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Expanded Super Novice Skills


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#1 IronPlushy

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Posted 05 April 2013 - 08:30 PM

Was just wondering what skills are viable for an expanded super novice? Think there's frost nova and that's it?
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#2 TrulyLazy

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Posted 05 April 2013 - 09:51 PM

I haven't turned any of my Super Novice(s) to expanded yet, but I do plan to get at least Faith for any of my planned builds. Beyond that, I suppose it depends on the purpose of the character and the situations one wants to be able to handle. For instance, I have considered maybe getting Quagmire for its debuff purposes perhaps to help dodge/survive against monsters on a melee build though on the other hand that requires a number of points in prerequisite skils. Sanctuary would be useful for party play of sorts even for a non-support build (just not sure if I want to concentrate a build on only attack/killing skills or include ones that may be useful in a party).
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#3 MrKisuke

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Posted 07 April 2013 - 08:30 AM

The skills are -_-.

http://irowiki.org/~...skill4/nox.html

The darker shades are what you get after the Expanded.
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#4 IronPlushy

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Posted 07 April 2013 - 12:31 PM

do you know what viable means?
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#5 MrKisuke

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Posted 08 April 2013 - 03:10 AM

Depends on your build.
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