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Old Skool Monster Turn ins[Classic]


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#1 Heart

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Posted 18 January 2013 - 01:22 PM

I was wondering if they would be implemented or not like Alligators and hodes


since there are no low lvl parties now on classic its hard for support classes to lvl up especially trans ones
I remember these TIs were very good for such classes and were not at all game breaking (i dont recommend goats tho).

I would like an opinion of the community about it.

I would love if these were in game again ^^
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#2 kahem

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Posted 18 January 2013 - 01:40 PM

We do not support botters, and that's why we don't want those turn ins.
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#3 Heart

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Posted 18 January 2013 - 02:05 PM

We do not support botters, and that's why we don't want those turn ins.

the kill count turn ins NOT item turn ins
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#4 IronPlushy

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Posted 18 January 2013 - 03:15 PM

gramps TI in classic FTW
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#5 SirDillhole

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Posted 18 January 2013 - 03:24 PM

I would love to see that again, I agree with no item turn ins though. And in my opinion Goats weren't at all "game-breaking", it's a nice leveling map/TI map that was great for 70 - 85, iirc, and can even have people up to level 98 grinding there.
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#6 Heart

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Posted 18 January 2013 - 03:34 PM

gramps TI in classic FTW

just no
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#7 StyxNL

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Posted 18 January 2013 - 03:39 PM

Killcount is not good for support classes, no need to implement another favour for kill classes.
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#8 krossfire

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Posted 18 January 2013 - 04:57 PM

I prefer to wait a few months before they do another turn in event. It takes away the thrill on the new updates *cough bios cough*.

Edited by krossfire, 18 January 2013 - 07:51 PM.

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#9 Facekiller

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Posted 18 January 2013 - 09:16 PM

Killcount is not good for support classes, no need to implement another favour for kill classes.

the way they were run originally was you simply needed to be in the party and on screen when the monster died to get credit for it... therefore parties usually consisted of healers, buffers, pullers and killers... so they did help level support classes
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#10 Alaska

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Posted 19 January 2013 - 07:32 AM

I loved that hode TI... my parties would always try to kill phree.

I think I might brush off classic if those ever came around, even if just for nostalgia purposes. xD
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#11 Wyntir

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Posted 19 January 2013 - 08:45 AM

I wouldn't be opposed to these if they only went up to say, level 70. Also, I'd be fine with the item turn in, if again, it only went to 70 and the item changed on a weekly basis.

Edited by Wyntir, 19 January 2013 - 08:46 AM.

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#12 Ralis

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Posted 19 January 2013 - 10:08 AM

This is what I had originally suggested to Heim. They were nice to get you started in the game, but stopped at 86... Meaning you had to actually start playing for real after that.

Instead he puts in Dragons and screws my desire to play. x_o
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#13 StyxNL

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Posted 19 January 2013 - 11:40 AM

the way they were run originally was you simply needed to be in the party and on screen when the monster died to get credit for it... therefore parties usually consisted of healers, buffers, pullers and killers... so they did help level support classes


Well, so far I know the item turn in was much more used then the killcount.
Beside there are much better places to go with a party with the higer respawn rate.
Bots are not really an argument, as if they are not present and have no influence already.
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#14 Heart

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Posted 20 January 2013 - 03:54 AM

Well, so far I know the item turn in was much more used then the killcount.
Beside there are much better places to go with a party with the higer respawn rate.
Bots are not really an argument, as if they are not present and have no influence already.

please go somewhere else to troll ur post is irrelevent to the topic
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#15 killthebeast

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Posted 20 January 2013 - 05:21 AM

no more turn ins please. easy game became much easier because of the TIs lol
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#16 natsume1990

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Posted 20 January 2013 - 08:55 AM

Oh my god *w* the nostalgia trip you just gave me ahahahahaha :3. If these TIs are implemented, I WILL play classic again, just for nostalgia's sake seriously *w*..it was either those TIs or MEing everything that could be ME-ed for me *w*, I met so many of my friends during the gators TI years ago *w* ..help me snap out of this now XD
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#17 Magefist

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Posted 20 January 2013 - 04:28 PM

I say NO to turn ins. The dragon turn ins was a joke.
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#18 vaxel

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Posted 20 January 2013 - 05:35 PM

I say NO to turn ins. The dragon turn ins was a joke.


Mad cuz high wiz wasn't invited to parties ;x.
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#19 Magefist

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Posted 20 January 2013 - 05:41 PM

I don't care lol. Turn ins are easy 99.
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#20 Kisune

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Posted 21 January 2013 - 09:17 AM

The solution for low lvl suppor classes is simple, mate. Get a lvl3 or lvl5 Spearman Mercenary and do High Orcs til job 40 or 43. After that if you are tough enough, you are skilled enough or you have good gears, you can try Isis at Pyramid. I did that with my High Acolyte and made my Job20 to 50 in Isis in 3 hours. Its very fast, I promise, just carry some fwings, HP mercenary Pots, SP Mercenary pots and your time :P
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#21 HayrohsLegacy

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Posted 21 January 2013 - 09:35 AM

Merc too stronk.
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#22 StyxNL

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Posted 21 January 2013 - 02:53 PM

please go somewhere else to troll ur post is irrelevent to the topic


If the old turnins would be back, I prefer them as they were.
Not much trollin about that or you must have brain damage which I doubt though.
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#23 Leonis1

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Posted 21 January 2013 - 03:26 PM

If your worried about lvling a support class just get a leveling partner. Thats what i did for my priest until i got bored of leveling him.
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#24 Heart

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Posted 21 January 2013 - 03:41 PM

If your worried about lvling a support class just get a leveling partner. Thats what i did for my priest until i got bored of leveling him.

high aco and its already high priest with mercs..it just reminded me how i lvled my high aco on valk so yea i suggested it
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#25 EtNox

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Posted 21 January 2013 - 04:52 PM

This is what I had originally suggested to Heim. They were nice to get you started in the game, but stopped at 86... Meaning you had to actually start playing for real after that.

Instead he puts in Dragons and screws my desire to play. x_o


Well, not only yours. AL3 Turnins would be fine if they stopped at like 90, just to be close to ready for non-trans, and ready for trans to start in Bio3.
Or just having usual turnins being implemented, those wouldn't kill anybody.

But on the other hand it was just the cheap way to give people something to do. I mean, seriously...we have literally no interesting content at all. We have Batholians and CT HOs, that's it. We have a -_-ton of maps which are simply useless because of spawns not being adjusted to our current episode.
He made a good work at the first few weeks to adjust spawns, making maps viable for unequipped players up to like.. 50. But then it simply stopped at all, he left everything like it was and we were screwed with crappy spawns on literally every map except those 2.
Ever since WoE and Trans were implemented, trans being way too early anyways, we only had crap updates. Pay2Win Hats and Boxes, +10 Foods and Enricheds aswell as HE BM/BG on sale for weeks coupled with double exp/drop events just to make up for non-updated spawns.
And then it happened - people screamed for trans as all had 99ers sitting around because of tons of exp-events...trans came, no content except woe requiring trans anyways...people screamed for content requiring trans...what was implemented? AL3 with turnins so everyone can enjoy the uselessness of a 99/60 Trans Char killing one-shot or two-shot MvPs which hit for like 300 dmg. AL3 is not a Trans-Spot either

So...the good efforts being made during the first 3 months or so were kicked off the sinking ship and it just turned into a grindfest, how much can be pulled out before its killed anyways. Looking at the current community it's made of people botting, skill/mechanic-abusing and mostly asshats which joined from private servers, you don't see many people playing properly anymore.

Edited by EtNox, 21 January 2013 - 04:52 PM.

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