Noticed this after the patch and just wanted to check it wasn't just me -- some spells that I've noticed such as acid bomb, pure soul, css will make your character stuck in casting pose and you are unable to sit or cast another spell till you move to an adjacent cell. Used to be able to use pure soul and then sit and then stand to cancel it but can't anymore Also, during woe, I noticed that if a character is stuck in flinch and then frozen, you are unable to GT: cure yourself out of frozen status. Has anyone else noticed this issue of sprite getting 'stuck'? Is this 'working as intended'?
Sprite animation aftercast/flinch doesn't revert to normal
Started by
miniheal
, Apr 03 2013 07:04 PM
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