 1 change for a debuff would be enough + Ennon needs to be adjusted to the new lvl (77 is a bit low since all other pets are 87+ when ur Domi is 89 or 90 lvl)
1. Magic Counterattack
2. Blood Storm (if im right stage 3 was max for domis)
3. Binding Weapon --> Multi-target
edit : regarding the pets lvl --> they get more def/dmg each time they get lvl up, its not much but it changes and not to forget they all have 80% resi vs. all kinds of properties, only their HP is a bit low but meh...
Edited by ThreeTimes6, 07 March 2013 - 02:19 PM.