1) Make them realistic. They should be comparable to other cards without being to overpowered. They also can't use any effects that the GMs couldn't already implement.
2) Make them interesting. They should provide new effects that aren't common with other card sets.
3) Make them personal. The card prefix and effect should reflect the personalities (or percieved personalities) of the individual Kafra girl.
Without further adue, here goes.
Kafra Defolty Card
Sockets On: Headgear
Description: Has a small (1%) chance to autocast Coluceo Heal Lv 3 when taking physical damage.
Kafra Glaris Card
Sockets On: Armor
Description: Reduces SP cost of skills by 40%. When taking physical or magical damage, there's a high (30%) chance that you will drain 20sp per second over 5 seconds (for 100sp total).
Kafra Sorin Card
Sockets On: Weapon
Description: For each base stat at or above 100, adds +5% physical and magical damage.
Kafra Telling Card
Sockets On: Shoes
Description: Increases received heals and recovery by 8%.
Kafra Bennit Card
Sockets On: Garment
Description: Increases resistance to neutral property by 1% for every 6 base VIT. Increases flee by +1 for every 6 base AGI. Increases critical damage by 1% for every 6 base LUK.
Kafra Debril Card
Sockets On: Accessory
Description: All Stats + 4. Each stat is reduced by 1 for every 25 base points in that stat (to a minimum of +0).
Card Combination Effect (All 6 cards equipped)
Description: Adds 10% resistance to all elements except neutral; increases physical and magical damage by 10%. If the set is equiped with Defolty, Glaris, Sorin, Telling, Bennit, or Debril doll, the resistance and damage bonuses increase by an additional 5%.
Edited by Doddler, 15 October 2010 - 01:04 PM.