Old Skool Monster Turn ins[Classic]
#1
Posted 18 January 2013 - 01:22 PM
since there are no low lvl parties now on classic its hard for support classes to lvl up especially trans ones
I remember these TIs were very good for such classes and were not at all game breaking (i dont recommend goats tho).
I would like an opinion of the community about it.
I would love if these were in game again ^^
#2
Posted 18 January 2013 - 01:40 PM
#3
Posted 18 January 2013 - 02:05 PM
the kill count turn ins NOT item turn insWe do not support botters, and that's why we don't want those turn ins.
#4
Posted 18 January 2013 - 03:15 PM
#5
Posted 18 January 2013 - 03:24 PM
#6
Posted 18 January 2013 - 03:34 PM
just nogramps TI in classic FTW
#7
Posted 18 January 2013 - 03:39 PM
#8
Posted 18 January 2013 - 04:57 PM
Edited by krossfire, 18 January 2013 - 07:51 PM.
#9
Posted 18 January 2013 - 09:16 PM
the way they were run originally was you simply needed to be in the party and on screen when the monster died to get credit for it... therefore parties usually consisted of healers, buffers, pullers and killers... so they did help level support classesKillcount is not good for support classes, no need to implement another favour for kill classes.
#10
Posted 19 January 2013 - 07:32 AM
I think I might brush off classic if those ever came around, even if just for nostalgia purposes. xD
#11
Posted 19 January 2013 - 08:45 AM
Edited by Wyntir, 19 January 2013 - 08:46 AM.
#12
Posted 19 January 2013 - 10:08 AM
Instead he puts in Dragons and screws my desire to play. x_o
#13
Posted 19 January 2013 - 11:40 AM
the way they were run originally was you simply needed to be in the party and on screen when the monster died to get credit for it... therefore parties usually consisted of healers, buffers, pullers and killers... so they did help level support classes
Well, so far I know the item turn in was much more used then the killcount.
Beside there are much better places to go with a party with the higer respawn rate.
Bots are not really an argument, as if they are not present and have no influence already.
#14
Posted 20 January 2013 - 03:54 AM
please go somewhere else to troll ur post is irrelevent to the topicWell, so far I know the item turn in was much more used then the killcount.
Beside there are much better places to go with a party with the higer respawn rate.
Bots are not really an argument, as if they are not present and have no influence already.
#15
Posted 20 January 2013 - 05:21 AM
#16
Posted 20 January 2013 - 08:55 AM
#17
Posted 20 January 2013 - 04:28 PM
#18
Posted 20 January 2013 - 05:35 PM
I say NO to turn ins. The dragon turn ins was a joke.
Mad cuz high wiz wasn't invited to parties ;x.
#19
Posted 20 January 2013 - 05:41 PM
#20
Posted 21 January 2013 - 09:17 AM
#21
Posted 21 January 2013 - 09:35 AM
#22
Posted 21 January 2013 - 02:53 PM
please go somewhere else to troll ur post is irrelevent to the topic
If the old turnins would be back, I prefer them as they were.
Not much trollin about that or you must have brain damage which I doubt though.
#23
Posted 21 January 2013 - 03:26 PM
#24
Posted 21 January 2013 - 03:41 PM
high aco and its already high priest with mercs..it just reminded me how i lvled my high aco on valk so yea i suggested itIf your worried about lvling a support class just get a leveling partner. Thats what i did for my priest until i got bored of leveling him.
#25
Posted 21 January 2013 - 04:52 PM
This is what I had originally suggested to Heim. They were nice to get you started in the game, but stopped at 86... Meaning you had to actually start playing for real after that.
Instead he puts in Dragons and screws my desire to play. x_o
Well, not only yours. AL3 Turnins would be fine if they stopped at like 90, just to be close to ready for non-trans, and ready for trans to start in Bio3.
Or just having usual turnins being implemented, those wouldn't kill anybody.
But on the other hand it was just the cheap way to give people something to do. I mean, seriously...we have literally no interesting content at all. We have Batholians and CT HOs, that's it. We have a -_-ton of maps which are simply useless because of spawns not being adjusted to our current episode.
He made a good work at the first few weeks to adjust spawns, making maps viable for unequipped players up to like.. 50. But then it simply stopped at all, he left everything like it was and we were screwed with crappy spawns on literally every map except those 2.
Ever since WoE and Trans were implemented, trans being way too early anyways, we only had crap updates. Pay2Win Hats and Boxes, +10 Foods and Enricheds aswell as HE BM/BG on sale for weeks coupled with double exp/drop events just to make up for non-updated spawns.
And then it happened - people screamed for trans as all had 99ers sitting around because of tons of exp-events...trans came, no content except woe requiring trans anyways...people screamed for content requiring trans...what was implemented? AL3 with turnins so everyone can enjoy the uselessness of a 99/60 Trans Char killing one-shot or two-shot MvPs which hit for like 300 dmg. AL3 is not a Trans-Spot either
So...the good efforts being made during the first 3 months or so were kicked off the sinking ship and it just turned into a grindfest, how much can be pulled out before its killed anyways. Looking at the current community it's made of people botting, skill/mechanic-abusing and mostly asshats which joined from private servers, you don't see many people playing properly anymore.
Edited by EtNox, 21 January 2013 - 04:52 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users