There's something I really hated from the latest "monster balance" patch, and it's the fact that almost all of the mobs got increased acurracy, in absurd amounts in some cases.
A couple of examples: (95% Flee: Before > After)
- Harpy: 349 > 378 (Hit + 29)
- Roween: 338 > 377 (Hit + 39)
- Desert Wolf: 355 > 371 (Hit + 16) + Changed Fire Attack 1 for Fire Attack 5
- Loli Ruri: 358 > 374 (Hit + 16)
- Taoist Hermit: 365 > 385 (Hit + 20)
- Wanderer: 397 > 459 (Hit + 62)
- Horn Scaraba: 388 > 430 (Hit + 42)
They're, in my opinion, one of the reasons of why AGI classes are so rejected now, since even with highly Flee dedicated gears (Dragon Vest & Manteau combo for example, plus Whisper/K. Icarus/etc) in the proper levels you might hardly get around 70% dodge rate, average, against most mobs. So you might depend on drugs like Pine Jubilees if you want more chances.
Still... I really like my AGI Axe Mechanic, Around Flee 345 ~ 350 at the 100s (no buffs included yet), ASPD 188 without buffs except AR and Serk, and quite good POWAH!! (I like to yell it xD). Before Mechanic... I used to wield just VVS Elem 2H Axes to level, good ol' Porcellio pantie & Whisper undie, Aqua diadem... Now I left the Elem axes, changed the good ol' pantie/undie for dragon vest & mant, added BSB & Shack combo, and now using... mostly Giant Axe, because I can't mob with Pile Bunker. Yeah, a PvM dude.