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Stats - How exactly do they work?


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#1 exilehunter

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Posted 15 October 2010 - 05:25 PM

Im confused with how the stats work. If intelligence increases damage from magic, then why is there a magic attack stat? Which is more beneficial when it comes to xeons and gear stats?
Is accuracy as useless as i hear it is? and whats the deal with dexterity?

could do with a link to a page that explains this, if there is one.
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#2 Spud

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Posted 15 October 2010 - 05:39 PM

http://requiem-wiki.org/wiki/Stats

Hope that helps!
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#3 CarpD

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Posted 15 October 2010 - 05:51 PM

INT seems to only add Resistance and maybe skill critical.
I'm not 100% sure it adds value to magic attack anymore.
+6 did not seem to change it.
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#4 exilehunter

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Posted 15 October 2010 - 06:48 PM

thanks for the link - i knew i saw one before but couldnt find it again.
now its a question of whether the page is S1 info or s2.

doesnt say much about the other stats like element resistance and magic attack, etc.

Edited by exilehunter, 15 October 2010 - 06:49 PM.

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#5 Confused

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Posted 16 October 2010 - 05:57 AM

Int doesn't affect the magic attack value in character info window but I think it still improves overall damage. So 250 Matt (in stats) and 750 int will do more damage with same class and level/build than 250 Matt + 600 int. Haven't tested though.
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#6 champy

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Posted 19 October 2010 - 03:07 AM

1 int gives +0.2 magic damage, but it only works with damage, not heals... int also increases skill critical additional damage by 0.2/int
for heals : 1 mind increase heal by 0.25

Edited by champy, 19 October 2010 - 03:08 AM.

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#7 Loyalty1

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Posted 19 October 2010 - 07:56 AM

1 int gives +0.2 magic damage, but it only works with damage, not heals... int also increases skill critical additional damage by 0.2/int
for heals : 1 mind increase heal by 0.25


Wrong.
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#8 Spieler09

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Posted 29 October 2010 - 10:12 AM

1 int gives +0.2 magic damage, but it only works with damage, not heals... int also increases skill critical additional damage by 0.2/int
for heals : 1 mind increase heal by 0.25

not really right

scadd is right but the int adds not 0,2 but i know 18 int i had 8 damage more
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#9 Hugh

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Posted 29 October 2010 - 10:33 AM

3 int = 1 magic dmg (1 int is 0.33 dmg not 0.2 like wiki says).

Not sure about skill crit so lets just go with wiki^^(5 int = 1 scad).
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#10 Spieler09

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Posted 29 October 2010 - 12:19 PM

3 int = 1 magic dmg (1 int is 0.33 dmg not 0.2 like wiki says).

Not sure about skill crit so lets just go with wiki^^(5 int = 1 scad).

yes and by dex and str they change it to 5 =1 melee damage -.-
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#11 Loyalty1

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Posted 29 October 2010 - 01:44 PM

yes and by dex and str they change it to 5 =1 melee damage -.-


It was always like that.
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#12 Spieler09

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Posted 30 October 2010 - 04:40 AM

It was always like that.

nope in s1 it was 3-1
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#13 Loyalty1

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Posted 30 October 2010 - 06:11 AM

nope in s1 it was 3-1


It was not.

In S1 it was still 3 INT for 1 Magic Damage and 5 INT for 1 Skill Add Damage ;o
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#14 netsniper

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Posted 30 October 2010 - 06:35 AM

1 int = 0.3 mgc dmg
1 int = 0.2 scad
resist % = square root of ur int
1 str = 0.2 melee/short range dmg
1 str = 0.2 cad
1 dex = 0.2 long range dmg
(also heard about dex and str effecting rogues diffrently then warriors..same mayeb with hunters)
1 con = 5hp
1 mnd = 4mp

cuz of gvg bonus i find it seems to be accurate like req wiki says so
1 mnd = 0.2 mp rec
5 con = 0.2 hp rec

fixed lol tnx loy

Edited by netsniper, 30 October 2010 - 07:04 AM.

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#15 Loyalty1

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Posted 30 October 2010 - 06:41 AM

1 MND = 0.2 MP Recovery, not 5. :)

Same with Hp Recovery.

And also MND gives some skill crit, DEX gives some crit and acc/evas
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#16 Spieler09

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Posted 30 October 2010 - 06:59 AM

It was not.

In S1 it was still 3 INT for 1 Magic Damage and 5 INT for 1 Skill Add Damage ;o

that is what i mean
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#17 netsniper

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Posted 30 October 2010 - 07:05 AM

yea but its various on the classes the crit i mean

as fo acc and eva...well those are fake stats anyway so no1 care :)
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#18 exilehunter

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Posted 30 October 2010 - 07:32 AM

lol. update the wiki if you guys come up with the correct numbers
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#19 Spieler09

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Posted 30 October 2010 - 07:56 AM

nah im bored
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#20 Radacci

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Posted 06 November 2010 - 02:49 AM

Wrong.

and if you know its wrong, do you know right value?
then please share instead of just stating its wrong...
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#21 EphraimWitchwood

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Posted 06 November 2010 - 02:56 AM

F**kin' stats, how do they work?
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#22 Loyalty1

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Posted 06 November 2010 - 08:34 AM

and if you know its wrong, do you know right value?
then please share instead of just stating its wrong...


Read?

It was not.

In S1 it was still 3 INT for 1 Magic Damage and 5 INT for 1 Skill Add Damage ;o


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#23 Spieler09

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Posted 06 November 2010 - 10:28 AM

okay
s1 dex, str: 3 = 1 damage, 5= 1 cadd(STR) + crit(DEX) evasion and acc from dex depense on class
s2 dex, str: 5 = 1 damage, 5= 1 cadd(STR) + crit(DEX) same - but idk if depense on class/ race

s1 int : 3 = 1 m.damage, 5= 1 scadd + Resi
s2 int : 3 = 1 m.damage, 5= 1 scadd + Resi

s1 mnd : 1 = 4 Mp , 5= 1 mp rec + s. crit
s2 mnd : 1 = 4 Mp , 5= 1 mp rec + s. crit

s1 con : 1 = 5 Hp , 5= 1 hp rec
s2 con : 1 = 5 Hp , 5= 1 hp rec

Edited by Spieler09, 06 November 2010 - 10:28 AM.

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#24 5431130504100733637

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Posted 28 August 2017 - 11:39 AM

Hi everyone,

 

I'm looking for some informations about "Race/Class/Main stat" and  various useful information on how to make a coherent build per class.

Any links, doc, etc... is well appreciated


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#25 SandySandman

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Posted 29 August 2017 - 01:49 AM

Here is a link to the Wiki:

->

http://requiem.irowi.../wiki/Main_Page

 

So basically you only want to ask yourself:

 

Focus my Class on Auto Attacks? or rather Skill Spamming? 

 

For AA you want Cad and STR DMG Wise

(STR for Short Range Mele ) (DEX for Long Range Mele)

 

For SS you want Scad and INT DMG Wise (Caster)

Scad and STR/DEX for Mele SS

 

 

Mind is for Healers useful and for Avengers as well.

 

->

http://requiem.irowi....28Dexterity.29

 

-

 

Besides that you can basically build any Class AA or SS wise. 

There are some Hybrid Builds around as well, but those depend on some Item switching like the ET Ball.


Edited by SandySandman, 30 August 2017 - 06:37 AM.

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